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Bloody ActionThe First Berserker Khazan review: a love letter to going all-out, bold action, and re-using bossesMy love for you is like a truck, Berserker.Image credit: VG247 Review by Connor Makar Staff Writer Published on March 24, 2025 If you had asked me which property, of all the cool IPs out there, would get a major push to new genres, I would never have guessed that Dungeon Fighter would be an option in 2025.An action-oriented MMO that first stole hearts in the early 2000's, Dungeon Fighter is getting a handsome new figurehead in The First Berserker - Khazan. And you know what? As far as missionaries spreading the good word of Dungeon Fighter to the masses go, it's not half bad!Khazan is a Souls-like at its heart, with an emphasis on ruthless aggression. The game wants you to be aggro, rushing in and dodging damage, slicing through enemies in a deluge of blood splurts. With such violence comes shameless joy, and the game is quick to thrust you into the action ballet that has enraptured thousands of Souls-Like fiends around the world. Me included: I'm a lost cause.To see this content please enable targeting cookies. Developer Neople shows a deep understanding of what fans of this style of action game want, primarily through its approach to combat design. You get a block and a dodge, right? Standard package. But, time both just right - before you're hit - and you get a reflect or 'blink dodge' that provide additional opportunities for offense, or a stamina bump. You can learn a parry through the skill tree, but there's another parry that only works against special unblockable red attacks. The game throws tools at you, trusting that you're a scoundrel who loves messing around with all these options. And guess what Neople? I am a scoundrel, and revelled in this nonsense.This aggressive approach relies heavily on stamina. Combat, especially against bosses, is a game of action and reaction - using up the majority of your stamina to pump out damage, then playing defence until you're back on the front foot. Stamina recharges over time, but certain skill tree upgrades can provide boosts to stamina generation on reflect and dodge. Your enemies have stamina, too, and depleting that opens them up to a powerful Brutal Attack that totally refills your resources, and allows you to go all out yet again.It's an intriguing approach. Souls-Likes have been stamina-reliant ever since Demon's Souls, but few have built so much upon the resource. Everything ties into stamina. The result of this, at Khazan's best, is that players can engage in this engaging back-and-forth until you deplete a boss's stamina completely, before cashing out the following stun state for a massive hit, a full stamina bar, and an open stage to pull of your nastiest combo. As such, so much of the game is built around pushing your advantage, staying right in the face of enemies to prevent them from catching their breath, and planting you in the danger zone at all times. Equipment plays a big part in this too - check out those set bonuses! | Image credit: VG247Initially, I found myself torn between going ham and playing overly defensive. But at around 12 hours in it all clicked. As you acclimate to Khazan's bubbling waters, you spend less time holding back and more time up in people's faces. In this zone, Khazan has a vigour to it that entraps the heart and kept me keen. Let me put it this way: I would much rather spend three hours grinding Khazan than play an hour any other game out right now. Yes, including that one.The game's approach to weapons and equipment freshens things up too. There are three weapons types in total, which doesn't sound like a lot, but each compliments a specific style. I, caught up in the haze of fast-paced light attack flurries, stayed true to the dual wield weapon type, but if you like big hits or more conservative pokey combat the greatsword and spear respectively will keep you content.You can then compliment your style with gear that drops, all coming in a variety of sexy styles and stat types. Equipment can also come in sets, which have bonuses when combined together, and you can even re-roll stats on gear pieces you like to fine tune your own shirtless himbo. This is a massive part of Khazan. Gear set bonuses are incredibly valuable, more so than pure defensive stats, and some of the ring/necklace sets are bonkers. 30% reduced overall damage taken? 50% increased summoned bestie damage? Ridiculous numbers that prove invaluable during tricky fights.Regardless of your approach, it's worth noting what many of you may have assumed already: Khazan is hard. It's bizarrely hard. Now, I've played my fair share of challenging Souls-Likes, but the unique quirks of Khazan establish it as its own strange place in the genre graph of how hard games like this pull your teeth out. It's worth noting that this game is quite the looker too! | Image credit: VG247Funilly enough, the regular levels aren't hard at all, but Khazan is so quick at throwing challenging bosses at you, especially relative to the hardship you'll face in the mission leading up to them. The second boss has two phases, with different attacks spread between them. The third also has two life bars, unblockable attacks, vastly different attack patterns between the two forms. The fourth boss has a passive elemental damage burn that whittles down your health, a vast AOE attack, and it's even split into two floors so that the boss can totally cover one floor in a vast blanket of fire that'll just straight up kill you. The game quickly throws you into the maw of a great beast, under the understanding that you're a masochist that'll enjoy pulling yourself out of its jaws.This means that Khazan doesn't have a difficulty spike, as it were, more of a difficulty stegosaurus. One can glean from the game that you're meant to bash your head against these bosses. In fact, the game rewards you for doing so! Every time you die in a boss fight, you get a kickback of level-up currency that you can slowly use to improve your stats after each botched run. Same for skill point XP, too. So the bosses are built as these big walls that you need to bash your head against and - eventually - through. Now, that's masochism.If you want, you can summon a Spirit of Advocacy to help you out. It's similar to other ghostly allies from the game's contemporaries, but it starts off weaker than an American lager. To power them up, you need to defeat summonable mini-boss phantoms for currency, the same currency used to call in your golden homie to your side. These are spread across the various missions in Khazan, and are intended as optional challenges that make progress through regular enemies spicier and, in turn, make the missions' final fight easier. A trade-off that equals the scales. These summons aren't free though, so get ready for dozens of enemy spirit fights to farm those tokens. | Image credit: VG247What this means for those thoroughly stuck, though, is that if you want to boost up your summonable pal, you need to farm. Farm up currency to summon allies, sure, but also to strengthen them up enough so you can surpass your foe. Again, if you're a lover of smashing your head into bosses ad neuseam like me it's not a huge problem, but spare a thought for Terry Jenkins, age 45, fresh back from a shift down the mines and looking to play some video games in his spare time. He, and normal people I'd assume, may not be keen on gathering dozens of summon tokens. And who can blame 'em, really?The game also suffers from ample boss reuse, which wouldn't be such a bad thing if the game had spread the second coming of main story fights out a bit more.. The second boss I mentioned earlier has a slightly different variant; you're asked to fight them in a side quest right after the main story mission in which you first encounter them, same for the fourth boss, and this trend continues. When used conservatively, boss reuse can be a welcome sight. Even a hype one. But in Khazan, it's done too often, too soon, and so the enemies lose their wow factor entirely.The game has a sort of animated movie feel with its 3D cel-shaded graphics that won me over. It's like the game popped out of one of those higher budget CG anime movies, and this goes a long way in setting the game apart from grimdark Souls-Like action game number 56 on Steam right now. The background artists have also done a stellar job; from the moment the game started, I found myself looking out at the vistas just out of reach and going, cor, that looks lovely. Khazan breathes fresh life into the Dungeon Fighter universe in a way that almost made me want to download the OG MMO. It's a love letter, really.Where this falls to the realm of mediocre is the story itself, which is a fairly standard revenge tale with the world's angriest man hunting down those who did him wrong. It's quite standard, though it's side missions where things go from average to comical. I shall not spoil it here, but aimagine Khazan handing an orphaned baby gorilla a loaded gun, only for Khazan to be horrified that this gorilla has not only attained sweet revenge, but also a boss bar under him 30 minutes later. Great job Khazan, very cool. Otherwise the game is a soaking in tragedy and angry yelling which, y'know, I'm not averse to. It's just not exactly the main draw here.Khazan is the perfect example of a game that's more than its individual components. The game does re-use a lot, but the gooey core of the game is so engaging, so fun, that you don't really care. It's moorish, devilishly so, and while the game doesn't nail everything, it has got enough guts behind it to warrant a sturdy recommendation to almost everyone. That is, unless you struggle with the challenge these sorts of games champion. In that case, Khazan won't welcome you to the Dungeon Fighter universe with an open hand, but rather smack you away with a closed fist.The First Berserker - Khazan was reviewed on PC, using a code provided by the developer. It's available for PC, PS5, and Xbox Series X|S on March 27.