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More LayoffsPlayStation reportedly enacts fresh wave of layoffs, with staff who worked on cancelled live-service games and Last of Us remaster support studio affectedThe full scale of the cuts isn't clear as of writing.Image credit: VG247/Naughty Dog News by Mark Warren Senior Staff Writer Published on March 5, 2025 PlayStation is reportedly laying off more staff as part of restructuring of its US operations, with developers who worked on Bend Studio's cancelled live-service game and at the Visual Arts studio which provided support on the likes of Naughty Dog's The Last of Us remasters allegedly among those affected.This is according to a report from Kotaku, which claims that Visual Arts staff based in San Diego were informed earlier this week that their last day at Sony would be March 7, and cites a LinkedIn post from former Visual Arts project manager and current Riot Games senior lead producer Abby LeMaster.To see this content please enable targeting cookies. "It was tough waking up to messages that many friends and former coworkers from PSVA were laid off this morning," LeMaster wrote. "The layoffs today hit hard. PSVA let go of developers with decades of subject matter expertise; talent that will be extraordinarily difficult to recoup. This industry can be unpredictable, but the skill, experience, and passion of the people I worked with at PSVA are undeniable."She's since shared posts from Visual Arts developers stating that they're looking for new roles, with senior animator Kaitlyn Prestia, senior technical director Juan (Junior) Quiroz, senior material artist Lewis Labram, and animation supervisor Chris Clyde among these. The Kotaku report cites a source as having said that the cuts, which also include the likes of some staff who contributed to recently cancelled projects such as a live-service game which was in development at Days Gone developer Bend Studio, are "more widespread".To see this content please enable targeting cookies.VG247 has reached out to PlayStation/Sony for comment.PlayStation Studios Visual Arts recently worked with Naughty Dog on its Last of Us Parts I & II remasters, and typically provided support to the console maker's first-party studios. "I don't often post, in fact, I think this is my first post. So with sadness in my heart, I was part of the PSVA layoffs today," Labram's post about being let go reads. "I think the worst bit about this was this was the best job I have had to date, the dream team and the sick projects were outstandingly fun and I enjoyed every day."Just last month, PlayStation appeared to have let go of an unspecified number of staff from its software division, not long after announcing plans to fully integrate long-time subsidiary SN Systems.