Spawn effect from beam end
realtimevfx.com
Hey everyone. In Niagara I have a beam emitter and I have so far been unable to figure out how to spawn other emitters from the beam end. I feel like this will probably need a blueprint, but the only tutorial I saw online involves attaching the beam end to a sphere. The beam end will be variable, but I do not know what logic the programmer will use for this. Any advice in accomplishing this will be greatly appreciated. Thank you in advance. 1 post - 1 participant Read full topic
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