Niagara + Blueprint Question
realtimevfx.com
Hey guys so I am currently working on a shield effect for my portfolio and wanted to try out some functionality early but I am running into some issues that I am confused on.Firstly, I created a simple Niagara system with the shield mesh inside and then linked it to a simple BP that allowed activate and deactivate the shield based on my mouse button press and release but, my initial issue was that the system had a super long lifetime so everytime it was activated and deactivated it was essentially doubling up on itself.To fix this, I set the system to kill particles immediately so that when it deactivates it is no longer playing in the background:The problem with this now is that it does not scale down based on the timeline I have set up and instead just disappears instantly:https://youtu.be/6m7-pJYcX0MHeres the Blueprint:Im not entirely sure what to do differently here so I am reaching out for anyone who can share their expertise.Thanks guys!
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