Blades of Fire PC Hardware Specs Revealed For 1080p/60 FPS to 4K/60 FPS
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MercurySteam has announced the PC specs that will be required to play its upcoming RPG Blades of Fire. The specs range from the bare minimum that would be needed to run the game at 1080p and 60 frames per second, all the way up to Ultra settings where everything is maxed out and the resolution is 4K.To start things off, the minimum specs for Blades of Fire are an Intel Core i7-11700KF or AMD Ryzen 5 5800X CPU, 16 GB of RAM, and an Nvidia GeForce GTX 1070 8 GB or AMD Radeon RX 5700 XT 6 GB GPU. This will allow Blades of Fire to run at 1080p with settings on high and FSR set to Performance, with a frame rate of 60 FPS.The recommended settings revolve around playing at 1440p at the High graphics preset and 60 FPS with FSR set to Balanced. To get this, players will need an a similar CPU and RAM as the minimum recommendation, along with either an Nvidia GeForce GTX 1080 Ti 11 GB , or an AMD Radeon RX 6700 XT 12 GB graphics card.To play at 4K/60 FPS with FSR set to Balanced, the same CPUs and RAM are recommended once again, but paired with either an Nvidia GeForce RTX 4070 Super 12 GB, or AMD Radeon RX 6800 XT 16 GB GPU.The Ultra recommendations revolve around playing at 4K/60 FPS, but with FSR set to Quality. This needs an Intel Core i7-13600K or AMD Ryzen 5 7600X CPU, 16 GB of RAM, and either an Nvidia GeForce RTX 4080 16 GB, or an AMD Radeon RX 7900 XTX 24 GB GPU.It is worth noting that all of the recommendations revolve around using AMDs FidelityFX Super Resolution technology in some form or another. This essentially means that these PC hardware recommendations dont involve Blades on Fire at native resolutions. Rather, the game will run at lower resolutions, and with FSR, will be upscaled to your displays resolution.Blades of Fire was announced with a trailer just last month. Being developed for PC, PS5 and Xbox Series X/S, the title will be hitting store shelves on May 22. The story revolves around Aran de Lira, who must set out on a journey that will pit him against the forces of Queen Nerea.Along the way, Aran will have to forge his own weapons by making use of the games Forge mechanics. The developer has previously explained that this will be the main method of player progression, rather than relying on the rise of numerical stats like RPGs traditionally tend to do.Combat in the game has also been described as requiring more caution on the players part. Along with everything else you might have to take into account while fighting enemies, the game also features an interrupt mechanic that will allow players to stagger enemies.You cannot interrupt enemies easily, explained lead designer Joan Amat. That is what keeps the pace down. If you could, it would speed up everything. If you had the initiative, you would be always dealing damage first, being the first to act. The game would not be as lethal. Enemies would have more HP if youre just attacking over and over.
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