This Custom UE5 Feature Ensures Transform Gizmo Always Faces Camera
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No, this isnt a Blender cube inside Unreal Engine 5. A Reddit user named V4LK added a quality-of-life improvement to the Unreal Engines gizmo with a toggleable option in the editor to simplify moving or scaling objects, primarily for level design. By default, its fixed to the worlds positive axes, but V4LKs tweak makes it always face the camera. As the developer mentioned, coming from Unity, it always bothered them that Unreal doesnt include this feature.Sure, its definitely a preference thing. For V4LK, it was mostly useful because it makes it a bit easier to grab the planar translate when theyre below or behind the actor. V4LK is also working on a small improvement where the arrows always face in the positive direction, which could make it even more convenient.Unfortunately, the developer cant create a plug-in because it modifies some really fundamental code. However, they submitted a pull request for Unreal Engine 5 to include this feature in the next release, so you can either upvote it or implement the code yourself in your own engine.Click here to access the GitHub link and learn more in the original Reddit post. Also, join our80 Level Talent platformand ournew Discord server, follow us on Instagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post This Custom UE5 Feature Ensures Transform Gizmo Always Faces Camera appeared first on CG SHARES.
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