How to Spawn Particles in a Line with Unique Z Positions Using Niagara in Unreal Engine?
realtimevfx.com
Hi Everyone,Im working on a project in Unreal Engine and need to spawn 10 mesh particles in a straight line using Niagara. I want all the particles to spawn at the same time, but with each particles Z position moving upwards sequentiallyone after the other.Im currently using the Spawn Particles from Grid module, but Im struggling with adjusting the Z position of each particle individually.Has anyone encountered a similar challenge or have suggestions on how to achieve this effect with one emitter?Thanks in advanced for the help!
0 Commentarios ·0 Acciones ·29 Views