Unreal Engine 5 Real Time Strategy Game with C++ - Part 6 - Selectable Interface
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Project Files: https://www.patreon.com/posts/123371511 .This is the 6th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Here we will reference games like Age of Empires or Total was style games that has combat elements with large groups of units that composed of a large number of characters. We will be implementing everything from scratch and I will guide you through the journey of development through each step all the way. In this episode, we are going to create a C++ interface called SelectableInterface to handle selection of actors within the game. The reason to use an interface for this is, in the game there may be buildings, characters, vehicles and many more that is not derived from the same base class. Therefore, having a common interface that is implemented by all the actors that needs to be selected by player will make things more convenient. We will make the SelectActor interface function that can be implemented in both C++ and Blueprints. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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