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Two Point Museum may see the well-worn formula of its predecessors continue, but there's no denying it's a fun, relaxed management sim that will take hours out of your dayTech15:20, 25 Feb 2025Two Point Museum is a fun, if familiar, management sim(Image: Two Point Studios/SEGA)Have you ever had a dream of being a museum curator? No, me neither, but if its anything like running one in Two Point Museum, I reckon Im due a career change.The third entry in the Two Point series of management titles maintains the status quo as far as accessible systems and British humour go, but it adds fun new wrinkles that make it an absolute time sink.There's not a huge amount you haven't seen before, though, which may disappoint.Seeing all of this in motion will bring a smile to anyone's face(Image: Two Point Studios/SEGA)If youve spent time in Two Point County before, the good news is it feels like coming home but it might be a tad too familiar for some.Everything is just where you left it, whether youre coming from Two Point Hospital or Two Point Campus, and while its visuals stay pleasantly cartoonish, Ive come to love the commitment Two Point Studios has to its work.Everything, from guests to attractions, to staff animations has a sort of Aardman Animation vibe to it that means you could go from either of the prior two games and not feel like youve skipped a beat. Add to that the iconic tannoy announcer and her sarcastic barbs, and a slick UI that means everything feels just a click or two away, and youve got one of the cosiest experiences of 2025 so far.Visuals are cartoony, but detailedThats not to say theres nothing new here. Museums offer more open spaces, and that means you can leave the floorplan at home. Instead, youll be placing exhibits, and beautifying them with thematic garnish, like plants and standees to help nudge people to them.Exhibits are all appropriately silly, with the same British humour thats served the last two games well, and youll need to keep cleaning them if theyre to inspire donations in your well-placed coffers.Must've taken a big ol' helicopter to drop this offOne of the biggest new features this time around is the inclusion of Expeditions. After all, how else are you going to stock up your museum with priceless artifacts?These require sending staff away, often for days at a time, but come with added risk. They visit the museums helipad and are whisked away on an adventure, with more expeditions unlocking more of the map in a satisfying metagame that then leads to additional options.A successful expedition brings back a sparkly (or dusty) new exhibit for you to showcase, but its not without risks. Staffers can fall into tar pits, meaning theyre extra slow when they return. They can even go missing entirely, and youll need to balance the need for new exhibits versus keeping things running smoothly.Exhibitions are as silly as you'd imagine from Two PointTheres an element of surprise every time a crate is dropped off on the landing pad, too. Open it up, and you might find a great new exhibit that brings visitors from far and wide. Or, you might get a duplicate you can sell or convert to increased knowledge for the one you already have on display.Naturally, different museums have different themings like the science-focused Bungle Wasteland, but theres nothing quite as fun as the Wizarding School of Two Point Campus, or the alien encounters from the Two Point Hospital DLC. Its not a bad thing, but the game suffers a tad because what came before felt like it had more licence to go wild.Article continues belowFar from a stuffy school trip, Two Point Museum is a little familiar but that also adds to its cosiness. Its the kind of game that has you preparing for just one more expedition before its 4 AM and you need to get to bed, and I love it for that.Reviewed on PC. Review access provided by the publisher.