Project Files: https://www.patreon.com/posts/122757290 . This is the 157th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to work on a method to do a callback to the attacker when the hit target character is killed as a result of the attack within the gameplay ability system. This is important for multiple reasons. In case we have a experience collection system or skill point granting system when player kill an enemy, we need an even to notify that. Another case would be, if we need to do some special effects such as slow down and add a force to the killed enemy to give some cinematic effect for the fight. This is what we are going to work on today. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev