DOOM: The Dark Ages Levels are id Softwares Largest Spaces Ever, But Still Nice and Contained
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DOOM: The Dark Ages will feature levels much larger than what weve seen from the franchise in the past. In an interview with Edge Magazine (via GamesRadar), game director Hugo Martin has revealed that, despite its massive levels, players wont end up spending two hours on just exploring.Martin spoke about the players moveset in DOOM: The Dark Ages needing plenty of room for tactics like circle-strafing to avoid demon attacks. Because of this, he has described the levels in the upcoming shooter as the largest spaces weve ever made.He spoke about the design philosophy that went into this idea, since players would want a game like DOOM: The Dark Ages to feature fast-paced action without too much downtime. Since the levels are so large, Martin has also said that more completionist players will have plenty of options to spend more time exploring.I dont know that you want to play a single Doom level for two hours, said Martin. You want them to be nice, contained experiences, so around an hour is about the sweet spot. But if youre a completionist, you could certainly extend that.Martin went on to talk about the kind of variety we can expect from DOOM: The Dark Ages, with levels being broken up into various themes. An example he provides has players kick things off in a dungeon before getting thrown into a much more open-ended zone.You might start in a dungeon-like space, then open up in the second half of the level into a more open-ended portion, Martin explained. Were trying to make sure the player feels theres a good amount of variety.Martin, along with executive producer Marty Stratton, has previously referred to DOOM: The Dark Ages as developer id Softwares most ambitious game so far. He also referred to the game being really long, and also featuring optional content.I think its gonna be mostly about secret hunting, said Martin about side content in the game. If you explore all the secrets and youre a completionist, youre certainly gonna make it a much larger experience for yourself.Martin had also spoken about finding the sweet spot for the length of a level in the same Q&A, where he said that about an hour is the ideal amount of time that a level should take for a player.We dont want it to be too long. We dont want a single level to overstay its welcome, he said. I think the sweet spot is right at about an hour, no more. So a lot of honestly what were doing right now is refining it and making sure that we stay in that that space. But it is a massive campaign for sure.While it is set to follow in its predecessors footsteps of providing a brutal first-person shooter campaign, Stratton has previously confirmed that DOOM: The Dark Ages will not feature any multiplayer modes. Stratton said that the decision to forego multiplayer was made right from the beginning of development, allowing the studio more time to focus on other aspects of the game like mini-games and the mech experience.DOOM: The Dark Ages is in development for PC, PS5 and Xbox Series X/S, and is coming out on May 15.
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