How To Implement 3D Aiming Using Sprite Stacking In GameMaker
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Emlise, previously known as Faxdoc, the developer behind Rusted Moss, a pixel art-style, twin-stick shooter metroidvania where you use a grapple to swing across the map, has shared a brief tutorial on her experimentation with 360-degree aiming.No, its not a 3D model run through a pixel filter, its a bunch of 2D images stacked on top of each other. Emlise shared that she created this effect using just GameMakers sprite editor. With the sprite stacking method, you dont need to create separate sprites for each angle. So, if you want to change the design, like a pattern on the back of a jacket, you only have to edit the stack.A while back, we shared the procedural 2D animation breakdown from Rusted Moss, along with the code for you to study:Check out Emlises latest stunning pixel art and follow her on X/Twitter for more game dev tips and updates on her projects:Dont forget tojoin our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post How To Implement 3D Aiming Using Sprite Stacking In GameMaker appeared first on CG SHARES.
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