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  • Calling all Elden Ring seamless co-op mod lovers, the modder behind it is back with another one, this time for Dark Souls 3
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    Better TogetherCalling all Elden Ring seamless co-op mod lovers, the modder behind it is back with another one, this time for Dark Souls 3No release date in sight for it just yet though.Image credit: FromSoftware News by Oisin Kuhnke Contributor Published on Feb. 9, 2025 Elden Ring's most popular mod is easily the seamless co-op one from modder Yui, and they're back at it again, this time for Dark Souls 3.There is something to be said of FromSoftware's design choices when it comes to online multiplayer, as they're obviously intended to be a way of making their games a smidge easier because what's better than one silent protagonist dodge rolling their way to victory, than two silent protagonists dodge rolling their way to victory? But, it also means that actually playing the game with your friends can be a bit of a ball ache. Enter Yui, a modder probably best known for their Elden Ring seamless co-op mod, and has also made a similar mod for Armored Core 6: Fires of Rubicon, who has now shared that they're working on a new seamless co-op mod, this one being for Dark Souls 3.Watch on YouTubeYui shared a video of the mod in action, playing with a friend as they progress through Lothric Castle (so, you know, be careful of spoilers if you're someone that hasn't actually played the game yet but swears they'll get around to it eventually). The video's description explains that the mod "removes all multiplayer boundaries and allows for connections to persist after death. Play with friends from the tutorial to the very end of the game, with synchronised progress, and no resummoning or interruptions. Invasions are optional and active by default. You can adjust the multiplayer scaling of the enemies to your liking." Sounds like exactly what you'd want from a mod like this!To see this content please enable targeting cookies. There doesn't seem to be any kind of release window in sight for the mod, so you'll have to stay patient for now. Lucky for you, there's a new Elden Ring out sometime this year, Nightreign, which does actually have seamless co-op built in, though that'll be down to its replayability as a boss-focused roguelite.
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  • It's taken almost two decades, but one of the most highly requested manga around is finally getting an English translation
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    Kingdom ComeIt's taken almost two decades, but one of the most highly requested manga around is finally getting an English translationLet's hope the wait was worth it!Image credit: Shueisha/ Viz Media News by Oisin Kuhnke Contributor Published on Feb. 9, 2025 It's had an anime, it's had multiple live-action films, but the one thing the popular series Kingdom has never had? An official English localisation of its manga - until now.There is probably an infinite well of series from Japan that you could make a strong argument for getting an official English translation, but over the years easily one that has been requested more than most is Kingdom. At 110 million copies sold, it's the 15th best-selling manga of all time, having sold even more than massive series like Astro Boy, Jujutsu Kaisen, and My Hero Academia, but since its release in 2006, it has never received an official English release. Well, that's finally changing later this year, as Viz Media, a manga publisher that's brought over all of your favourite titles like Naruto, Chainsaw Man, and a whole lot more, has announced that an English localisation is coming this November 11, 2025.To see this content please enable targeting cookies. Viz literally tweeted on the day of its announcement that Kingdom is the most fan requested title it's ever had, which shows you even further how big of a deal this is for many manga lovers. If you've never heard of the series before, Viz has an official description for you: "Offering readers a thrilling window into one of the most transformative periods in Chinese history, Kingdom is set during Chinas Warring States period and follows Xin, a war orphan from the kingdom of Qin, who dreams of becoming a great general and uniting China. To see this content please enable targeting cookies."After his closest friend, Piao, dies under mysterious circumstances, Xin embarks on a journey to fulfill their shared dream. Along the way, he meets Ying Zheng, a young king bearing a striking resemblance to Piao, who seeks Xins help to reclaim his throne and change the course of history."Those of you that like to keep your shelves clear will also be happy to hear that the first volume of Kingdom will also be available on Viz's Shonen Jump app on the same day the physical edition, so you won't have to wait around for it either.
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  • Invincible season 3 hasn't even finished yet, but you'll be happy to hear that Omni-Man himself J.K. Simmons has shared the team has dipped our toes" into season 4
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    Hit RecordInvincible season 3 hasn't even finished yet, but you'll be happy to hear that Omni-Man himself J.K. Simmons has shared the team has dipped our toes" into season 4"I don't know when in the next coming months, but looking forward to getting back in the studio again."Image credit: Amazon News by Oisin Kuhnke Contributor Published on Feb. 9, 2025 It's sounding like Invincible season 4 might not be all that far behind season 3, as J.K. Simmons has apparently already started recording.Slight spoilers ahead for season 2 of Invincible.Invincible fans everywhere know that the wait between the first and second seasons was a bit of a long one - lucky for them, the wait for season 3 wasn't nearly as bad, premiering this week, less than a year after season 2 wrapped up. And now it seems like work on season 4 might be progressing quite nicely, as in an interview with Collider, J.K. Simmons shared he's started recording lines as Omni-Man for it. When asked if he'd started work on the fourth season yet, the actor joked, "Oh, we're on Season 12 already. I know it's a spoiler, but sorry," before going on to say more candidly, "Yeah, we actually have, dipped our toes. Or at least I have into the next season. And I'm looking forward to... I don't know when in the next coming months, but looking forward to getting back in the studio again."To see this content please enable targeting cookies. Of course, currently Omni-Man is stuck imprisoned by the Viltrumites alongside Allen the Alien (Seth Rogen), and despite being hesitant to talk too much about spoilers, Simmons did share what it was like being paired up with a character like that. "Well, it's unexpected, I hope. And I'm always loath to even get close to any spoilers, but I loved the whole season, the whole third season and, exploring the relationship between Omni-Man and Allen the Alien that, you know, based on the first two seasons, you know, there was a continuing surprise to me. And also getting to play scenes with Seth Rogen was, you know, even though we were never in the room at the same time, I did get to respond to what Seth had already laid down a few times."Fans and critics alike have been responding well to Invincible season 3 well so far, though there is the rest of the season to come, and considering that anyone can die, apparently, it might be a bit of a doozy.
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  • Sorry to all five Resistance fans that are still out there, but it turns out Insomniac did pitch a fourth game, only Sony rejected it
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    Pitch ResistantSorry to all five Resistance fans that are still out there, but it turns out Insomniac did pitch a fourth game, only Sony rejected itBetter luck next time!Image credit: Insomniac News by Oisin Kuhnke Contributor Published on Feb. 9, 2025 Not sure how many Resistance fans are still kicking around these days, but I'm sorry to say that a fourth game was pitched, but Sony rejected it.Resistance has always been a bit of an odd series to me in that, 10 year old me saw that it was made by the folks that made Ratchet and Clank and thought "oh, no thank you!" I've kind of been operating on that logic ever since, despite Insomniac going on to make two more of them, and since the spin-off for the PS Vita (that Insomniac didn't make) came out in 2012, the series has been pretty much dead in the water. As it turns out, though, Insomniac did pitch Resistance 4, though obviously that never materialised, because Sony rejected it. This actually comes from Insomniac's founder and now former CEO Ted Price himself, in case you had any doubts, who spoke of the series on a recent appearance on Kinda Funny's Gamescast.Watch on YouTube"It was a wonderful concept. It was the result of a lot of Insomniac Games team members being passionate about extending the story further," Price shared. "I do believe that Resistance set up a cool alternate history base where anything can happen with the Chimera and where they go and what their origins are. We spent a lot of time working on backstory and brainstorming on where we could take this in the future." In terms of why the game didn't get picked up by Sony, Price said that it was down to the "timing and market opportunity," which is as normal a reason as any, even if it might be disappointing to some.To see this content please enable targeting cookies. Right now, Insomniac will be knee-deep in its Wolverine game, which currently has no release window, and apart from a cinematic trailer (and a big leak), we've not seen all that much from it. Whatever the developer shows off next, though, you can probably place a bet on it not being Resistance 4.
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  • Surprise! Civilization 7 is getting a VR version, and you don't even have to wait that long for it
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    History Close UpSurprise! Civilization 7 is getting a VR version, and you don't even have to wait that long for itThe regular version of the game is out for most folks next week.Image credit: 2K Games/ PlaySide Studios News by Oisin Kuhnke Contributor Published on Feb. 9, 2025 Civilization 7 technically isn't out yet, but publisher 2K Games has just announced that a VR version of the game is on the way.Some players have already been able to dive into Civilization 7 thanks to having a bit of early access (that they would have had to pay for), and while our own Alex did give it 4/5 stars in his review of the game, there have been some problems - though fixes are on the way. For now, though, forget all of that, and instead join me in being surprised that a VR version of the game developed by PlaySide Studios (The Walking Dead: Saints & Sinners) was announced just yesterday for Meta Quest 3 and 3S, and is due out as soon as Spring 2025. Why you'd announce a completely separate, VR version of a game days before its official launch (Civ 7 is out February 11 for everybody else) is anyone's guess, but hey ho, it looks pretty cool so who cares!Watch on YouTubeThe cool thing about it is that you can play it in mixed reality mode, meaning it uses the Meta Quest's front-facing cameras to map the game onto your coffee table, if you like. An official blurb explains, "In Civilization 7 - VR, the world of Civilization is brought to life like never before. The map takes shape atop a Command Table that lets you peer down from high above or lean all the way in to appreciate the finer details of buildings and units, like a tabletop game come to life. Players will chart a course for their people and engage face-to-face with iconic world leaders around the Command Table, each reacting as you forge alliances or declare war through the Ages."To see this content please enable targeting cookies. It should be noted that if you aren't a fan of mixed reality, you'll be able to play the game in regular ole VR mode too, "and you'll be able to freely switch between the two at any time." Plus, you can compete against others to "rule the world in online multiplayer matches", which is nifty if VR makes you feel a bit lonely.There's no exact release date just yet, just some time in Spring 2025, so in the meantime you'll just have to stick to regular Civ 7.
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  • "I think its healthier for the game that I keep my cards close to my chest" - The dev behind Balatro on what comes next after hitting 5 million copies sold
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    Poker Face"I think its healthier for the game that I keep my cards close to my chest" - The dev behind Balatro on what comes next after hitting 5 million copies sold"Im just trying to be responsible right now with anything."Image credit: LocalThunk News by Oisin Kuhnke Contributor Published on Feb. 9, 2025 Balatro has been a mega hit, having recently reached the 5 million copies sold mark, and for now its lead developer isn't rushing to move on.We all know that Balatro is one of the best games of 2024, and at the end of last month it had managed to reach 5 million copies sold, a pretty ridiculous number for most games. Now, speaking to Bloomberg, developer LocalThunk shared what the success has felt like, and what comes next. "Its been a lot of stress, but very fulfilling, being able to walk on something that I love all day, every day, as long as I want," LocalThunk said. "Wed been living below our means anyway when I had that IT job, so our lifestyle hasnt changed all that much. I travel a little more so I can visit friends. Im just trying to be responsible right now with anything. I still have a job to do."To see this content please enable targeting cookies. All of you Balatro-heads will also be quite happy to hear that a 1.1 version of Balatro is on the way too, which will apparently include some new features, though LocalThunk didn't want to go into details too heavily. "Im not going to get into exactly whats going to be in it, because that also means I cant pivot if something new doesnt work. I think its healthier for the game that I keep my cards close to my chest, then give you the best version of whatever this new content update is."A couple of small details that he did share, though, is that the confusing Matador Joker will be getting an overhaul, and that the blue stake challenge modifier will be seeing some kind of change too (alongside a whole bunch of other tweaks and such). After that, though, LocalThunk isn't too sure what comes next; "I get obsessed with something for a long time," he said. "I dont have any imminent game ideas I want to make. I have thought of other game ideas in the past, but every time my mind goes down that road, I immediately think, You cant do that right now, youre in the middle of something else, which I think has served me very well."I think considering the amount of hours most people have and will continue to put into Balatro means that that's just fine. Though if you are looking for something new, you could always play some of LocalThunk's favourite games from 2024.
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  • The PlayStation Network is down, and there's no sign on when it will come back online
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    You read that correctly. The PlayStation Network (PSN) is currently offline. That means online services for both the PlayStation 4 and PlayStation 5 are not currently working. Your gaming sesh will have to wait, I'm afraid. Read more
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  • Fancy seeing some Warframe and Soulframe yourself? Tennocon tickets are now on sale
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    Great White NorthFancy seeing some Warframe and Soulframe yourself? Tennocon tickets are now on saleThese tend to sell out quick, so snatch one while you can!Image credit: Digital Extremes News by Connor Makar Staff Writer Published on Feb. 7, 2025 If you fancy seeing some Warframe and Soulframe reveals yourself, you might be interested to know that tickets for Tennocon 2025 are now on sale. With these, you can get yourself a pass to Digital Extreme's very own event in London, Ontario. For you Americans out there, why not see a bit of the country that's been in the news quite a bit of late.This event marks the 10th anniversary of Tennocon, and is partnered with Make a Wish Canada, so will probably be a special one. It's a two-day event, taking place on July 18 - 19, so shouldn't be too rough on the ol' credit card. Unless you want it to, of course. What's money for if not the occasional splurge on a holiday.To see this content please enable targeting cookies. The first day will feature a cosplay contest, early merch sales, and autograph signings. There'll even be a live performance of Warframe's discography at the nearby Canada Life Place, which should be nice. The second day is where all the big reveals happen, including panels, a Soulframe panel with the latest update, as well as TennoLive, which is often the home for the biggest announcements of the show. Other notable nearby locations include Shelby's Legendary Shwarma, the lovely Victoria Park, and of course Area 420, which is just around the corner from the Digital Extremes offices and made the flight home two years ago a lot of fun. It's a place I assume many Warframe players I've spent time with have been to already, judging by how long it takes them to get to the extraction point.All in all it's a fun show that isn't too big to be cramped and uncomfortable, but still with that size and pomp that makes the whole thing feel special. I would recommend it to any Warframe fan who can go. Who knows, you might meet that Mesa who keeps ruining your extraction relic missions. One can only hope.Are you keen to go to Tennocon this year? Let us know down below!
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  • There's now a Witcher 3 mod that lets you ride around on a full-size dragon Skyrim-style, just in case you don't fancy a piggyback from an alchemist
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    Tamrihell YeahThere's now a Witcher 3 mod that lets you ride around on a full-size dragon Skyrim-style, just in case you don't fancy a piggyback from an alchemistBecause sometimes Tomira just can't run fast enough to get you from Novigrad to Kaer Morhen in less than a year.Image credit: CD Projekt News by Mark Warren Senior Staff Writer Published on Feb. 7, 2025 In possibly the most visually interesting case of someone combining another thing I like with The Witcher 3 via a mod since someone slapped Kazuma Kiryu's back tat on big Gerry, there's now one that'll let you ride on a dragon a bit like Skyrim's Dragonborn can after visiting Solstheim.As with a bunch of cool Witcher 3 mods we reported on last year, such as new quests, a big ship you can fall through the deck of, and playing as Ciri in her The Witcher 4 getup, this one also wouldn't be possible with those handy REDkit tools.To see this content please enable targeting cookies. It's called 'Herald of the White Frost' and it's by modder errornoaccess, who also made the mod that lets you run around as centaur horse-man Geralt which I had a fun few hours with back in November. They've also made mounts of griffins, fiends, and, er, White Orchard's alchemist Tomira.Anyway, their latest creation is a "custom dracolizard monster" you've got to beat in a boss battle before you can hop on its back and fly around on it a bit like you do with Skyrim's dragon riding, a thing we've all tried once or twice, then promptly forgotten it exists.Watch on YouTubeYou can find the dragon - named Unhcegila, the Herald of the White Frost - in the frozen town during the portal-hopping quest 'Through Time and Space', in White Orchard, or summon it via a "Mysterious Sapphire Crystal" that the mod puts on sale at four vanilla merchants detailed in the its description.After that, you've got a fight to win - a pretty tough one by the looks of the mod's comments so far. It'll earn you the "Horn of the Frozen Flame", which can be used to summon the dragon for you to ride, likely by equipping it as you would a torch to blow it, if it follows the same pattern as that centaur mod. The first time you do so, it looks like you'll get a quick tutorial running through the dragon riding controls.Do you fancy trying a dragon as your means of commuting from contract to contract? Or are you worried Roach'll get jealous? Let us know below!
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  • How long does it take to make a Warframe? Well, it's more complicated than you'd think
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    Build TimeHow long does it take to make a Warframe? Well, it's more complicated than you'd thinkIt turns out adding a new frame takes a lot of work - who knew?Image credit: Digital Extremes Article by Connor Makar Staff Writer Published on Feb. 7, 2025 Warframe has been around for a while now. With the game coming up on its 12th anniversary, it's become a staple in the world of live service. Who would have thought that space ninjas, farming Brakk well past your twenties, and farming cryotic for a melee weapon you'll use for an hour would be so enticing to so many. In this time, the game has been blessed with 59 warframes in total. All distinct, all visually interesting, all respectable picks. Except Khora.But what actually goes into making a Warframe? How long does it take, and how does the team manage to get them out on the endless treadmill all live service devs are cursed to walk, forever. Well, according to Pablo Alonso, design director on Warframe, there's a lot of moving parts that determine how long it takes to make a frame, as well as what exactly goes into making a warframe.To see this content please enable targeting cookies. VG247: How long, on average, would you say it takes to create a new warframe? From concept to playable.Alonso: "It really depends, were concepting new Warframes all the time behind the scenes and are always coming up with new design ideas. Sometimes you have a really great concept and the games needs shift and you have to switch focus and come back to it later (if ever). But thats also live service development we need to create things that work for the game, its narrative, and our players, and those needs typically change as we go.""In general, there are so many layers to creating a Warframe, but everything starts with an idea and then you have to think about their abilities and weapon kit and cosmetics and then figure out how to make all of that work alongside 12+ years of content without breaking anything. Sometimes, we get through all those layers quickly, other times we encounter challenges that require us to go back to the drawing board and try something different so its tough to answer the question with a direct timeframe."VG247: Could you give a broad overview of what the design process looks like? Do you start with an aesthetic design, then figure out gameplay? Is it the other way around, or does it depend on the warframe?Alonso: "It varies, sometimes it will start with a designer having a great mechanic idea that they want to explore, and then concept art teams will design a frame based on that. Other times, it starts with concept art and then a designer will create the mechanics and build out the gameplay based on the art. And sometimes, it will even be more based on the setting of where the update will be that inspires it (like Jade for our Narrative Update Jade Shadows). What is super important is that somewhere along the line, someone is passionate about it since that usually carries the Warframe to success."VG247: Could you provide some insight into the challenges present when trying to create a warframe to schedule, given the Warframe standard of quality. What points in a warframe's development are the most challenging to overcome in time?Alonso: "Since we have almost 60 Warframes (not including our Prime Warframes), we tend to try more crazy things now. All the basics have been explored at one point or another, so be it a Warframe whose abilities depend on the luck of a dice roll or one that can see through walls or be invisible, we are always trying new stuff.""And with new ideas, there will always be hard to predict pitfalls that you wont know until you are there, which tends to make a mess for schedules. We try to put enough padding and be very diligent during prototyping to find those potential issues as early as possible."VG247: As a bonus question, do you have an anecdote that best personifies the challenges in the development process for a warframe? Something that sticks out as a great example of how hard it is to get the work done, as well as the effort it takes to get an agent over the finish line.Alonso: We develop Warframe with a lot of transparency, which can be great to get early feedback, but also means sometimes you get a bucket of cold water thrown on you. For Garuda, we were initially planning to make one of her abilities her spinning and pulling enemies in to get cut by her claws. We showcased this on a devstream and players were not into it at all. They felt it was slow, and we already had other spin-to-win abilities that were not fan favorites. So, with just a few weeks to go until release, we scrapped the ability and made a brand-new one that players were much happier with. I think this is a pretty unique Warframe challenge, given how open we are about development of the game with our community."
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  • After Suicide Squad, Rocksteady is reportedly "looking to return to" single-player Batman like everyone wants, while Monolith's Wonder Woman game is in trouble
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    Back to Da BatAfter Suicide Squad, Rocksteady is reportedly "looking to return to" single-player Batman like everyone wants, while Monolith's Wonder Woman game is in troubleThings aren't currently looking very rosy at Warner Bros. Games, a new report outlines.Image credit: Rocksteady/Monolith Productions News by Mark Warren Senior Staff Writer Published on Feb. 7, 2025 Rocksteady is planning a return to the kind of single-player Batman games it put out to critical acclaim before being deployed onto ill fated live-service thing Suicide Squad: Kill the Justice League, according to a new report which also delves into the behind-the-scenes struggles Monolith Productions' Wonder Woman game has endured so far.The report comes from Bloomberg's Jason Schreier, and paints a pretty tumultous picture of the overall state of Warner Bros. Games, which has recently overseen a few high-profile flops, headlined by the aformentioned Suicide Squad and fighting game MultiVersus. The former got an ending fans found pretty disappointing midway through last month, following layoffs at Rocksteady, while the latter was given its shutdown date just a couple of weeks later.To see this content please enable targeting cookies. As Schreier notes, all of this played into Warner Bros. CEO David Zaslav saying the company's video games section is substantially underperforming its potential during an earnings call in November.So, what's it got in the works at its studios to try and turn things around a bit? Well, arguably the most interesting thing the report says is that now Suicide Squad's done, Rocksteady is "looking to return to Batman for a single-player game".Before you start punching the air too hard and fire up Arkham Asylum for a celebratory brawl, it's important to note that the report cites people familiar with that project's timeline as saying that it's "years away from landing".Beyond that, things don't sound too good for Monolith Productions' Wonder Woman game, which was announced at The Game Awards back in 2021. The report claims it's "struggled to coalesce" development-wise, after being rebooted and switching directors last year, leaving it having racked up over $100 million in costs and still being "years away from release, if it ever makes it to market".It was reportedly once slated to feature an interesting twist on Shadow of Mordor's famously cool Nemesis system which would let you befriend enemies, but now looks more like a standard action-adventure game.Meanwhile, Gotham Knights developer WB Games Montreal has reportedly had plans for an evolution on Knights, a game starring DC antihero John Constantine, and a game about The Flash all nixed for various reasons (such as this), leaving it just helping on other games wider WB is working on, and putting together a pitch for a new Game of Thrones game.So yeah, not the most fun sounding of times, even if Rocksteady apparently going back to single-player itz da batting will likely be welcome news to lots of fans.
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  • Forget The Sims, what we really need EA to do is bring The Urbz back
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    Urbz!Forget The Sims, what we really need EA to do is bring The Urbz backThe stars are aligned. Now is the time of prophecy. Article by Connor Makar Staff Writer Published on Feb. 7, 2025 The world is electric with remasters of The Sims 1 and The Sims 2, as it should be. Both games, while old and for sure showing their age in some places, are absolute classics that a gaming powerhouse was built upon. Who doesn't love The Sims? But, what I'm asking is for a little bit more. While EA is in a remaster-doing mood, why not bring back a true gem from the series' history? It's time, at last, to bring back The Urbz.The Urbz, for those unaware, was a peculiar yet impactful entry into The Sims series that hoped to make the whole ordeal a bit more cool. A bit more modern. Rather than place you in a lovely detached house with a pool and a job, it placed you in the city. Urbzville was the place to be, and your main priority was to gain popularity with various cool groups in this city in order to become a VIP. 2004 was the best of times, so I hear, and as such EA was able to pull off some real magic. There's a reason it placed well in our very own Sims ranking list.To see this content please enable targeting cookies. It was also one of the strangest Sims games ever made, in my opinion. It was wacky, even by Sims standards. You can dumpster dive in The Urbz, way before The Sims 3 and The Sims 4 brought it back. People were dressed up in all manner of out-there outfits, seemingly down with your life of buffing glass and digging through trash to save up for a T-shirt you really like. The Sims is a journey in earning money to improve your life. The Urbz is a journey in doing odd jobs to improve your standing with strangers at clubs. Truly, a more grounded depiction of city life than we had seen back then, and dare I say, have seen since.As you progress, you unlock new parts of town to explore, new Urbz to talk to and tickle on occasion, and new clothes to buy. The throughline in The Urbz is fun - this game is unashamedly fun. Nothing hits like mashing buttons to improve your mental faculties while your character is playing future Snake on a cyber chair getting brain blasted. That's a sentance you'd never write for another game, that's the power of The Urbz! The power of The Urbz is to take the foundational mechanics of The Sims and just go bananas with it. As a side note, what's WILL.I.AM doing right now? What's the entirety of the Black Eyes Peas doing? Making music, one assumes, or at least thinking about making music. You think they would be down with coming back for a Simlish remix of a song or two? The truth is for many folks, Black Eyed Peas are kind of linked by the hip to The Urbz, and cement the game in this early 2000's era that people have a real love for. Yes this is an opinion rooted firmly in nostalgia. I have gone back and looked at the models, and yeah it's super dated. The fact you can tickle people out of nowhere and people are seemingly cool with that is perhaps a sign of the times. But damn it, there's gold in those hills. It will cost money to dig it up, yes. That gold may be niche at the end of the day, sure. But c'mon, people love The Sims, and I feel in this retro-fanatical world we live in, a good portion of that love must trickle down to The Urbz.
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  • "Big things are coming!" Fallout: London's first DLC sounds like it's not too many Tube stops away, as Team FOLON teases "maybe some more surprises too"
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    On Track, It Seems"Big things are coming!" Fallout: London's first DLC sounds like it's not too many Tube stops away, as Team FOLON teases "maybe some more surprises too"Here's hoping it's a less bumpy ride the rest of the way than the one the Wayfarer goes on after breaking containment.Image credit: Team FOLON News by Mark Warren Senior Staff Writer Published on Feb. 7, 2025 After releasing the first couple of meaty patches for Fallout: London last year, Team FOLON closed out 2024 by teasing upcoming DLC for its massive Fallout 4 mod.It's been relative radio silence since the new year kicked off, but judging by a fresh tweet, it sounds like the wait for new stuff and a third patch might not last too much longer.To see this content please enable targeting cookies. "SOOOO Big things are coming! Fallout: London's first DLC is getting closer, and the team at Team FOLON LTD has been working non-stop to bring the 'Rabbit & Pork' DLC to you all," this new post from the team of modders that's now pretty much a proper studio reads, "Maybe some more surprises too Exciting times ahead. Stay tuned!"We've known that'd be the name of the mod's first add-on since around Christmas, when the modders revealed the monikers they've given to the three bits of DLC they've currently committed to, but not put release dates on. As well as Rabbit & Pork, there was a second DLC dubbed "Last Orders" and a third named "Wildcard". To see this content please enable targeting cookies.While the other two are still a bit mysterious, we've got a good idea what Wildcard will almost certainly be. One of the things Fallout: London project lead Dean 'Prilladog' Carter mentioned to us when we interviewed him just after the mod's release was that the team originally had plans to add in a whole New Vegas-style wildcard arc to the mod's main questline that had to be cut during the mod's development, and that this will be added back in via "a future patch".That aside, we've also already got a good idea what kinds of general changes and fixes patch 1.03 itself will be bringing, thanks to this handy spreadsheet Team FOLON shared when it announced the update late last year.Will you be hopping back into Fallout: London to check out its DLC? Let us know below, and make sure to check out the various features that came out of our interview with Carter if you haven't already, as well as our review of the massive mod.
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  • Don't worry, nuke-firing Confuciuses, Civilization 7 will be getting some fixes for those pesky early access issues
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    Early DevelopmentsDon't worry, nuke-firing Confuciuses, Civilization 7 will be getting some fixes for those pesky early access issuesSome UI changes are coming to U and I.Image credit: 2K/Firaxis News by Mark Warren Senior Staff Writer Published on Feb. 7, 2025 Civilization 7 has had a bit of a mixed reception following its arrival in early access form ahead of full release on Februrary 11. There are a fair few things that folks have immediately begun calling for changes to, and Firaxis has now said it's heard some of these concerns, and will be doing stuff to try and rectify them.While how much you generally like what Civ 7 does differently to its precdecessors will probably vary from person to person and be something you've just got to live with, the likes of the game's UI have been attracting criticism from Steam users that can be tweaked on the fly.To see this content please enable targeting cookies. So, as outlined in a fresh blog post, that's exactly why developer Firaxis is doing."Over the last few days, the team has been poring over your feedback, including our most recent Steam Reviews during the Early Access period," the studio wrote, "As stewards of the Civilization franchise, we hold ourselves to a high standard and always strive to create the best game possible. Civ would not have come this far without you, and your opinions matter greatly to us." To see this content please enable targeting cookies.In reponse to that feedback, it's identified "three key areas" it'll be prioritising working on in the immediate future: improving the UI, "implementing community-requested features", and delivering "Quality-of-Life Updates". Those QoL bits will be coming with Patch 1.1.0, which the studio plans to deploy in March.UI wise, Firaxis wrote that it's "already looking into include making UI interactions more intuitive, improving map readability, fixing areas of polish like formatting, and more".The community-requested features are things like letting you customise city and religion names, adding teams to multiplayer games, and offering a wider variety of map types. Those "will be included in upcoming patches as free updates".Meanwhile, the developer added: "Work is already well underway on Patch 1.1.0, which includes fixes and adjustments that were already on our radar. This list includes quality-of-life UI adjustments, ongoing AI balance and improvement, adjustments to diplomacy and crises, plus additional bug fixes."So, there you go. Fret not, people who're trying to s**thouse their way to a culture victory by encouraging everyone else to wipe each other out while you erect seven million amphitheatres.
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  • E3 isn't being resurrected with iicon, but can the ESA pull its new thing off?
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    A Big GambleE3 isn't being resurrected with iicon, but can the ESA pull its new thing off?A broader show that'll cover more than just games, let's see if the ESA can pull off a comeback.Image credit: ESA Article by Connor Makar Staff Writer Published on Feb. 7, 2025 The ESA made a massive announcement last night, one that could shape the video game landscape, at least as far as trade shows and annual events are concerned. iicon will be headed to Vegas in April next year, and with the minds behind the ill-fated E3 behind it, there's obviously a lot of hype and discussion around what it'll bring to the table. Whether or not the ESA can recapture as big a space in the events sector is the question on everyone's mind.So let's take a look at what iicon actually is. First off, it's booked in for an April 2026 slot, separating itself from other events it's competing with. Summer Game Fest is, as you may have guessed, in the Summer. Gamescom too is many months away in August, whereas Tokyo Game Show is perched all happy in September. If iicon is to be a big reveal show, a hub for news and exciting developments in the industry, it's certainly got the room to do so.To see this content please enable targeting cookies. Instead, iicon might find itself competing with another event, one you may not be familiar with. You see, iicon doesn't seem to be your standard all-access public-facing trade show like E3 was. Instead, it's "a space for visionaries across industries to come together, connect, and reimagine whats possible through interactive entertainment" according to ESA CEO Stanley Pierre-Louis. The iicon website describes it as a "summit", with "visionary keynotes, engaging discussions and workshops, and elite networking opportunities with executives" available to attendees. That sounds a lot like the Game Developer Conference (GDC) to me!This doesn't mean the show won't be a hub for news and hot new reveals, there is likely a huge amount of pressure for the event to become a hub for gaming discussion, but it does point to a change in strategy. Rather than flood the floors with the general public, lining up for hours to play the next Halo or whatever, iicon appears to be attempting to revive a lesser known, but arguably more important aspect of the show. A place where deals can be made, where face-to-face impromptu meetings can happen and hands can be shaken. After all, gamers at home have shown they're more than happy to watch a dedicated livestream from Nintendo or Sony, rather than fork out the cash to sit in a crowded hall.This, ultimately, makes sense. While there's a lot of love for E3 (and it's sad coming to the party too late to attend one) there's been a shift in what companies and consumers want. The ESA itself stated at the tail end of 2023 that dropping E3 was the right thing to do, "given the new opportunities our industry has to reach fans and partners." The fontainebleau resort is certainly a far step away from the old stomping grounds. | Image credit: VG247But there's still a real power to in-person deals. What's particularly interesting about iicon, and a make-or-break quirk that may help set it apart from the long-running and beloved GDC, is it casting the net beyond just games. The website itself states the ESA hopes to bring in sectors "that converge with interactive entertainment, including film, television, and music, as well as sports, healthcare, education, finance, and more." So less of a gaming-centric mingle, and more of a big neon arrow pointing to the video game industry, hoping to pull in interest and money. In Vegas, no less.So can the ESA pull it off? Well, it's certainly an interesting idea, and it's given itself enough space to spread its wings in the Nevada desert. It's also got some massive backers behind it, including EA (the first company to depart E3 back in the day, call that a renewed show of faith), Microsoft, Sony, Nintendo, Epic Games, Disney, etc. Those are some big hitters, and will certainly make the premier show one to tune in on. Ultimately though, iicon's long term success lies in its flexibility: can it provide what attendees and businesses want, and will it morph alongside these desires as they happen, year after year. If it can, maybe iicon will avoid the pitfalls E3 did. I, for one, am optimistic. There's nothing like another big competitor entering the ring, and if nothing else, the ESA has a lot to prove with its return to the events sector. It's a big gamble sure, but if there's anywhere such a gamble can pay off, maybe it's Vegas.
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  • Football Manager 25 has been cancelled, so make sure to hug a lad in your life today as they cry into their big file of teenagers who can execute a flawless rabona
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    Knocked OutFootball Manager 25 has been cancelled, so make sure to hug a lad in your life today as they cry into their big file of teenagers who can execute a flawless rabonaDon't worry, Toesphere Overseer 26 is still a thing, and will be Sports Interactive's big focus going forwards.Image credit: Sports Interactive News by Mark Warren Senior Staff Writer Published on Feb. 7, 2025 Sorry, season ticket holders the world over. Football Manager 25 has officially been cancelled, SEGA and Sports Interactive have announced. It's ok, though, take a minute to dry your tears on a corner flag, because Footy Manager 26 is still coming and will be the developer's main focus going forwards.As you may well be aware, FM25 had lived a troubled life prior to today's news, with a couple of delays leaving it pretty out of position in a way that'd probably get you yelled at by a middle-aged man that you refer to as 'gaffer'.To see this content please enable targeting cookies. Now, it's been put out of its misery. "Sports Interactive regret to inform that, following extensive internal discussion and careful consideration with SEGA, we have made the difficult decision to cancel Football Manager 25 and shift our focus to the next release," the developer wrote in a statement."For the large numbers of you who pre-ordered FM25," it continued, "we thank you enormously for your trust and support were very sorry to have let you down. To see this content please enable targeting cookies."We know this will come as a huge disappointment, especially given that the release date has already moved twice, and you have been eagerly anticipating the first gameplay reveal. We can only apologise for the time it has taken to communicate this decision. Due to stakeholder compliance, including legal and financial regulations, today was the earliest date that we could issue this statement."It explained that "whilst many areas of the game have hit our targets, the overarching player experience and interface is not where we need it to be", and that this made simply releasing FM25 as is and fixing issues post-launch was "not the right thing to do" in the developer's eyes."Through the cancellation, every effort is now focused on ensuring that our next release achieves our goal and hits the quality level we all expect," it finished, "We will update you on how we are progressing with that as soon as we are able to do so."There's a Q & A section on the same page as the statement that'll provide guidance if you're one of those FM25 pre-orderers, and it also re-iterates that FM24 won't be getting an extra squad update due to this cancellation, as "this is a substantial undertaking and would divert critical resources away from the development of the next release which requires our full focus". If you'll be diving into EA Sports FC 25 to help you fill the gap between Footy Managers that this news sets in stone, make sure to check out our guides that can help you take on the game, including the best tactics codes and formations, plus the best young stars to sign in career mode.
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  • GTA 6's release is still on track for this year, Take-Two says, yet again pushing snooze on the endless delay speculation for about five minutes
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    Chill Out, K?GTA 6's release is still on track for this year, Take-Two says, yet again pushing snooze on the endless delay speculation for about five minutes"There's always a risk of slippage," CEO Strauss Zelnick added, but the company feels "really good about it".Image credit: Rockstar News by Mark Warren Senior Staff Writer Published on Feb. 7, 2025 You can take today off. No, not from whatever you do for a living, from something much more important - speculating and worrying that GTA 6 might end up being delayed beyond the fall 2025 release window it's had slapped on its windshield for a good while now.Put away your fears about moons, shipping containers, and the number 27 not having been the harbingers of an immediate second trailer release. A main in a suit says it's currently looking like it'll be ok.To see this content please enable targeting cookies. This reassurance came via the usual source - the latest of Take-Two's regular earnings calls - which saw CEO Strauss Zelnick pop up to say some words about numbers and yet again emphasise thar rather a lot of people have bought GTA 5 over the years.In a neat little table, so there can be no mistake, the financial report for Q3 2025 outlines that Grand Theft Auto VI is currently still slated to come to PS5 and Xbox Series X|S in "fall of calendar 2025", thank you very much. Phew. This inevitably won't stop the constant online pant-shitting about the game potentially slipping to 2026 following those reports a while ago, but hopefully it at least gives everyone five minutes to catch their breath.Zelnick provided a tiny bit more context as to where GTA 6 currently stands in terms of hitting the fall wondow reponse to a question from IGN. "Look, there's always a risk of slippage and I think as soon as you say words like absolutely, you jinx things," the exec said, "So we feel really good about it."Pressed for an update on how development's going, Zelnick added that the game's "eagerly anticipated both internally and externally", which, er, yeah. "We know that Rockstar seeks perfection," he continued, before channeling a bit of his inner corporate Sun Tzu by saying: "I never claim success before it occurs. I'm fond of saying arrogance is the enemy of continued success, so we're all running scared and looking over our shoulders and we know that the competition is not asleep."Anyway, as you'd expect, people over on the GTA 6 subreddit are already talking about what update we might get from Take-Two's next earnings call in a few months time, as well as speculating when marketing for the game might go into overdrive.So, the state of play is pretty much the same as it was following the Take-Two earnings call that preceded this latest one, expect with fewer people desperately swotting up about moon phases. At least some fans are using the waiting time constructively, doing stuff like having a crack at building GTA 6's map in GTA 5.
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  • Street Fighter 6 finally concludes one of the fighting game's longest running jokes, in the World Tour of all places
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    Street Fighter 6 is having a real peak moment in the spotlight right now, ever since the release of Mai Shiranu as the game's latest DLC character. But one of the coolest little surprises for fans of the decades-old franchise that Mai comes from - Fatal Fury - is the conclusion of a fun gag close to the hearts of players worldwide. Read more
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  • The Sims series may be one of the best ways to come to terms with the fact that adulthood is mainly weird and scary, and sometimes fun
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    Sul SulThe Sims series may be one of the best ways to come to terms with the fact that adulthood is mainly weird and scary, and sometimes funThe Sims is a poignant reflection of real life's trials and tribulations.Image credit: EA Maxis/VG247 Article by Kelsey Raynor Guides Writer Published on Feb. 6, 2025 The Sims is one of the first games I remember playing. Growing up, my mum and I shared a PlayStation 2, and I recall many times fighting my way into my mother's room (not literally, but you can imagine how rambunctious a child gets when begging for console time) to play The Sims.The Sims' kooky story-mode on consoles was my first experience of the series, introducing me to the iconic villain that is Malcolm Landgraab and the one and only Goth family that brooding, teenage me would later come to idolatrise, the Mortimers. Starting out unemployed, living in Mom's house not knowing that this would one day be a reality for me post-graduation before moving into the recently burnt-down home of Landgraab's children. Again, little did I know this wouldn't be far from my real-life, twenty years later; you could easily compare this in-game scenario to the mold-ridden housing market of West Yorkshire that I was eventually exposed to once my unemployment ended.To see this content please enable targeting cookies. That's the beauty of The Sims it's a reflection of real life while allowing players to explore their wildest dreams (and nightmares) and what ultimately attracted me to the series for years to come. It wasn't all that long before I had a Nintendo DS of my very own, where I got to experience Strangetown in The Sims 2 DS, or enjoy the series foray into a fully-fledged RPG in The Urbz. Once I'd gotten my first laptop for Christmas, I quickly got to work installing The Sims 2 on it. Later, that became The Sims 3, and then The Sims 4. I created my entire university flat in The Sims 4 once, because that's the type of activity I engaged in for 10k a year instead of actually studying.If anything, The Sims has been one series that has been persistent throughout my life. Something I barely remember playing as a child, but have fondly played over and over again, in many different iterations, since. It's a true sandbox for simulation fans, allowing us to craft whatever type of family we want and dictate exactly how their lives together pan out. Right now, after The Sims 2 Legacy Collection's crashes and bugs got to me which I wrote about earlier this week my main poison is The Sims 4 again.As is typically the case, the first Sim I created was a simlish-speaking version of myself with goals to become a tech whiz, but my Sim has often been too tense to study the skills I want her to. Once again, just as The Sims 2 for PS2 gave me an insight into a very real future that I'd soon experience via the renting/moving nightmares it tasks you with, The Sims 4 was here to remind me that adulthood is daunting and often tense. My very real regular tension and anxiety had somehow made its way into my Sim's life in The Sims 4, and the only thing to pull them out of it? Reading or video games. Isn't that apt? Image credit: EA MaxisIt's both comforting and uncomfortable to see your own personality being represented in The Sims in such a way, but does act as a stark reminder of how The Sims series does not skimp out on the trials and tribulations of real life, provided you ignore alien abduction and working as the Grim Reaper, which is a little out there.On the flipside, though, my Sim found a real passion for video games (who'd have thought it?) and found themselves incredibly focused locked in, you could say whenever they were sitting at a PC or reading about video games. You could say my sim had found a solution to their erratic emotions, and managed to find some much-needed respite in a world that doesn't stop moving (unless you press pause, that is). My Sim ended up, initially, being just like the real me. Then they became a top-level scientist and social butterfly. Good for them.The Sims is the ultimate life simulation game and has been for over two decades now. It isn't all sunshine and roses, and your Sims have very real demands, needs, and desires that often reflect those we all have in real life. Fires start, showers break, people die. Hell, some people get abducted by aliens and come back pregnant. That cannot be good. Though, Sims can also have families, friends, and moments of euphoria related to their desires that make all the chaos worth it. It's a lovely reflection of real life at the best of times, and a reminder to players that life goes on, and things will be okay.I wish I could wholeheartedly say this about the current state of the world, but you get the idea. The Sims is certainly one great escape from current politics, that's for sure, and perhaps we could learn a thing or two from the series, excluding the ridiculously high prices to rent.
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  • "J.O.E.L. is out to get you now" Helldivers 2 CEO tells players who definitely weren't already crapping their Super drawers about where the war's going next
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    It's been looking like something big and Illuminatey has been building in Helldivers 2's Galactic War for a little while now, even if there's been nothing to fight but the automatons. Well, if you weren't already worried about what that is, Arrowhead CEO Shams Jorjani's issued a warning that you might want to read. Read more
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  • Saudi-owned SNK's Fatal Fury: City of the Wolves will, shockingly, take a spot at Saudi-owned Esports World Cup this year
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    Money TalksSaudi-owned SNK's Fatal Fury: City of the Wolves will, shockingly, take a spot at Saudi-owned Esports World Cup this yearThe game, not even released, will take a major spot at this year's biggest-budget gaming event.Image credit: SNK News by Connor Makar Staff Writer Published on Feb. 6, 2025 Fatal Fury: City of the Wolves, the next big release from fighting game institution SNK, is making an appearance at the Esports World Cup later this year. This announcement comes before the game has even been released, raising questions as to why the game is taking a spot at an event that has proved enticing for players and competitive organizations alike due to the huge prize pool attached.The Esports World Cup, for those who don't know, is a massive esports event funded by the Saudi Arabian government's Public Investment Fund (PIF), a sovereign wealth fund currently owned by crown prince Mohammed bin Salman. It's part of a wider attempt by the sovereignty to buy into various sports, and has stated as part of its Vision 2030 to diversify its income from oil, create jobs, attract tourism, and improve its standing in the mind of people around the world. To see this content please enable targeting cookies. Esports, a historically unprofitable venture, is a component of that latter goal: to improve international standing. This is called Sportswashing. Given how broke the esports space is at the moment following speculative investors falling foul of underperforming projects and a lack of returning profits, players and esports organizations have proven more than happy to get on board.So why would the Esports World Cup being a multi-game event, with obvious cause to host the most popular competitive games in order to garner as many viewers as possible, save a space for an unreleased fighting game from a relatively niche IP? Sure, City of the Wolves may look cool, but there are surely other games out there with a bigger audience than even the speculative player base it has?Well, back in 2020, the MiSK Foundation (an educational and cultural non-profit owned by Saudi Crown Prince Mohammed bin Salman) bought up 33.3% of SNK shares through a subsidiary: Electronic Gaming Development Company (EGDC). Later, in April 2021, SNK appointed three Saudi Arabian board members to the company, which was swiftly followed by EGDC buying up 96.18% of SNK shares in February 2022. SNK, now based in Osaka, is a company almost entirely owned by the Saudi Crown Prince's foundation.But what if you don't care about all that: it's just games, dead migrants at the border, assassinations of journalists and the like have nothing to do with video games, right? There's an obvious conflict of interest here. Fatal Fury: City of the Wolves will probably be a great game, having played it at Evo, I certainly think so, but who knows? Maybe it'll release with some serious problems, performance, balance, or otherwise? Given the game only releases three months ahead of the Esports World Cup, will the game be given enough time to build a fan base that warrants a place on the EWC stage above other games? The reality is, they don't care. It's a chance to market a game owned by the Saudi Arabian state, on a stage that itself is owned by and doing PR for the Saudi Arabian state. If you do find yourself at least vaguely curious as to why Saudi Arabia would feel the need to spend so much money on PR through video games and all manner of other fun stuff, there are a few good reasons why. Saudi Arabia has been scrutinised quite heavily due to its history of human rights abuses, the murder of journalist Jamal Khashoggi in 2018, and the mass killing of migrants at the Yemenese border. After the murder of Khashoggi, Saudi shares plummeted by the way. The Esports World Cup, much like Liv Golf and other sportswashing ventures, are an attempt to paint over such events.As for how the community will react? Players will flock to the game in droves for a chance at a big money payout, given how broke they are due to a dry spell of sponsorships for FGC events. Esports teams, responsible for this dry spell, have recently come to treat fighting game players as cheap cowboys-for-hire. They will pick up these hungry players purely as Esports World Cup fodder, and drop the moment the event ends. Players critical of the Esports World Cup, or those who boycott the event due to their own principles, will likely remain unemployed for this summer season.
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  • Why do the likes of $165-ish official Disco Elysium plastic bags exist? Well, one ex-writer says she was simply told "people covet these items more than they care"
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    You can buy an official version of plastic bag Harry Du Bois uses in very good detective game and now endless source of often very depressing fallout involving its studio and the numerous creatives and devs who no longer work at said studio, Disco Elysium. Read more
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  • Oscar winner Ke Huy Quan to star in Bad Boy, a new serial killer horror movie from Longlegs' producers somehow told from the POV of a dog
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    Bark If ScaredOscar winner Ke Huy Quan to star in Bad Boy, a new serial killer horror movie from Longlegs' producers somehow told from the POV of a dogNow this is cinema.Image credit: A24 News by Fran Ruiz Contributor Published on Feb. 6, 2025 If you're currently scanning for new oddball movies to keep an eye on, you'll be happy to learn about Bad Boy, which is coming from Longlegs and M3GAN producers and is set to star Oscar winner Ke Huy Quan and Hustlers' Lili Reinhart. The premise? It's a serial killer story told from the POV of a dog. Yes, really.Deadline shared the exclusive, stating the package is targeting this year's EFM in Berlin. It comes from Black Bear and is backed by "the producer of Longlegs, Dave Caplan, and M3GAN, Divide/Conquer's Adam Hendricks and Greg Gilreath."To see this content please enable targeting cookies. As it stands right now, production is expected to start in August in Canada with Jacob Chase (Come Play, The Girl In The Woods) behind the camera. The script from The Black List was written by Travis Braun.Contrary to what the title might suggest, we're expecting the dog to be a good boy after reading the official synopsis that's been shared: "Gary is a good boy who loves his new owner, Cameron (Ke Huy Quan). He gets treats and belly rubs and life is great. Gary isnt allowed in the basement though. And even if he was, he cant unlock doors. But theres a girl (Lili Reinhart) in the basement. And she cant come out to play. Gary doesnt know it, but hes her only chance." Let the adventure begin! (Though we doubt it'll be a pleasant one.)For Ke Huy Quan, who most people will remember from his recent roles in Everything Everywhere All At Once and Loki season 2, this will be a fantastic opportunity to work entirely different acting muscles. Reinhart, meanwhile, is best known for her role as Betty Cooper on The CW's Riverdale as well as her part in the 2019 movie Hustlers."Bad Boy is about loyalty, instinct, and the incredible bond between humans and dogs. Its going to be a highly original, grounded, deeply suspenseful fresh take on a horror thriller," director Chase teases. We gotta say it doesn't sound like an easy one to pull off, but this is the sort of fresh work of fiction we'd like to see more often, so colour me very interested.
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  • Metal Gear Solid Delta: Snake Eater's release date seemingly leaks via a prematurely PlayStation stored trailer that ends with playful bum slapping
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    Monkey BusinessMetal Gear Solid Delta: Snake Eater's release date seemingly leaks via a prematurely PlayStation stored trailer that ends with playful bum slappingBecause of course it does.Image credit: Konami News by Mark Warren Senior Staff Writer Published on Feb. 6, 2025 Metal Gear Solid Delta: Snake Eater now seemingly has a release date, thanks to a trailer that's allegedly leaked via the PlayStation Store. It features all the usual MGSy stuff you'd expect, and a familiar ape smacking its own arse.So we can get to the bum slapping nice and swiftly, I'll start with the date. According to the end of the trailer, it's August 28, 2025, with the game's PlayStation Store page looking like it was briefly updated to reflect this, before being reverted back to just saying 2025.To see this content please enable targeting cookies. The trailer, which was spotted by ResetEra users, shows exactly the kind of stealthy, actiony stuff you'll be familiar with from the orginial MGS 3: Snake Eater, but with a fresh coat of probably camouflage paint.Now, the ending. All of a sidden the ape from Ape Escape pops up from behind a log, before running about and stopping to give its own tush a damn good hiding. We don't kink shame here at VG247, so congratuations to the ape for being so confident about expressing its sexuality on the big stage that is a trailer for an MGS game. We're clapping our cheeks in recognition.Why's this bum slapping occured, aside from to fulfil some monkey's masochistic tendencies, you might ask. Well, presulably the Snake vs. Monkey MGS/Ape Escape crossover mini-game from the PS2 versions of the original MGS 3 is making a comeback in Delta: Snake Eater, and this is a tease for that.It'd certainly be a fun thing to not have been discarded as a bit of history that some corporate doctrine or other rendered too difficult or weird to re-create for a modern remaster that may well be played by people who've not touched the original on that console, in addition to the legions of long-time snakey bois.After all, stupid sexy Ocelot is for everyone.
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  • Scarlett Johansson landed Jurassic World Rebirth's lead role after chasing an opportunity for many years and being a "really crazy" Jurassic Park fan over the decades
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    Longtime FanScarlett Johansson landed Jurassic World Rebirth's lead role after chasing an opportunity for many years and being a "really crazy" Jurassic Park fan over the decadesOne of us! One of us!Image credit: Universal Pictures News by Fran Ruiz Contributor Published on Feb. 6, 2025 The first Jurassic World: Rebirth trailer promises a return to the series' adventure roots while also pushing its world and central ideas forward. It stars Scarlett Johansson, and while that might sound like a surprising win for Universal, she'd been trying really hard to join this universe for the longest time.We'd already heard some of this in the past, but Vanity Fair's 'first look' interview (via Variety) with the main creatives and cast members of Rebirth shed further light on Johansson's involvement and how long she'd been chasing an opportunity to enter Jurassic World.To see this content please enable targeting cookies. "I was really crazy about the [original] film, and I slept in a Jurassic Park pup tent in my bedroom I shared with my sister for a year... Anytime the trades would report a new Jurassic movie, I would forward to my agents," she revealed. Johansson's big-screen breakthrough happened around the end of the 1990s or the beginning of the 2000s depending on who you ask, so this search for a Jurassic role could've started way before 2015's Jurassic World. In fact, one of her very first blockbuster roles was in Eight Legged Freaks (2002), a monster action-adventure flick about giant spiders.Of course, after Iron Man 2 (2010), her commitments to the Marvel machine would get in the way of potential big-screen opportunities in another cinematic universe, making a jump to Jurassic World difficult to work out. That didn't stop her from orbiting around the productions whenever she could though; while shooting Black Widow in 2020, "Chris Pratt and Bryce Dallas Howard were next door on a soundstage filming Jurassic World Dominion," so she fought hard to get a peek at what they were up to.Eventually, she met with Steven Spielberg (who's remained aboard the franchise as a producer) and told him she was a "superfan" while remaining tight-lipped about the whole pup tent deal and other 'rabid fan' stories, because she wanted to avoid looking "desperate." Famous actors are very similar to us sometimes, I guess.With Black Widow currently dead in the MCU and her 'flashback movie' sorted out, Johansson finally managed to join the Jurassic World series last year, and with the first preview promising the start of a new era, chances are that we'll be seeing more of her past this year's Jurassic World: Rebirth, which opens on July 2.
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  • Shelve your Bloodborne remaster conspiracies for five minutes, its legally distinct kart racing sibling is getting a beefy looking expansion
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    Yhar-neeeewwwoommmnShelve your Bloodborne remaster conspiracies for five minutes, its legally distinct kart racing sibling is getting a beefy looking expansionLook, you can afford five minutes away from the theory board that's covered in more bits of paper and drawing pins than a Yharnam stationary shop.Image credit: LW Games News by Mark Warren Senior Staff Writer Updated on Feb. 6, 2025 You. Yes, you. Stop developing weird theories in response to recent DMCA takedowns that'll probably leave you disappointed. Forget that Bloodborne remaster/PC port you're desperate for. Why? Well, its weird, unofficial kart racing spin-off just had some fresh DLC announced for it.If you've not heard of Nightmare Kart, formerly known as Bloodborne Kart, is a free PSX gothic kart racer you can play for free via Steam or Itch.io. Think, Mario Kart, but with a vibe that'd appeal to edgy teenagers in hoodies, but doesn't actually contain any genuine Bloodborne stuff, because its team had to strip those out so they could release it last year without risking being wiped out by the terrifying final boss that is legal action.To see this content please enable targeting cookies. Anyway, developer LWMedia has just announced "The Old Karts" a free DLC/expansion for Nightmare Kart that's set to arrive "when it's ready". There'll be new racers, karts, and tracks as you might expect, but also some more advanced sounding stuff like a mini-campaign, fresh game modes, and some new power ups to help you overcome the big baddie that is your own shitty driving abilities.A peek at some of this stuff has been offered by the trailer below, in which a bunch of karts race about and look very edgy while doing so. Also, about halfway through, some poor karter in a witch hat gets absolutely obliterated by a sniper who seems to ominously declare "do not forget our sacred adage" right as they take the shot. "Fear the old karts" is the next line. Spooky.Watch on YouTubeIf nothing else, it'll be a Bloodborney thing to check out if you're not into mucking about with emulators and mods that are at least now getting to the point of offering you frame rates that nerds approve of.Also, if you're keen to know how Nightmare Kart came to be a thing, we interviewed its lead dev Lilith to get the full story on that back in 2023.
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  • PlayStation appears to have just laid off an unspecified number of developers from its software division
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    More layoffs?PlayStation appears to have just laid off an unspecified number of developers from its software divisionA seemingly now former senior design technologist at the console maker claims they and other members of their team have been let go.Image credit: VG247/PlayStation News by Mark Warren Senior Staff Writer Published on Feb. 6, 2025 PlayStation is seemingly enacting a fresh round of layoffs, according to a software developer who claims that they and "most" of their team have just been let go by the console maker. It's currently unclear what the full scale of these cuts, if indeed they are taking place, is."Most of my team was just laid off from PlayStation," allegedly now former PlayStation senior design technologist Oscar Diaz - who appears to also go by the name/online handle Ryosuke Hana - wrote in a post to both Twitter and Mastodon yesterday, "It was a dream to get to work with Sony on the platform I'd grown up playing since the PS1 and contribute to the PS5, Portal, PSVR2, PS App, and future consoles. If you know anyone who needs an engineer, feel free to reach out."To see this content please enable targeting cookies. As of writing, Hana looks to be the only developer who has posted publicly about having been let go. The reasoning behind the alleged layoffs isn't clear right now, but there is speculation online that it could potentially be connected to Sony having announced plans to fully integrate SN Systems, a subsidiary originally acquired by SIE in 2005 and "developer of programming tools for game creators on PlayStation consoles", into itself yesterday.VG247 has reached out to PlayStation/Sony for comment. To see this content please enable targeting cookies.If indeed these layoffs have taken place, they would follow the cuts PlayStation enacted last year, with it having laid off 900 people and outlined plans to close London Studio in Februrary 2024. It also shuttered Concord developer Firewalk Studios and Neon Koi in October, with that move reportedly leaving just over 200 staff in the limbo of needing to find new posts either at PlayStation or elsewhere."The industry has changed immensely, and we need to future ready ourselves to set the business up for what lies ahead," former PlayStation boss Jim Ryan wrote in a blog post about those February 2024 layoffs, while the head of the console maker's studio business group Hermen Hulst wrote that Firewalk and Neon Koi's closures were part of "ongoing efforts to strengthen SIEs Studio Business".
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  • Harrison Ford isn't bothered by Indiana Jones 5 flopping and thinks Troy Baker's performance in The Great Circle proves AI isn't needed to "steal" his soul
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    Into The SunsetHarrison Ford isn't bothered by Indiana Jones 5 flopping and thinks Troy Baker's performance in The Great Circle proves AI isn't needed to "steal" his soulAt the same time, he isn't too worried about what happens in the future.Image credit: Disney/Lucasfilm News by Fran Ruiz Contributor Published on Feb. 6, 2025 Even though 2023's Indiana Jones and the Dial of Destiny did well enough with critics and fans alike, and is generally better regarded than the fourth installment if you ask around, it turned out to be a box office flop with less than $400 million worldwide on a massive production budget of over $300 million. Legendary actor Harrison Ford isn't too bothered by this though. Moreover, he seems to believe there's a future for the series without him.Via WSJ's latest piece on the actor ahead of Captain America: Brave New World's release on February 14, we've learned a bit more about his thoughts on Indiana Jones 5's financial performance and reception, and why he thinks Troy Baker's fantastic performance in The Great Circle is proof that AI isn't needed to rejuvenate old characters.To see this content please enable targeting cookies. "S happens," Ford straight-up told WSJ about Indy 5 coming in below expectations. While many fans and moviegoers will maintain it was all about Disney and Lucasfilm milking that cow dry, it's worth pointing out that simply rebooting without Ford and starting anew would've been a cheaper and more 'open' next step for the adventure series, especially after 2008's Kingdom of the Crystal Skull disappointed damn near everyone. However, Ford wanted another ride as Indiana Jones after begrudgingly returning to Star Wars as Han Solo; this has been common knowledge for years."I was really the one who felt there was another story to tell. When [Indy] had suffered the consequences of the life that he had to live, I wanted one more chance to pick him up and shake the dust off his ass and stick him out there, bereft of some of his vigor, to see what happened," he reminded WSJ and anyone reading. In a way, one can also see the creative angle here of revisiting his most popular role during his late 70s (when the movie was prepped and shot), injecting some of his experience and late wisdom into Professor Jones.Even if he's definitely out of the franchise now, the general feeling is that Disney and Lucasfilm won't be keeping it buried forever. When and how a revival will happen is anyone's guess, but meanwhile, Indiana Jones might've found a second life in the realm of big-budget video games after MachineGames' The Great Circle wowed most critics and players. Part of its secret sauce? Troy Baker's spectacular performance as a younger Indiana, who made us forget about Ford for a second."You don't need artificial intelligence to steal my soul. You can already do it for nickels and dimes with good ideas and talent... He did a brilliant job, and it didn't take AI to do it," he said about the game and Baker replacing him. He's not opposed to his likeness being used in the future one way or another though: "My plan is to keep working behind that face till I don't care what happens anymore... There won't be any need for me. There's somebody behind me. Doing what I did." Honestly? I also wouldn't care at 82 and with such an amazing career behind me.
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  • Wreckfest 2 comes out in early access next month, as you can tell by this video of rusty metal making sweet, sweet crumple zone love to other rusty metal
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    Back With A BangerWreckfest 2 comes out in early access next month, as you can tell by this video of rusty metal making sweet, sweet crumple zone love to other rusty metalLate March is looking like the perfect time crash on the sofa and bash some cars into smoking cubes.Image credit: Bugbear News by Mark Warren Senior Staff Writer Published on Feb. 5, 2025 Wreckfest 2, the sequel to very good demolition derby racer Wreckfest, is set to arrive in PC in early access next month, no doubt in a flurry of discarded bodywork and tyres that may or may not have enough tread to pass an MOT.While this doesn't mean it'll evolve into a full release overnight - given that its predecessor, originally dubbed Next Car Game, arrived in EA in they dying days of 2013, but didn't end up coming out properly until 2018 due to a whole bunch of development-related factors - it's great news anyway. More Wreckfest, what's not to love?To see this content please enable targeting cookies. March 20 this year is the date you'll need to circle in your calendar, as it when Wreckfest 2's early access will kick off on PC, with console folks having to wait a bit longer to play the game, as was the case with the first game.So, what are you in for? Well, Developer Bugbear said it's rebuilt its physics engine "to take full advantage of modern hardware" with this new game. "Wreckfest 2 features even higher crash fidelity, more intricate component damage simulation and many more improvements across the board," it continued, "Get ready to witness the absolute best-in-class car destruction and truly epic moments of chaos, all with the signature vehicle handling from Wreckfest!"Watch on YouTubeYou can get a quick peek at some of that chaos in a short announcement trailer, with the initial early access version og the game set to drop with the "base game modes of Racing, Derby and multiplayer" and some special challenges which put you "behind the steering wheel of unconventional vehicles that were definitely never supposed to end up on a racetrack". That slice sounds very much like the usual Wreckfest mayhem across a spectrum of circuits that're varied and wacky as the original, and can support up to 24 players. Bugbear's also outlined a bunch of other stuff it plans to add-in at points to be determined during early access.These will be the likes of more car customisation options, tracks, arenas, plus mod support via Steam workshop, tournaments, and "a completely revamped career mode that adapts to your individual playstyle and guides you on your journey to become a true champion".Here's hoping the result is something as bumper-bendingly fun as the first Wreckfest, which proved well worth the wait and even helped me find a way to mourn the state of the Burnout series without solely having to cry into the sterring wheel of my Carson Annhilator in Paradise Remastered.
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  • Was AI used in those Fantastic Four: First Steps posters? Marvel says no, but that just leaves me wondering why they look so bad then
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    Fix It In PostWas AI used in those Fantastic Four: First Steps posters? Marvel says no, but that just leaves me wondering why they look so bad thenGet it together, Marvel!Image credit: Marvel News by Oisin Kuhnke Contributor Published on Feb. 5, 2025 A couple of posters that arrived with the first trailer for Fantastic Four: First Steps have been accused of using AI, but Marvel is denying that that's the case.Annoyingly, it's getting harder and harder to tell what is and isn't AI as the technology gets better and better. So, rather than the olden days where if something looked funky and people would just dunk on it because they knew it was a bad Photoshop job, these days the first question that comes to mind whenever an odd looking image comes up is "is this AI?" That happened this week when a pair of posters for The Fantastic Four: First Steps came out alongside its first trailer, and if you look at them below, you can kind of understand why someone might think so. To see this content please enable targeting cookies.For one, there's a woman's face that appears twice in the crowd, and the person waving the largest Fantastic Four flag appears to only have four fingers - hands not having the right amount of fingers is a common sign that something was generated with AI. Lighting also often looks peculiar in AI generated images, and both posters have an odd look to them. But, according to a spokesperson from Marvel that spoke with The Hollywood Reporter, neither poster used AI to make them. So, assuming that's true, there's another question: why do they look so crap?To see this content please enable targeting cookies. It feels like a wider problem of Marvel doing things on the cheap, when we all know it has the money to do better than that. Weirdly, it also feels out of step with the first trailer, which actually looks like it uses real sets for the first time in a long while, rather than just everything being green screened. I do believe that they're both just bad Photoshop jobs, the repeated face looking exactly the same isn't something AI is likely to do, but all it makes me feel is that I'm not sure why I'd want to go see a new Marvel film if even the smallest of jobs are cheaped out on like this.Presumably the actual film will come out fine, but we won't know until it comes out later this year on July 25.
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