Embergen 6 point light
realtimevfx.com
There is such a topic on the official site of Unity. It describes the method of 6-point lighting. I downloaded ready-made maps and can set it all up in Unity, now my task is to independently make a blast in Embergen and bake 2 flipbook textures. In the topic from the Unity site there is a picture showing the render node and 6-point lighting in it. How is this implemented? Maybe someone has encountered this, set up export and cameras?UnityRealistic smoke lighting with 6-way lighting in VFX GraphWith the 2022.2 Tech Stream, Unity has introduced an end-to-end workflow that allows realistic real-time rendering of smoke from baked simulations and scales on all platforms.In this blog, get a breakdown of the corresponding new tools and...
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