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And A Bottle Of SakeLike a Dragon: Pirate Yakuza in Hawaii review: a swashbuckling success with strange showeringRGG Studios latest spin-off somehow pulls off being both a great pirate game and a pretty damn good Yakuza game.Image credit: SEGA/VG247 Review by Mark Warren Senior Staff Writer Published on Feb. 18, 2025 12 copies of the same photo book have just been sold to the same loveable idiot. Thankfully, hes got a pirate ship to store them on.Its crewed by a mishmash of weirdos from all walks of life, wholl actually become better at the whole swashbuckling thing if theyre gifted one of these tomes. But thatll have to wait.To see this content please enable targeting cookies. Goro Majima and a woman hes trying to invite to a party which at one point will revolve around a middle-aged man showering while gripping a dandelion between his teeth step off the boat onto a remote island. As they chill out on the beach, tells her hes helping a kid live the dream an adventure on the high seas thatd shiver anyones timbers.Things get quite touching for a moment. Then, a gang of pirates attack. Majima goes to whip them into shape by chucking his trusty boomerang cutlasses, and hes got backup he doesnt expect. Shes pulled a full-size sniper rifle out of thin air, and is blasting away in a fashion thatd make Danny DeVito proud. Naturally, hell later recruit her into his seafaring Kiryu Clan as a laser cannoneer.Like a Dragon: Pirate Yakuza in Hawaii does this kind of thing often. Its a Yakuza game, a pirate game, a pirate Yakuza game, and a Yakuza pirate game. It switches between these identities more smoothly than Goro Majima switches outfits in the pink phone box-sized changing rooms at his various hangouts. It revels in the inherent ridiculousness of this duality, and yet if you let yourself be brought along for the ride, youll still find it has a solid smattering of more serious and characterful moments.There were a few points in its main story which sees the iconic series charismatic mad dog washed up with amnesia on the shores of an island off the coast of Hawaii, and evolves into a hunt for a hidden treasure horde with all the scheming intrigue that you get whenever things go pear-shaped for the Tojo Clan when I found myself wondering if Pirate Yakuza truly felt like a Majima story. If you were to plug Like A Dragon namesake Kazuma Kiryu in there, would things play out all that differently? Theres certainly some crossover - theyre both tough, ageing yakuza blokes whose carefully cultivated underworld mannerisms give way to an inner warmth. A little bit of treasure can Majimake your day. | Image credit: SEGA/VG247But this is a Majima story not just because it takes the series weirdness knob and cranks it up to maximum when it makes sense to do so but because it conveys a different viewpoint on life to any of Kiryus adventures, especially the gritty Like A Dragon Gaiden: The Man Who Erased His Name. What at first you can easily mistake for carefree, childlike lust for life that might border on a nihilistic ducking of responsibility, as Majima seems to dismiss all that hes forgotten in his desire to keep the rush of rampaging adventure flowing, rounds out into something more than that. Sure, both Kiryu and Majima have lost their sense of identity at the start of these refreshingly short tales theres a shared alienation, a sense of having to reconnect with the world but it comes in unique forms.Kiryus fighting not to drown in the real, and to find something worth believing in thatll power him onwards in his new life. Majimas having to mature and drag himself away from the allure of living a fantasy, while not losing his wild horse soul.That fantasys encapsulated by the pirate lifestyle he merrily stumbles into, and begins to get lost in the trappings of. As a pirate game, Pirate Yakuza in Hawaii is the most fun Ive had single-player swashbuckling since Assassins Creed Black Flag and I dont just say that because the formers sailing and ship combat feels like its deliberately drawn plenty of inspiration from what Ubisoft executed so well.The controls, the feel of manoeuvring your vessel to deliver another broadside blast, the picking away from afar with side-weapons. Its all in there, and its like slipping back into a nice, warm rum bath. Theres not as much of as focus on ramming to dish out big damage something I feel like Black Flag totally nailed but you can have plenty of fun with the array of gatling guns, RPGs, and elemental armaments Pirate Yakuza uses to take things to a ridiculous and very Like A Dragon level. Your ship also has the ability to boost and drift about, like a big dragon kart with sails, because of course it does. Sadly, sticking a massage machine on the bow of your frigate doesn't grant you additional ramming abilities. | Image credit: SEGA/VG247That said, it did feel like a lot of the early-to-mid-game ship battle difficulty curve was negated by the fact I could craft some laser cannons pretty quickly with their short, sustained bursts doing a hefty chunk of damage compared to the blasts of more regular cannons, and the recharge time not feeling like it offered too much of a penalty to counteract the added firepower. Its only once I started running into the real cream of the crop at the Pirates Coliseum the battle arena thats the centrepiece of Pirate Yakuzas main new addition to the setting of established Infinite Wealth locations Honolulu and Nele Island that I felt in any danger of being sunk.RGGs no stranger to a good battle arena, and the coliseum feels like one of its best. Not just a place to grind up your crews levels and cash to upgrade or customise your ship, but as the place you come to harden yourself ahead of a key main story battle or a dungeon run of treasure islands often guarded by the tough Devil Flags a notoriously rowdy pirate armada youre tasked with dismantling as one the games main sub-plots.Meanwhile, when youre on land, youll be rampaging about on foot in the more typical Like A Dragon style. Majimas two fighting styles a mad dog stance thatd definitely give early Yakuza series Kiryu PTSD and a sea dog stance thats, as youve probably guessed, piratey are both very satisfying, if perhaps a bit overpowered when it comes to their top line heat and madness abilities, especially when coupled with Majima's ability to rapidly move and jump around in a way that his enemies just can't. Its much more noticeable early on, especially if youre on the standard difficulty, with the likes of the mad dog Majima cloning ability you can activate when you fill up the wonderfully-named madness gauge in that style being able to summon multiple clones that can easily knock full bars of health off of boss enemies while you just chill.The sea dog style ultimate abilities of playing brilliantly weird cursed instruments that summon spectral animals are similarly powerful, and can also feel like a cheat code if youre not facing a huge horde of enemies or someone especially tough. That said, especially in the likes of pirate crew deck brawls and treasure island runs, youll be unable to pause and down some trusty Staminan, which does help make things feel better balanced. Sometimes you do actually need a huge ghost monkey summoned by strumming a riff, you know? In addition to summoning one by channeling Majimi Hendrix, you can also set up a little zoo with a monkey in it. | Image credit: SEGAThe on-foot sections of the game do a commendable job of not feeling as out of whack with the sailing as they easily could have. While some of the Honolulu activities which have just been pulled over from Infinite Wealth, like the photo rallies and yelling hello at people in the street to fill up your Aloha Links friend list, dont fit nearly as well here as they did with that games wonderfully cheesy summer holiday vibe, theyre largely the exception.RGGs also embraced visual customisation in a more in-depth manner than it ever has before here not just with your ship, but with putting together custom outfits for Majima thatre mix-and-matchable, rather than rigidly set. Youll spend most of your time in your getup of choice, ticking off suitably piratey sub-stories and goals in order to recruit new crewmates, as well as hunting down bounty targets pulled from IWs array of different enemy categories to beef up your bank balance in refreshingly ungrindy chunks.That said, there was one side bit of the game that didnt feel like it belonged. Its the ending to the pretty major and otherwise perfectly pirate Yakuza Minato Girls sub-story (which I kicked this review off by describing an encounter from). Suddenly, the game cuts away to a bunch of live-action filmed skits with the voice actor of Majimas crewmate Masato awkwardly failing to seduce the five ladies youve gotten to come to his party. I could get the jokes Japanese comedian Ryji Akiyama was trying to tell, but the sudden change in format took me out of it, and the punchlines didnt land as well as they might have if Id for example been watching a guy crack wise about having love juice put in his hair via a classic Yakuza animated cutscene or bit of dialogue.Aside from that, though, you might not be blown away by any of its individual pieces in terms of seeing them as steps forward for the series or the gaming industry, as can probably be expected from a spin-off, but to borrow a quote from a certain short guy, it all just works. You can see exactly what the devs are going for with each choice and mechanic, why theyve done it, and have as much loveably idiotic pirate Yakuza fun as youd want to.Like A Dragon: Pirate Yakuza in Hawaii releases on February 21, 2025 for PS5, PS4, Xbox Series X/S, Xbox One, and PC via Steam. This review was conducted on PS5 using a code provided by the publisher.