10 Things Players Cant Wait to Do in the Upcoming Monster Hunter Wilds
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A newMonster Huntergame is cause for celebration, especially given the trajectory the series has been on over the last several years. After having enjoyed one spectacular success after another, Capcoms beloved action RPG franchise is promising yet more exciting evolutions with its upcoming next entry,Monster Hunter Wilds. Changes big and small are being made with the promise of continued improvements on whats already a winning formula, and frankly, we cant wait to get our hands on the game and experience for ourselves if those changes work out as well as its looking like they will. With the games release around the corner, then, here, were going to talk about some of the things that we cant wait to dive into the moment we haveMonster Hunter Wildsin our hands.EXPLORE THE NEW MAPSMonster Hunter Wildsis once again taking players to an entirely new setting in the Forbidden Lands, and so far, what weve seen of this new region is looking promising. Theres a lot of environmental diversity on offer across the four different maps that Capcom has revealed so far, from icy cliffs and desert plains to dense forests and vibrant grasslands, which should keep exploration rom getting monotonous. On top of that,Monster Hunter Wildsis also removing a lot of the restrictions on traversal and quest structuring of its predecessors. For the first time in the series, players will be able to begin quests directly in the field, will finishing a quest will also no longer force you to return to your hub. Meanwhile, travelling from a map to a village (or vice versa) will also now be seamless. With all of that, exploration, traversal, and undertaking quests should all ideally be much snappier and more seamless than ever before.GALLOP AROUND ON A SEIKRETMonster Hunter RisesPalamutes evolved the series formula in tangible ways, and though Palamutes themselves arent returning,Monster Hunter Wildsisnt simply throwing all of those learnings out the window. This time, players will have access to the raptor-like mounts known as Seikrets, which will shake up both traversal and combat in several ways. Navigating environments while galloping around on a Seikret is, in particular, something that were quite looking forward to, in fact, because were hoping the inclusion of quick and agile mounts will mean maps will also have been designed around them.MESS ABOUT WITH THE SLINGERThe Slinger is going to take on an expanded role inMonster Hunter Wilds,this time with the added capabilities ofMonster Hunter RisesWirebugs, among other things. From swinging around to gathering items from afar to even using the tool in combat to get the upper hand against your foes, the Slinger is shaping up to be quite the versatile item. Were curious to see just how far that will go, and how much it will change the moment-to-moment action.GET IMMERSED IN THE ECOSYSTEMSThis is something thatMonster Hunterhas always prided itself on, but withWilds,Capcom is promising even more authentic and immersive ecosystems than ever before. And as is ever the case with newMonster Huntergames, thats something that we cant wait to experience for ourselves. Simply existing in the richly detailed and wonderfully dynamic environments ofMonster Huntergames is a usually a joy, and withWildspromising greater improvements in this department than ever, our expectations are certainly high.ENJOY THE NEW WEATHER MECHANICSNew weather events and changing seasons are going to be one ofMonster Hunter WIldsbiggest focal points, and based on all that weve seen so far, its looking like a fascinating addition. The idea of having to deal with dramatically exaggerated sandstorms or blizzards or what have you while out on a hunt is an exciting one as it is, but add to that the many ways such a system could impact the other systemic parts of a typicalMonster Hunterexperience like carnivores and herbivores being more or less likely to be found out in the wild depending on the weather and it becomes even more of a headliner.WATCH MONSTERS FIGHT AND HUNT EACH OTHERWell, this is always fun, and we bet that wont change withWilds. In fact, theres every chance that watching monsters interact with each other is going to be more engaging than ever. Weve spoken plenty already about howMonster Hunter Wildswill try and bring its ecosystems to life like never before, while on top of that, Capcom is also touting more believable and complex behaviour for the games entire roster of monsters. With all that said, its easy to imagine how much fun it could be (if the game works as intended, at least) to just watch from the sidelines as different species of monsters interact with each other in different ways (violent or otherwise).FIGHT NEW MONSTERSOf course, as fun as it can be to watch monsters socialize with each other (or tear each other to shreds), thats not any of us comes toMonster Hunterfor primarily. No, were here to fight monsters, and thats something that we obviously cant wait to dive into inWildsas well. The upcoming title is promising a vast and varied roster of monsters that will include not only plenty of familiar fan favourites, but also a host of entirely new creations. Meeting new monsters for the first time, observing and fighting them to learn their behaviours, and taking them on in repeated encounters- that has ever been the backbone ofMonster Hunter, and were more than a little excited to see how that part of the experience evolves inWilds.FORGE NEW ARMOURAnother obvious one, but one that we cantnotmention. As important as fighting the monsters themselves in anyMonster Huntergame is what you do with the bits and pieces of those monsters that you hack of and take with yourself- because thats how you make all of your gear and weapons. That is what drives the core loop ofMonster Hunter,and we have little doubt in our minds that once again, that same addictive loop of beating monsters and then using their parts to make stronger gear with which to beat more powerful monsters is going to keep us hooked for an unreasonable amount of time.USE ALL THE WEAPONSAll fourteen weapon types thatMonster Hunterfans have now become familiar with are returning inMonster Hunter Wilds, but as usually tends to be the case, all fourteen wont be exactly the way they were in, say,RiseorWorld. Every newMonster Huntergame makes some tweaks and alterations to how weapons work, and were curious to see just what changesWildswill make in this department. Were sure there will be some that wont be popular youre never going to make everyone happy but hopefully, the pros will outweigh the cons.DIVE INTO CO-OPPlayingMonster Hunterentirely solo is a perfectly fine way to play it, something that the many who have clocked in multiple hundreds of single-player hours across manyMonster Huntertitles will attest to. Then again, you cant deny that co-op is the best way to play this series, and that only gets truer with time.Monster Hunter Wildsis also promising plenty of improvements as far as the co-op side of things is concerned, especially for those who want to play through the story with another friend. How effective those changes will be remains to be seen, but were certainly excited to give them a whirl.
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