It's time to admit Diablo 4 has a treasure goblin problem
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It's time to admit Diablo 4 has a treasure goblin problemA greed.Image credit: Blizzard Feature by Robert Purchese Associate Editor Published on March 4, 2025 I can't believe I'm about to complain about treasure goblins in Diablo 4. Why would anyone mind them? They are loot on legs: twisted little demons who spew fountains of treasure if you catch them and kill them before they conjure a portal and run away. Downing one is like downing a boss, in terms of the loot that drops from them - it positively erupts - except you don't have to run through a dungeon to find them and they don't fight back. They're suddenly just there, in front of you, prompting a mad rush of greed as you drop everything to chase them down.Treasure goblins are how I got sucked back into Diablo 4 over Christmas. The whole game was giddy with them. Blizzard, clearly playing on their Santa Claus-like vibe - treasure goblins are small spindly demons that lug sacks of goodies around - decided not only to double the amount of treasure goblins that spawned in Diablo 4 but also increase their spawn rate, meaning suddenly these things were everywhere. And not only that but killing them contributed towards a collaborative kill-count which rewarded you, at milestones, with caches containing even more loot.Reader, I gorged. I stuffed my bags with so many oranges - my colloquial term for legendaries (and fancy loot) - I couldn't discern between them and didn't really care. Drops that were once relatively rare became so commonplace my dopamine levels barely registered them. I think I salvaged most without even looking. And I couldn't stop myself - I couldn't stop playing. I was like a child in a frenzy around the Christmas tree, ripping at the game and goblins with a delirious desire for more. I was frankly glad when sensible January rolled around.Watch on YouTubeBut this morning I read, with rising levels of excitement, that Blizzard plans to do it again. A new March of the Goblins event is scheduled to begin today, 4th March and it will multiply the amount of goblins in the land yet again. It will even go a step further and not only have packs of goblins roaming the land - and does that mean they'll appear in groups larger than two?! - and a meta-event offering additional rewards for killing them, but also new variant goblin types.There's a goblin that splits into yet more goblins when it dies, like a slime; there are gold-themed, crafting material-themed, Obol-themedand gem/rune/prism-themed goblins, that spew those kinds of useful things; and there's - of course - a goblin boss, called Fancy Old Fedric, who's going to be hard to find but has the rarest treasures of all: Mythic Unique items (and the hard-to-come-by Resplendent Spark crafting resource). For one more week, it'll be treasure goblin overload.On the one hand, I'm all in. Blizzard knows how to entice a player of a loot-driven game back in, and I applaud the ridiculous abundance of it all. One of my favourite memories in all of Diablo 3 was finding myself inside the treasure goblins' realm one day, after stepping through one of their portals and unexpectedly being whisked somewhere else. I think I fought a boss called Greed there, who appropriately detonated in an explosion of loot and gold when killed. It was marvellous. And I also appreciate the effort Blizzard is putting into making the world of Diablo 4 feel alive and as though there's something always going on there - it does feel that way. But I'm starting to worry that it's leaning on the treasure goblins too much. Look at this! This is from the Sleigh Ride to Hell festive treasure goblin event. It's the statue where you picked up special caches of even more loot for killing treasure goblins, which already spew loot. Look how much they give! And the quality of it! | Image credit: Eurogamer / Blizzard A couple of the new treasure goblin types. | Image credit: BlizzardWe've had this March of the Goblins event a couple of times before (albeit neither time in March, funnily enough), which means that in one-and-a-half years since the game came out, we've had - if you count the Christmas bonanza - four treasure goblin overloads. That's quite a lot. Clearly people like it, but it'll be a case of diminishing rewards if Blizzard reaches for the goblin sack each time. Incidentally, is it a coincidence that this March of the Goblins event appeared just as Diablo boss Rod Fergusson announced a delay to Season 8 for the game? It'd be interesting to hear if it was always part of the plan.What's more, the problem with these goblin events is they make the normal operation of the game seem dull by comparison. I remember logging into the game after the Christmas treasure goblin event - cheerily named Sleigh Ride to Hell by the way - and finding it felt less fulfilling to play. It was as though my threshold for entertainment from Diablo 4 had risen and I logged off afterwards and didn't touch the game for weeks. I didn't see the point. See? I really am like a child spoiled at Christmas.There's also something to be said for loot scarcity. In upping the amounts you find, you start to devalue the sense of specialness in what you do find. Is this why Blizzard added new tiers of items in Uniques, and then Mythic Uniques? What happens when it starts to offer those more frequently and devalue them? What's that old adage about too much of a good thing never being enough? Perhaps it's time Blizzard found a different treat to reach for.
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