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  • Sonic Racing: Crossworlds gets it first gameplay trailer at the Sony State of Play, as well as a network test later this month
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    Sonic Racing: Crossworlds just got a new gameplay trailer at the Sony State of Play, which means we caught a peak at the game in action, multiple tracks, loads of vehicles, and all that good Sonic R goodness. In addition, a closed network test for the game was announced for February 21. Read more
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  • As Marvel sets shooting dates for Avengers: Doomsday and Secret Wars, you can't help but wonder if it's too little, too late
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    Doom And GloomAs Marvel sets shooting dates for Avengers: Doomsday and Secret Wars, you can't help but wonder if it's too little, too lateLittle reason to be excited about either of them right now.Image credit: Marvel Studios News by Oisin Kuhnke Contributor Published on Feb. 12, 2025 It sounds like all the shooting dates for the next couple of Avengers films have been decided, though at this point, I'm wondering why anyone still cares.As part of promoting the latest upcoming addition to the MCU, Captain America: Brave New World, Anthony Mackie spoke with Deadline about the experience of making the film alongside an actor like Harrison Ford, but also of the upcoming pair of Avengers movies, Doomsday and Secret Wars. Doomsday is obviously up first, currently set to be released May 1, 2026, with a shooting date kicking off in either March or April. "We shoot in London through the summer and then the following summer we shoot the next one [Avengers: Secret Wars]," Mackie explained. "Its going to be a full slate."To see this content please enable targeting cookies. Mackie didn't have much to share by way of casting news, as he claimed to not know apart from Robert Downey Jr. being a part of the movie as Doctor Doom. "I dont know how many are coming back. RDJ made the big announcement that hes coming back. Other than him I dont know who of the original crew will be coming back, but I know he will be. Im excited to be able to go to work with him, go toe to toe with him."The only problem is, will people care as much as they used to? Following Endgame, Marvel has struggled to find the same successes it once had aside from last year's Deadpool & Wolverine, not to mention the reset the MCU had due to the studio dropping the Kang storyline. While I don't personally think the earlier Marvel movies did a perfect job at building towards Infinity War and Endgame (we all remember how ham fisted the Infinity Stones stuff was in Age of Ultron), it was at least building towards something over the years. Right now, though, the MCU doesn't even have a big bad.We can assume that Doctor Doom will be making an appearance in The Fantastic Four: First Steps, which is due out this June 25, but between that, Captain America, and Thunderbolts, there isn't much reason to get excited about a new Avengers film. Guess we'll have to wait and see if these three incoming entries can change that feeling.
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  • Tomb Raider 4-6 Remastered happened because "it just didn't feel right" to do 4 and push the other entries aside, Aspyr says
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    Second TrilogyTomb Raider 4-6 Remastered happened because "it just didn't feel right" to do 4 and push the other entries aside, Aspyr saysIt was a chance to make things right.Image credit: VG247 Article by Fran Ruiz Contributor Published on Feb. 12, 2025 Core Design's Tomb Raider games were (and still are) an odd bunch. After the critical success of the original trilogy, which Aspyr brought back with a strong remastered re-release last year, Tomb Raider: The Last Revelation did well enough, and then Chronicles and The Angel of Darkness crashed the IP (and the studio) until Crystal Dynamics came along. However, Aspyr says the plan always was to refresh all of them with Tomb Raider IV-VI Remastered.We talked to Jordon Reese, Product Manager at Aspyr, to learn a bit more about the company's approach to a bumpier second set of games and what the vision behind the entire effort was. So far, we're fairly confident this second remastered collection will be every bit as carefully crafted as the first one.To see this content please enable targeting cookies. The following Q&A has been editorialized, trimmed, and rearranged for clarity and cohesion."From the start, we always envisioned giving fans the complete classic Tomb Raider experience, encompassing all six of the original Core Design games. However, the overwhelmingly positive response to Tomb Raider I-III Remastered truly solidified our commitment to this vision," Reese explained. Tomb Raider I-III Remastered exceeded expectations last year according to Embracer, which definitely explains this second collection being fast-tracked... as well as the excitement surrounding the Soul Reaver 1+2 remaster that arrived back in December.Reese added the reception was "a powerful reminder of how much these games really mean to this passionate community," which pushed the dev team "to tell a complete narrative." While Aspyr acknowledges that the fifth and sixth entries aren't nearly as beloved, the company also decided this was the perfect the opportunity to improve them as much as possible while keeping the original vision alive. "It just didn't feel right coming from Tomb Raider I-III Remastered to only do IV," the product manager added. Image credit: AspyrWhile we wait for the next Tomb Raider to be unveiled, all eyes are set on the upcoming TV show from Amazon and this new remastered collection. Needless to say, the OG Tomb Raider fans are extremely protective of Lara Croft and the IP as a whole. In fact, many of them would argue returning to Chronicles and The Angel of Darkness is a waste of time for everyone involved. How does Aspyr plan to win them over while inviting fresh newcomers into Lara Croft's "darkest adventures"?"The pressure that we feel is self-imposed as we're trying to bring these games back into the market for both veteran gamers and gamers today," Reese confirmed to us. If you're familiar with Aspyr's remasters, they're known for being quite traditional. Star Wars: Jedi Power Battles is only the latest example, and it sounds like the company will be sticking to that approach for the foreseeable: "Our primary focus with these titles is to both preserve the original look and feel while giving gamers something additional to be excited about with updated graphics and functionality." Image credit: AspyrCore Design is, of course, no more, but what about Crystal Dynamics? Have they lent a hand to ensure consistency across all Tomb Raider games, old and new? Aspyr admits they're "a collaborative effort throughout," suggesting communication has been fluid from start to finish, and that also includes the Tomb Raider I-III remasters."We work closely with Crystal Dynamics to make sure we're keeping true to the original vision of the game while also adding enhancements where we can. It's of the utmost importance to maintain the visual tone and style of these original classics so working with the IP holder helps make sure we're hitting that mark." This also includes the Embracer Group, the current rights holder, while Crystal Dynamics is the studio actively developing Lara Croft's upcoming all-new adventure.Veterans fans might also remember, even if they haven't replayed these installments as many times as the first three, that things get very weird very fast, presenting a number of challenges during the transformation into retro games with a more modern sensibility. This affects level and character design across the board, and I asked Reese about such difficulties. The secret to getting it right? Going back and forth on many elements and tweaking things until it all comes together: "We spend many hours fine-tuning color, lighting, ambiance, and fidelity so the experience were providing is the experience people remember from all those years ago." But, you know, less blocky and pixelated. Image credit: AspyrOn the matter of how these three revisited entries will actually play in 2025, we've yet to experience the results for ourselves, but considering how Aspyr has improved middling releases with a cult following in the past (and we're talking about other IPs here), we're optimistic about a positive reevaluation of Chronicles and The Angel of Darkness thanks to this second trip down memory lane with Ms. Croft.Tomb Raider IV-VI Remastered is coming to PC (Steam, Epic Games, and GOG), PS4/5, Xbox Series X/S plus One, and Nintendo Switch on February 14.
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  • Ex-Activision boss suggests buying Project Gotham Racing developer was a bad acquisition, and it's seemingly scarred him so badly he can't remember Bizarre Creations' name
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    SighEx-Activision boss suggests buying Project Gotham Racing developer was a bad acquisition, and it's seemingly scarred him so badly he can't remember Bizarre Creations' nameIn the same chat, Bobby Kotick did manage to recall the name of Neversoft, because it can be interpreted as a gag about erections.Image credit: Kleiner Perkins News by Mark Warren Senior Staff Writer Published on Feb. 12, 2025 Former Activision Blizzard CEO has said that buying a UK-based studio known for making driving games on Xbox was "a bad acquisition", but wasn't able to remember the name of said studio. It seems likely he was talking about Project Gotham Racing and Blur developer Bizarre Creations.Speaking on the Grit Podcast of American venture capital firm Kleiner Perkins, Kotick told an interviwer and former EA COO Bing Gordon that during his time at Activision, the company "actually had a bad acquisition".To see this content please enable targeting cookies. "The company that was, um in Manchester, that did the driving game for Xbox, and it was called, um" the former exec continued, seemingly struggling to recall the name of the studio in question. Assuming he meant Liverpool rather than Manchester, it'd appear Bizarre fits the bill here, given it's best known for developing Xbox exclusive series Project Gotham Racing."They had a good guy, who was running the day-to-day," Kotick recalled. "It was $80 million, and we wrote it off two years later," he added in respone to Gordon asking if this was a "bet the company acquisition", "Everything about it violated all our principles. That guy was an expensive lesson."Bizarre was acquired by Activision in September 2007, and closed in 2011, after efforts to find a buyer for it fell through. While under the Acti banner, it released the likes of Blur and James Bond 007: Blood Stone.The next bit of the podcast sees Kotick outline how Activision's strategy of acquiring studio's differed from EA's, with the latter choosing to "Electronic Arts-ify" new buys by ding things like changing their names to the likes of 'EA City Name', whereas Activision preferred to let them retain their original identities. He then did recall the name of another Activision studio - Tony Hawk's Pro Skater developer Neversoft - quipping "there was probably a decade where you couldn't have a company called Neversoft". He and Gordon then had a nice chuckle.Do you wish Bizarre Creations was still around, probably making good racing games? Let us know below.
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  • "I was willing to lose a job over this one" Daredevil: Born Again's showrunner on bringing back two beloved Netflix characters as part of its creative rework
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    Fog's Setting In"I was willing to lose a job over this one" Daredevil: Born Again's showrunner on bringing back two beloved Netflix characters as part of its creative rework"Theyre the heart of his world."Image credit: Marvel News by Oisin Kuhnke Contributor Published on Feb. 12, 2025 The upcoming Daredevil series almost didn't feature beloved Netflix characters Karen and Foggy, but Born Again's showrunner was dead set on including them.Daredevil was obviously quite infamously creatively overhauled back in 2023, in part because of some wider changes in how Marvel was handling TV shows, but also because it sounds like it just wasn't working. A little while later, Dario Scardapane joined the show, having previously served as a writer and executive producer on Netflix's Punisher series, and as it turns out, a big part of getting Born Again back on track was by bringing Matt Murdock's closest friends Karen and Foggy back into the fold. "That was actually one of the first things I said to the bosses," Scardapane said in an interview with Empire.To see this content please enable targeting cookies. "You cant do this show without Karen and Foggy. Theyre Matts family. Theyre the heart of his world. You cant take them out without explaining why, and if that explanation doesnt ring true, dont take them out." Part of their addition was to almost make it more of a continuation of the Netflix series, as opposed to technically featuring a new Daredevil entirely. "It was much less the world we knew, and more trying to blaze a new trail, but in doing so, theyd forgotten some things that really were necessary to the engine of the story."In fact, Scardapane wouldn't have joined the series at all if the pair of characters weren't allowed to be in it, especially considering that the Netflix series ended with the three of them wanting to turn their form from Nelson & Murdock to Nelson, Murdock & Page. "I was willing to lose a job over this one. Because Season 3 of the Netflix show ended with a dream, with the names on that napkin. If you dont pay that off, youre not giving your characters context. You cant ignore that dream."Whether Scardapane will be able to capture the same magic that hit for a lot of people all those years ago, we won't know until the show is out (though you can probably be confident in it being pretty violent). Luckily, you don't have to wait all that long, as it premieres on Disney Plus March 5.
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  • FromSoft promises Elden Ring Nightreign wont be a live-service game, and will arrive on May 30
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    Taking The ReignsFromSoft promises Elden Ring Nightreign wont be a live-service game, and will arrive on May 30Music to my ears!Image credit: FromSoftware News by Oisin Kuhnke Contributor Published on Feb. 12, 2025 Start getting your team together, FromSoftware lovers, because Elden Ring Nightreign finally has a release date.Later this week a select few will be able to get their hands on Elden Ring Nightreign for the first time through its upcoming network test. An exciting prospect to be sure, but you know what's more exciting? A release date, which just so happens to be this coming May 30, meaning if you aren't a part of the cohort of Soulslike lovers trying out Nightreign this weekend, you've only got a little under three months to wait to actually try it out. Of course, you might still have some questions about the game, especially if you aren't able to try it out this week - lucky for you, our own Alex went hands-on with the game recently, Nightreign director Junya Ishizaki reiterated one important thing about the game as part of it: it won't be live service.To see this content please enable targeting cookies. "Ishizaki wouldnt really be drawn, saying that FromSoftware will be monitoring feedback," Alex wrote in his preview, going on to say, "but he was keen to impress that the update cadence will not be that of a live service game, but something more akin to the update schedule for other FromSoftware games." Honestly, as a bona fide live service hater, this is great news to me. I can't think of anything worse than having to force myself to play something like a Soulslike just to get the latest cool skin or whatever, I want to take my own time to go through it.This isn't the first time Ishizaki made it clear that Nightreign will not be a live service game, as he told PC Gamer last December that with the game, FromSoft wanted to "have a game that felt like a complete package out of the box on the day of purchase, so everything is unlockable, everything is contained with that purchase."When Elden Ring Nightreign launches on May 30, you'll be able to pick it up on PS4, PS5, Xbox One, Xbox Series X/S, and PC.
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  • Elden Ring Nightreign is blisteringly, stress-inducingly fast-paced, and more thrilling than I could have imagined - hands-on preview
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    It Burns, BurnsElden Ring Nightreign is blisteringly, stress-inducingly fast-paced, and more thrilling than I could have imagined - hands-on previewElden Ring Nightreign diverges from Souls far more than I expected - but also translates the genres trademark masochism to fast-paced co-op PVE perfectly.Image credit: VG247 Article by Alex Donaldson Assistant Editor Published on Feb. 12, 2025 Every now and then, a video game preview just has it. Theres an atmosphere. A buzz. Sometimes thats when a game is hotly anticipated, obviously. Others its a random game you dont necessarily expect. Those are the best ones, by the way. Anyway, my point is that every now and then a special game begets a special event. And the latest pleasant surprise to evoke such emotion is Elden Ring Nightreign.Listen. I know what youre probably thinking. This is a pseudo-sequel to one of the greatest games of all time, so of course it has it, whatever it is. But, honestly - I went into a seven-hour play session entirely unconvinced by the games concept. As someone who plays Souls games more or less entirely as a single-player endeavor, I just didnt think this was for me. I left the hands-on completely convinced. Moreover, I left it obsessed. This is a game I cant quite stop thinking about playing more of.To see this content please enable targeting cookies. I know I wasnt the only one. Sitting down to play in groups of three, which is the intended way Nightreign is to be experienced, there was clear curiosity in the air. Within an hour or so I could hear cheers from across the room. Crowds gathered around groups that were doing well and nearing the final, most challenging battles of a run. When people succeeded, relative strangers were springing to their feet and hugging as others erupted into cheers. This is a game that fosters that sense of connection with ease.Clearly then, this is not your typical Souls game. In fact, broadly speaking, Im astonished at how little it resembles those games in all but the most superficial of ways. The core similarities are in the basics of combat and in assets, with the enemies and world a mish-mash collection of things that are familiar from Elden Ring and a few of the other Souls titles rearranged, remixed, and rebalanced for a co-op multiplayer experience. Aside from the visual, though, the tempo of the game immediately sets it apart. Where traditional Souls is plodding and methodical by design, this is a game where the pressure is always on. Each player is like a hammerhead shark, forward momentum vital to your very survival.The sense of speed in Nightreign is definitely a focus, and its definitely a big change from Elden Ring and our other previous titles, Nightreign director Junya Ishizaki tells me. This is his first game direction gig, but Ishizaki is a FromSoftware stalwart of over a decade, and was the battle director on the base Elden Ring. A fan of co-op experiences, hes taken the series in this new - and much faster - direction.We found that as we created the game that the speed is something you quite quickly get used to, Ishizaki continues. We wanted it to be approachable. We wanted to tie it into the multiplayer aspect of being able to quickly jump into a game either by yourself or with other people.We wanted it to feel a little bit loose and flexible. Which witch is which? | Image credit: FromSoftwareIshizakis descriptor is a good one. The movement has a sort of casual loosey-goosey nature to it that feels vaguely like youre Spider-Man, or in Assassins Creed, rather than a suffering Souls hero. Jumping at ledges sees you mantling, clambering. You can climb anything in a few seconds, almost. A mages tower thatd inevitably have an elevator in Elden Ring proper can now be clambered in no time at all. The pace you can set is quite universal across all of the various character classes you can choose from, regardless of the weight of their weapons or armor. The only thing that slows this pace, ultimately, is when it comes to time to fight.The speed is entirely necessary, and is a great part of the thrill. The structure of a run of Nightreign sounds initially complicated, but its actually quite simple. Theres a battle royale structure in that at the start of a run you drop in to a circular map which gradually becomes subsumed behind a ring of fire. The space you have to explore narrows over the course of a day. By the time you reach nightfall, you and your companions are limited to only a small area of the map - essentially, a boss arena. If you can beat the boss and survive the night, full exploration is returned to you for a second day, followed by a second challenging night of terror. Survive that and youll face the Night Lord, the final boss of the run.In the base shipping game therell be eight Night Lords, and youll select which you want to face in the pre-run menus. Each Night Lord also comes with a varied selection of bosses that can appear as their deputies on Day One or Day Two, and map placements will shift in certain ways on different runs. Experienced players will be able to figure out which bosses theyre set to face by examining which boss arena the ring of fire is pushing you towards, giving you more time to plan your character build.Character builds are why speed is of the essence - and its all about gear. Elden Ring Nightreign is a role-playing game at 200mph; during those daytime exploration phases, youre running around the map like a total nutcase. Youre seeking out weaker mini-bosses who, when bopped, drop loot orbs that give you a choice between one of three pieces of equipment. Theyll also drop runes when defeated, helping to contribute to a much-expedited level up process - you just run to a site of grace and interact with it to buy instant level-ups. Theres no carefully selecting stats - theres no time. Your chosen character will level up along their natural attributes - so if you pick a mage, theyll grow the stats that make sense for a mage with each level-up. The process is way faster; over the course of an hour youll go from level 1 to something like level 15 if youre playing well. Get a bird's eye view. | Image credit: FromSoftwareSpeed matters because drops are so random. This is where Nightreigns roguelike elements come into play. I cant quite describe how much I enjoyed the sense of terror each time I realized the ring was closing in and nightfall was coming, bringing with it a hard-as-nails boss, while I wasnt quite ready. You truly panic: Bollocks. We need another two levels minimum. We need to beat another boss and pray for a better weapon drop. Oh god. Oh, s**t.This is a fascinating feeling for the game to inspire - the constant sense of a ticking clock that fosters a knot in your stomach. Its also a wonderful inversion of the Souls formula. In regular Souls, you prepare and prepare, then often throw yourself against the brick wall that is a boss until something clicks. Here theres no quick respawn, bonfire from which you can back to the boss at speed - if you wipe, its game over and time to start a new run, resetting all progress. But the masochistic terror that Nightreign manages to instill in its best is totally reminiscent of the best stomach-turning moments from Souls; its just evoked in a different way.While drops are random, Nightreign is also deftly successful at making players feel in control. As the video game social media clap back goes, you control the buttons you press. From the second you drop where you go, what mini-bosses you target, and where you loot in the limited time available all contribute to your situation when the sun sets. These decisions have enormous weight in each run - but also have to happen at great speed.In terms of how this evolves in the late game, we want players to feel like the decisions in each session throughout the map really change how you approach these boss encounters, explains Ishizaki.And vice versa - which boss encounters you choose in the late game, these later bosses that are going to unlock are going to have some well, theyre going to be quite unique in their own ways. So we want players to figure out their build and route through the map according to which boss theyve chosen. We hope that this aspect, the decisions they make, is quite important to players. Know your Grace. | Image credit: FromSoftwareEach decision should probably be considered as a group, too. You can play Elden Ring Nightreign one of two ways: solo, or with three players. There are no AI companions - so its either solo, or with two other real humans, either through buddying up with friends or through matchmaking. To underline, theres no two-player option - though Ishizaki says if theres demand, a two-player balance is something they might consider. The game is meant to be played with three, though.If youre in a group, maybe you split up, maybe you stay together, but so long as you band together at the end for the boss encounter, thats all that matters, says Ishizaki. Theres no real restrictions surrounding the multiplayer; you dont need to babysit each other. You can go off and do your own thing, and then come back for the boss at the end.While thats true, I sort of struggle to imagine wandering the world on my own. I wouldve been truly screwed without allies to revive me a couple of times per run. In fact, we only had solid success when really working as a team, shouting out what loot we were finding (drops are unique for each player, but you can drop something to pass it to an ally if you feel its better in their hands). Again, the ring of fire pressures you constantly. These discussions need to be had at speed. I love the urgency. I love the stress of it all.Part of the stress, I admit, came from my choice of class. I picked a mage, the Recluse. Shes a fragile thing that can turn into a truly devastating glass cannon with the right gear found along the way. I felt mages were sort of easy mode in Elden Ring, but not bloody so here. However, the Recluse is also the perfect class through which to explain the new skill system and weapons - so I devoted most of my play session to her.In terms of gear, only weapons matter in Nightreign. Theres no armor slots, and only a pair of accessory slots. Otherwise, its all weapons. Weapons have their base attack stats, but also often carry a buff - and this buff is in play regardless of if youre using the weapon or not, so long as youre carrying it in one of your characters eight weapon slots. For instance, as the Recluse I only really wanted staffs for casting magic - but I also found a dagger that, when in my possession, reduced my chances of getting targeted by enemies. This was perfect - I held on to that dagger for dear life, let my tankier allies draw aggro, and then shredded enemies by spell-slinging from a distance.But for a mage, management of FP - mana - is vital. And in Nightreign theres no flask to restore FP, only health. The Recluse can restore FP two ways - by visiting a site of grace or by ripping mana from injured enemies (or, indeed, allies). This is the Recluses special skill, which results in a fascinating tempo to combat - casting basic glintstone sorceries - or something better if you find a staff with a better spell attached - then performing the skill to suck in some FP restoration. Then back on the attack. Dancing back and forth, the dodges needed to do so require careful management of your limited stamina bar. Phwoar, the legs on that one. | Image credit: Bandai NamcoOnce youve reaved FP off three consecutive beings, their essence gets compiled into a magic cocktail. My touchstone for this is to say its sort of like the Mix command in some Final Fantasy games. Elden Ring has four types of elemental damage - Magic, Fire, Lightning, and Holy. I assume Nightreign is the same. Enemies will have an elemental affiliation based on their nature and whatever action theyre currently doing; so drawing FP from a dragon as it breathes fire will add a fire charge to your magic cocktail. Once your magic cocktail has three charges, the next time you perform your ability youll perform a powerful spell instead, with the effects of the spell determined by the combination of elements in your cocktail. Its neat.Each class - and though there were only four in the demo I understand theres quite a lot more of them - has a unique ability like this. One class has a grappling hook that can be used to pull smaller enemies to you or drag yourself to larger enemies to kick off airborne combos, for instance. Each character also has an appropriate ult which charges as you fight and then can be triggered in a pinch.Like I say, the tempo and timbre of it all just feels right. I wasnt sure FromSoftware would know how to make a game like this, but its utterly nailed it. Part of that, I sense, comes from a probable laser focus on getting the design right - something which has doubtless been assisted by how familiar much of the world and the beasts that inhabit it are. Take the world of Limveld, for instance - this Fortnite-esque circular island features great similarities to Limgrave from the main game in a visual sense, but its layout is all-original. Every now and then, youll notice little chunks that are identical to something you might recognize from Elden Ring, like pieces of modular world design have been pulled apart and glued back together in new formations.But by the end of my seven hours of hands-on, I found it difficult to care. Theres a habit among gamers to think of asset reuse as a bad thing - but can it really be so bad if it allows fascinating iteration such as this?We simply felt this was a good opportunity to create a fresh experience by adding in these elements from previous games, and from Elden Ring as well. It felt like a good way to freshen things up in terms of this new gameplay approach, this new sense of speed in Nightreign, Ishizaki admits. Mob rule. | Image credit: Bandai NamcoThis means not just familiar looking locale assets and trash mobs, but also returning bosses alongside new baddies - including some ripped from other Souls games. One of our day one bosses was the Centipede Demon, last seen in 2011s Dark Souls and now given new moves to help it fight three heroes at once.We wanted them to feel familiar, but still have this essence of being a new experience in Nightreign. This was part of the selection process - how they led to that feeling of a new experience in a new game - and also how we differentiated them from the new bosses created for Nightreign.Thinking about the reused assets really brings us to the most curious question about Nightreign, and the largest unknown for me still - a matter of content. Limveld is the sole area in the game, essentially, but for the hub zone that is another version of Roundtable Hold. It also uses the visual style of just one zone of Elden Ring. The path seems pretty obvious: an update down the line that adds a new zone themed after Caelid, complete with new returning bosses and all-new Night Lords? Then Liurnia, I assume? And so on? Or not?Ishizaki wouldnt really be drawn, saying that FromSoftware will be monitoring feedback - but he was keen to impress that the update cadence will not be that of a live service game, but something more akin to the update schedule for other FromSoftware games. Alrighty then.What I can say is that one map, even one that adjusts significantly from one run to the next, gives concerns about the amount of content in this release - even if it isnt full price. Lore nerds will find that theres Souls-y lore to uncover here, too, despite this being a game with no luscious item descriptions or the like. Instead, downtime in the Roundtable Hold hub between runs will see a narrative unfurl as the Night Lords are toppled.While you might not expect quite the same volume or extent of lore content as in Elden Ring, we have included some of these aspects, Ishizaki notes. Its a little bit less about uncovering the lore of the world and more about uncovering the lore of each of these individual characters. Why theyve come to the Lands Between how and why theyve banded together to battle the Night Lords there will definitely be a time and place to uncover those aspects of these characters. So Im hoping the lore buffs look forward to that. FromSoft really is on fire at the moment (sorry). | Image credit: Bandai NamcoBut a dollop of lore between successful runs is unlikely to hold attention truly long-term - and so I cant help but wonder what FromSoftware has planned for the longer-term future. The path of expanding the game with more maps based on the other biomes of Elden Ring seems obvious - but its fair to say that FromSoftware doesnt airways take the obvious path. So who knows? Well, they know. They just wont tell us yet.It speaks to how impressed I was with the game, though, that is my first thought. Based on the fact it took the better part of seven hours to get a comfortable victory under our belt, and given the fact that theres at least eight permutations, each more challenging, each with a great degree of randomness clearly theres enough game here to be worth the money. But I could easily see this being a staple that I play long-term, if the content plan is there. The fact that I think that is probably one of the best endorsements I could give, in fact.Anyway, I suppose this all amounts to me saying: I think those psychos have done it again. Final judgement will have to be reserved for launch (which is May 30, by the way) - but I cant believe how this game rocketed from something of a curiosity to something that I absolutely must have. I cant wait for the final thing.
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  • Alan Wake 2 is finally earning royalties for Remedy, so break out your best spooky author dance moves
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    Herald of DoughknessAlan Wake 2 is finally earning royalties for Remedy, so break out your best spooky author dance movesMeanwhile, work's chugging along on FBC: Firebreak, Control 2, and Max Payne 1&2 Remake.Image credit: Remedy Entertainment News by Mark Warren Senior Staff Writer Published on Feb. 12, 2025 After a long path to recouping its development costs, Remedy has now confirmed that Alan Wake 2 has reached the point where it's moved into the green column as far as money people are concerned, and is earning royalties for the studio.This was announced in Remedy's latest financial report, which also saw updates given on how FBC: Firebreak, Control 2, and Max Payne 1&2 Remake are coming along development-wise.To see this content please enable targeting cookies. Alan Wake 2's sales surpassed the two million unit mark by the end of last year, according to the report, and the game has now "recouped its development fees and marketing investments, meaning that Remedy started to accrue royalties towards the end of the quarter". Nice."October saw particularly high activity around Alan Wake 2", Remedy wrote, citing obvious stuff like the release of The Lake House expansion, the game's physical deluxe edition, and a November update to make the game sing on PS5 Pro as having contributed.Meanwhile, Remedy also provided updates on what it's got cooking. Control universe shooter FBC: Firebreak is still in full production and on track to drop in 2025, with the studio mentioning the results of closed player testing on the game late last year.Control 2 - its financing haveing been cemented last year via a deal between Remedy and Annapurna Interactive - is set to jump into full production at the end of this month. "The project has verified the velocity of asset creation, established production pipelines, and is ready for scaling up for production," Remedy says, inadvertently giving a name to my next indie band, the Velocity Verifiers of Asset Creation.Then there's the remake of the first two Max Paynes, which is till release date-less, but is "making steady progress in full production" as Remedy continues tyo collab with Rockstar Games on it.Are you looking forward to these games Remedy's working on, and are you glad to see Alan Wake's dance moves have proven profit-worthy? Let us know below!
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  • Dexter: Resurrection continues to build an impressive cast with a Game of Thrones alum, and it sounds like he's almost guaranteed to be killed off
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    Born AgainDexter: Resurrection continues to build an impressive cast with a Game of Thrones alum, and it sounds like he's almost guaranteed to be killed offThe character is a billionaire, it's a shoo-in, no?Image credit: Showtime/ Warner Bros News by Oisin Kuhnke Contributor Published on Feb. 12, 2025 The cast of Dexter: Resurrection is looking more and more impressive, as now Game of Thrones' own Peter Dinklage joins the cast.It was just reported last month that the iconic Uma Thurman, best known for her role in Kill Bill, had joined the cast of Dexter sequel series Resurrection, and now, as reported by Deadline, another big name has joined the cast: Peter Dinklage. You'll obviously best know Dinklage for his time on Game of Thrones as Tyrion Lannister, but he's also appeared in films like X-Men: Days of Future Past, and Avengers: Infinity War, as well as, if impermanently, the original Destiny. An official synopsis for Dexter: Resurrection hasn't been revealed yet, but Deadline was able to share some details about Dinklage's character.To see this content please enable targeting cookies. Dinklage will apparently be playing Leon Prater, who Deadline describes as "a billionaire venture capitalist. To the world, Leon is a generous philanthropist, but behind his polished exterior lies dark intrigue." It's also believed that Dinklage will be the main antagonist for the season, and if you ask me, all of that sounds like a recipe for Dexter ending up killing the guy. Whether he's successful or not, well, we'll see.This isn't the first we've heard about the character either, as Thurman's character Charley is the head of security of Leon Prater, previously described as a "former Special Ops officer, Charley worked various high-level private security jobs before taking on her position as the resourceful and meticulous right-hand woman for Prater." Thurman and Dinklage seem like a really great pairing when it comes to casting, so I'll be curious to see how the overall plot shakes out.Michael C. Hall is also set to reprise his role as the titular Dexter, last seen in the 2021 series New Blood, though last heard in the prequel series Dexter: Original Sin where he serves as the narrator for his younger self's escapades.
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  • Jean Reno would be "pleased" to reprise his role in an Onimusha 3 Remaster, if it ever happens
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    Back At It AgainJean Reno would be "pleased" to reprise his role in an Onimusha 3 Remaster, if it ever happensThe ball's in your court, Capcom.Image credit: Capcom News by Connor Makar Staff Writer Published on Feb. 12, 2025 With a remaster of Onimusha 2: Samurai's Destiny having been announced last week, and Onimusha: Way of the Sword on the horizon, the future is full of excitement for fans of the classic Capcom series. There is still a gap in the fanbase's heart, however. The people want an Onimusha 3: Demon Siege remaster too, as well as Jean Reno's return to the world of video games.Well it turns out, Mr Reno is game as well! I reached out to Jean Reno via his agent following the Onimusha 2 remaster announcement to ask whether or not he'd be keen to return to reprise his role if an Onimusha 3 remaster were in the cards.To see this content please enable targeting cookies. Said agent replied, telling me: "Of course, Jean would be pleased to reprise his role in Onimusha 3." For those unaware, Jean Reno (known for his roles in films such as Leon the Professional, The Big Blue, and of course Flushed Away) played the pivotal role of Jacques Blanc, who swaps places in time with the series protagonist Samanosuke Akechi. This, in short, sends Jean Reno back to Feudal Japan for all manner of action game goodness. It's brilliant.Reno's willingness to reprise his role is wonderful news, and would continue the brief history of Onimusha voice actors returning for remastered versions. When the Onimusha: Warlords remaster was released back in 2018, the original model and voice for Samanosuke, Takeshi Kaneshiro, came back to re-record his lines. Onimusha has a lovely legacy of using actors to voice and model main characters, which is why Reno was brought in to record lines for Onimusha 3 all the way back in the early 2000s.It's also a surefire way to keep fans of the original happy. Take the Dead Rising Remake, which while great, put off a portion of the fan base due to its recasting of every character. There are some good performances in there, sure, but fans of the original are always going to have a soft spot for the OG voices. As for Onimusha 3, Reno lent his voice and his face, so it would be a bit odd to not bring him back all things considered.Now, the world (including Jean Reno) may have to wait a while for this to actually happen. There'll be around about a seven year gap between the release date of the Onimusha 1 remaster and the still pending 2025 release date for Onimusha 2's new look. Here's hoping that with Way of the Sword coming and a lot of noise being made about the series right now, it won't take long to get Onimusha 3 back in our hands. The people want it. Jean Reno wants it. The ball's in your court, Capcom!
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  • Your first look at Karl Urban as Johnny Cage in Mortal Kombat 2 is here and yeah, he looks exactly like you hoped he would
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    Mortal Kombat fans have long been waiting for a look at live-action Johnny Cage in the upcoming movie sequel, and a new poster finally shows him off. Read more
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  • Meet the crew documenting the bars, pizza parlors, and back rooms that make up the American fighting game scene
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    On the RoadMeet the crew documenting the bars, pizza parlors, and back rooms that make up the American fighting game sceneLocals Unknown is a new series covering the small gatherings that form the foundational scenes for Street Fighter 6, Tekken 8, and beyond.Image credit: VG247 Article by Connor Makar Staff Writer Published on Feb. 11, 2025 For decades, video games have been a social venture for many. This has its roots in the arcade era, before home consoles and LED-laden gaming PCs led the gaming enthusiasts away from the outside world and into the comfort of their own homes. These social spaces are still around in LANs, gaming cafes, and tournaments, but have shrunk far from their relevance in the hearts of the many. You used to meet Greg face to face playing Counter Strike Source or Street Fighter 2 out on the town. Now, Greg's face has been replaced with a Clannad profile picture on Discord. Times have changed.But there are still those who venture out for a taste of some real socialization. A select few for whom gaming isn't as sweet unless shared with likeminded folks within walking or driving distance. While these digital churches are slowly dropping off, a passionate few have decided to document such places through the lens of grassroots fighting game tournaments in a new video series: Locals Unknown. Their first stop, the basement of a college town pizza parlor.To see this content please enable targeting cookies. I love this idea, and as such sat down with two of the people involved in the project. Victeemo, a professional fighting game player, and Siam who owns the esports team Kanme Esports. Together, with additional help from Tekken player and King main Sol Naciente, the small crew has taken it upon themselves to document local scenes and spaces they come across in their travels. It's very classic YouTube, a ragtag blend of old internet vlogging with T.V travel documentaries. The project started at the start of Victeemo's time as a player represented by Kanme, as both he and Siam decided some sort of creative content would make for a good addition to the usual output of just showing up to events while repping the brand.Siam: "When talking with Victeemo, we were both very passionate about where we started in the fighting game community, which was our local scene. Local scenes are very important places! They're starting points for people who are interested in the games, and some of them are in very different locations."Victeemo: "At the end of the Tekken World Tour season 1 I was looking around for sponsors, and I came across Kanme. It was funny, we both discovered Locals Unknown together [...] We brainstormed a little bit, and then Sian went 'what if we send you around to locals, and you document locals?' I thought that was a great idea, and something I wanted to touch on.""I'm primarily first a competitor, and have been that since the beginning of Tekken 7, but my second priority is community. It's really exciting and I'm happy to be doing this, and that it caught so many eyes." One thing I love about the series so far is the build up to the event, which shows everything getting set up, the drive to the local, and more. | Image credit: Kanme EsportsVicteemo, who had never used a video camera prior to Locals Unknown, is now going around and recording locals at their best. He's backed up by Siam and Sol_Naciente, who take the time to edit it back home. No big-corporate finance, just a bit of passion for the community and a can-do attitude.The pair shared a lot in common, as you'd expect. But they also shared a loss familiar with many competitors in the fighting game space. Their locals, the ones they grew up in, improved within, and found friendships at, had closed. Xanadu Games, a Maryland institution for fighting game players, held its final event in December 2024. Both Siam and Victeemo were there to see it off.Victeemo: "We had a local called Xanadu, it was inside this very small building in a business centre right outside Baltimore city. When the game came out, we stuffed it with 50 people for monthly locals where you could barely breath (laugh). That I think gave me the drive to compete at a higher level, but also gave me that love for the community aspect."Siam: "A lot of places have started to shut down. Even recently, one of the venues we used to go to has gone out of business - Xanadu Games. Me and Victeemo went to that place, and we were at the closing of the final event there. Seeing that, we wanted to put a microscope on the venues that still do exist." The crowd energetic at Xanadu's final event. | Image credit: @cheautomataThis was the kindling for the series itself, but it's not only due to Xanadu. Local scenes where games like Street Fighter, Tekken, and more have been played for years have been steadily shutting down over the past few years, replaced with larger but scarcer annual events or nothing at all. It is, in the minds of both Siam and Victeemo, a rough time for the fighting game local.Siam: I would say it's a very tough time (for local scenes). The convenience of online is there, especially post-2020. Before 2020 there were still readily available places. But after 2020 online tournaments became the go-to [activity]. Places that we could go to started going out of business, as they weren't getting the same number of people as they were prior. So right now, it's on the decline."Victeemo: "There are a lot of locals right now closing their doors, so to be able to shine a light on these locals that try to get people out there to experience the community, make new friends and relationships, is really important in comparison to the online scene right now."So why do all this? What's so important about these spaces that warrant a video series, and an article highlighting it. Well, in the mind of the duo, it's about paying back to the locals they came up in, and shining a spotlight on the environment that meant so much to them. You just don't get this sort of thing sat at home. It's what it's all about. | Image credit: KanmeVicteemo: "My partner and I, we've been together going on seven years now, and it's because we met through the fighting game community at Xanadu. I've built life-long friendships because of the fighting game community, and it's something I wouldn't trade the world for."Siam: "I think in a way it's about giving back. I think those playing these games should tell the story of where they began. I think it's a very down to the level type of story. A lot of these players, especially as their star rises, people start to focus on and idolize them. It's good it down to 'hey I'm a player too, I started somewhere like you did' and it all goes back to starting at their local scene.""I'm hoping to tell more of the human side, outside of the building and what everyone plays. There are people there, people who help build the community together."The first episode of Locals Unknown can be found on the Kanme channel here, and the next is currently in production. If you like what these guys are doing, send them some love. It's important to champion parts of the wider video game culture, especially portions that may have an end date.
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  • PlayStation State of Play confirmed for tomorrow, and if you even whisper the word Bloodborne, we'll cut you with a weird gothic sword
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    Sony has just revealed that it's putting on that rumoured State of Play showcase tomorrow, February 12. Nice, especially since it'll be the console maker's first showcase of 2025, providing the inevitable blue ying to the yang that was last month's Xbox Developer Direct. Read more
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  • If you ask Walton Goggins, Fallout season 1 was "extraordinary", but season 2 "blows it out of the water", so you better cross your irradiated fingers and toes we don't have to wait too long for it
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    Here We Go AgainIf you ask Walton Goggins, Fallout season 1 was "extraordinary", but season 2 "blows it out of the water", so you better cross your irradiated fingers and toes we don't have to wait too long for it"I cant wait for people to see it."Image credit: Prime Video News by Oisin Kuhnke Contributor Published on Feb. 11, 2025 Filming for Fallout season 2 is still currently underway, and if The Ghoul himself is to be believed, we're in for a doozy of a season.The problem with the passage of time is that we have to let it happen in order to get to the things we want. That means as much as many of us might want Fallout season 2 right this second, we're going to have to wait until it's done. Unfortunately, it's not done, but it is seemingly filming again after production was paused due to the LA fires, as in a brief interview with Deadline lead actor Walton Goggins (who plays The Ghoul in the show) shared a small update about the upcoming second season, as well as his excitement for it.To see this content please enable targeting cookies. "Were in the middle of filming it right now, weve been at it since November, and I can tell you that I thought Season 1 was extraordinary, personally, I was very pleased with it," Goggins said. "This blows it out of the water, what these writers have done and the artisans that have come together to tell this story. Its really gonna be something. I cant wait for people to see it. Were working really hard to make that happen." To see this content please enable targeting cookies.That obviously hypes up season 2 quite a bit, which is once again going to make that whole passage of time thing all the more annoying for those of you that enjoyed the first season, but alas, unless time travel is invented tomorrow (or yesterday? I don't know how it works, sue me), you're stuck waiting like everybody else.Season 2 will also see the arrival of some fresh but familiar failures in its cast, including Home Alone's very own Macaulay Culkin, and more recently it was reported that Kumail Nanjiani (Adventure Time, Eternals) is part of the show now too. What these additions mean for our protagonists, who knows! But for now, let's just trust in Goggins.
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  • Jurassic World, Star Wars: The Force Awakens, and Fantastic Four all turn 10 this year, and Hollywood is mostly frozen in time and holding on to nostalgia
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    Never GoneJurassic World, Star Wars: The Force Awakens, and Fantastic Four all turn 10 this year, and Hollywood is mostly frozen in time and holding on to nostalgiaWe've been returning to tradition for too long.Image credit: Lucasfilm News by Fran Ruiz Contributor Published on Feb. 11, 2025 2015 was a pretty big year for Hollywood and pop culture as a whole, and we're still feeling its impact a whole decade later. In fact, it was so big that most studios have struggled to move past that era of nostalgic revivals and huge franchises at the peak of their popularity. As we await a new Jurassic World, yet another Superman reboot, and the return of the Fantastic Four, we gotta wonder how much longer the whole industry can run on past glories.In many ways, 2019 marked the end of an era. We all know what happened right after in early 2020, but the 2010s' final year also represented the finale for massive IPs such as Game of Thrones, the MCU, and Star Wars... except it wasn't. Despite a handful of solid efforts to kickstart new movie/TV franchises in recent years, the pandemic, market woes, and a general fear of looking to the future have pushed Hollywood to continue to rely on what's safe and easy to market until it's all dried up and dead.To see this content please enable targeting cookies. To be fair, nothing's ever really gone for too long if it's been a huge success. This has been happening for decades, but when people talk about a 'saturation' of IP nowadays, they talk about getting too much too fast of a mostly good thing, which in turn ends up souring potential audiences on the thing they used to love. With a more relentless pace of production and distribution, the chances of messing something up also go up. Just look at what's happened to Marvel Studios' reputation in recent years or the general apathy towards Star Wars as a whole even if a handful of D+ shows hit it big.These are just some examples. Last year, Furiosa: A Mad Max Saga, the first-ever Mad Max spinoff, failed to elicit the excitement caused by Fury Road in 2015. Likewise, 2023's Indiana Jones and the Dial of Destiny felt like a small blip in the cultural conversation because new generations largely don't care about the character. Same goes for The Flash after it relied too heavily on bringing back an iteration of Batman which means nothing to the average zoomer. You don't fill cinemas by appealing to 50-year-old men and us nerds, I'm afraid. Image credit: Universal PicturesBy and large, however, nostalgia continues to pay off. 2022's Jurassic World: Dominion made just over $1 billion in spite of getting dreadful reviews from critics and fans alike, which explains why Universal rushed into a 'new era' for the franchise with little to no downtime. What's the way to ensure fatigue? Uh, returning to the basics (again) after the average fan simply wasn't comforted enough by Colin Trevorrow's bolder swings with his trilogy past 2015's Jurassic World. Will this pay off? Probably, as general audiences just appear to love dinosaurs and the 'remix with a spark of new' approach worked well enough for Alien: Romulus last year.Marvel Studios' Fantastic Four reboot, one of the company's priorities after Disney acquired Fox's entire library, will also arrive 10 years after the last attempt to reignite the (seemingly cursed) IP. They say third time's the charm, but Disney and Marvel are placing additional weight on it as the MCU as a whole struggles to get back to proper good health despite Deadpool & Wolverine's recent win (another one owed to nostalgia and bringing back heroes past their prime). In this context, the setting being a retro, 100% alternate-universe Space Race has a double meaning, and with the more progressive Marvel characters failing to convince for a variety of reasons, perhaps this is a sign of where things are heading after the Multiverse Saga is awkwardly wrapped up by 2027. Image credit: Marvel StudiosElsewhere, we have How To Train Your Dragon's live-action remake offering nothing new, Disney likely doing the same with Snow White and Lilo & Stitch, Mission: Impossible - The Final Reckoning trying to put an end to Ethan Hunt's saga (but probably not the franchise), and the Minecraft movie arriving more than a decade late. Those are just some examples. Not every single one will be bad, but this is what tired moviegoers mean when they say we're in a 'slop era' where IP takes priority. You can find fresh 'nutrients' elsewhere, sure, but the high-concept, actually original blockbusters are few and far between.In this scenario, James Cameron's third (out of five) Avatar movie would be considered 'fresh' in the sense that it's not working with a tired boomer IP or awkwardly trying to adapt a video game or comic book. Still, the first Avatar will be 16 by the time it opens, so we could consider the sequel plans nostalgic by now too. Mind you, I love those movies and truly believe he and his people put in amazing work to make them stand out, but it is what it is. Image credit: 20th Century StudiosI'm not gonna lie: I'm pretty pumped up for many of these, perhaps for entirely different reasons, maybe because I'm hoping the creatives can inject enough life into tired stories and universes that once were far more attractive on a basic level. It's a stance that often pays off, at least for me. Plus, I'm a 'glass half full' type of guy. Nonetheless, I'd like to be able to look forward to more crowd-pleasers that are fully unexpected, such as Jordan Peele's entire output or Ryan Coogler's Sinners.Funnily enough, Predator is a franchise currently positioned to tell new stories that also please the old guard after 2022's Prey and what we know about Badlands so far. There's also a small glimmer of hope for Star Wars with forward-thinking pitches such as a post-Skywalker Saga movie led by Rey or a super distant prequel that shows us the origins of the Jedi Order and how people first used the Force. Until those happen and dare to do something thematically brave, get ready to see more X-wings and Imperial Remnants. Image credit: Marvel StudiosAs we enter the midpoint of the decade and things unfortunately look dark all over the world, chances are audiences will turn to movies and TV in a big way for quick evasion. After all, that's what crowd-pleasing entertainment has always been all about. But it's also important to demand that art (I don't buy the 'high/low art' dross) discusses the problems of the present and dares to move forward, slowly but steadily, towards a better tomorrow.The problem is that, right now, it just feels like we're adrift and trying to clumsily figure out whether we're more scared of the past or the future. As for the people footing the bills of mainstream productions, they've got it all figured out. Your move.
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  • Promise Mascot Agency stars Kazuma Kiryus actor because he had the sexiest voice, but his characters designed to be much more than a supermarket own-brand Dragon of Dojima
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    Something Kir-newPromise Mascot Agency stars Kazuma Kiryus actor because he had the sexiest voice, but his characters designed to be much more than a supermarket own-brand Dragon of Dojima"We were quite worried about it, actually, because then we're already thinking people are gonna be saying, Oh, [you're] Yakuza rip-offs."Image credit: SEGA/Kaizen Game Works News by Mark Warren Senior Staff Writer Published on Feb. 11, 2025 If your game stars Takaya Kuroda as a tatted-up Yakuza member, you're inevitably going to face comparisons to the main character the voice actor's known for - the Like A Dragon/Yakuza series' stalwart protagonist, Kazuma Kiryu. Promise Mascot Agency is doing just that, but its devs are keen to let you know that their aim was never just to imitate the Dragon of Dojima.As part of a recent interview that also touched on how ex-PlayStation exec Shuhei Yoshida and Deadly Premonition designer Swery came to be in the game, I asked Paradise Killer and now PMA studio Kaizen Game Works what went into casting Kuroda.To see this content please enable targeting cookies. Unlike with Yoshida and Swery, Promise Mascot Agency director Oli Clarke Smith told me casting Kuroda as the game's Yakuza protagonist Michi wasn't something that the Kaizen team pitched or pushed to make happen. "Our game has some similarities [with that series], its an open world Yakuza crime drama," the dev explained, "So, we never asked for him because we didn't want to be the guys that are copying [the] Yakuza games, but then he just turned up to audition."Obviously, his agent is very good at finding roles that say Yakuza man, he just rocked up. So, we had no idea. We auditioned for a few characters, not all of them, and I just let our localiser handle all of that. He said Kuroda-san has auditioned, I think we should go with him, he has the sexiest voice out of all of them, and we dont want to say no to Kuroda-san. I said Thats fine. We will use Kuroda-san.While they were obviously happy to be working with such an accomplished voice actor, how Kuroda's casting would be percieved did play on the team's minds. "We were quite worried about it, actually," Kaizen's art director Rachel Noy recalled, "because then we're already thinking people are gonna be saying, oh, we're Yakuza rip-offs and stuff, which - yeah, we love the Yakuza games. Thats no secret, but we also love a load of Yakuza books."When he came in, we were like, Oh gosh, is this actually going to be a really bad move?, but at the end of the day, we just listened to his voice [as] Michi. It was just great, we loved it, and [being] an indie studio, you can do what you want to do, and like, we don't have to explain this to a PR team.""Michi does have some similarities to Kiryu," Clarke Smith said, "but we wanted to push that a little bit further. You always get a sense with Kiryu that hes not as oblivious as his stony face makes out. He understands what's going on, he just maintains like a complete deadpan expression about it, whereas Michi doesn't have that. When he joined his Yakuza family, he was young and he was foolish, and then he's just devoted himself to that lifestyle, so he's become quite insular with his worldview and now that's exploded outwards, and he's having to come to terms with all of that. So he's a bit more oblivious than kind of the Kiryu stereotype.The developer added the genesis of Michi's personality wasn't mainly down to looking at Kiryu - it was creating the ideal surrogate for the player that'd fit within the Japanese Manzai comedy inspired "buddy cop dynamic" the team wanted for the character and the severed mascot named Pinky he runs the agency with.If you're keen to read more about Promise Mascot Agency and all of its wonderful weirdness, make sure to check out our fresh preview of it, for which I spent a couple of hours helping Michi and Pinky save costumed folks from normal-sized doors.
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  • "Don't miss out on this gem my gonks" Cyberpunk 2077's lead quest designer gives a big toes up to a weird mod that turns your hands into feet
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    Johnny Soleverhand"Don't miss out on this gem my gonks" Cyberpunk 2077's lead quest designer gives a big toes up to a weird mod that turns your hands into feetWe agree, Pawe Sasko, Tarantino would probably love this.Image credit: CD Projekt/resetygk/MdseightythreE News by Mark Warren Senior Staff Writer Published on Feb. 11, 2025 There's now a Cyberpunk 2077 mod that swaps V's hands for a pair of feet. No, I'm not sure why. Well, actually, I might have suspicions, but to be honest I don't want to have to think about them enough to put them into words. Anyway, one of the key devs on both the original Cyberpunk and its upcoming sequel is happy that this mod exists.To be fair, you can see why Paweł Sasko - former lead quest designer and current associate game director at CD Projekt - has given the very literally named 'V feethand' by modder Resetygk his Twitter blessing. It's very funny. If also deeply terrifying.To see this content please enable targeting cookies. "Tarantino would be so proud," Sasko wrote at 11:30PM UK time on a Monday, in mod showcase tweet that's a thing because he was "Feeling creative tonight". "Don't miss out on this gem my gonks," he added, just in case you wrren't 100% clear that he's feet-ling the vibes V feethand's sitting down and kicking up right on the desk.That was pretty much the limit of the developer's commentary - he let Resetygk's self-penned description of the mod do the rest of the talking. "Change hand to feet. dont work well but i want one," it reads. Poetry. in fact, poetry so nice, they've written it in the mod's description twice. To see this content please enable targeting cookies.Anyway, if you're wondering what this weird feethands mod is like to play, PC Gamer has given it a go, and it certainly looks like it delivers a similar level of wonderfully bizarre hilarity as the Witcher 3 mod that lets you turn Geralt into a slightly janky centaur.In case you're wondering - because against my better judgement, I was - this is far from the first feethands mod Resetygk's made. In fact, they look to be Granblue Fantasy: Relink's premiere foot-hand swapper, having made 11 different feethands mods for various characters and NPCs. You can find those here, on their modder page, alongside a work called 'No shoes feet collection'.Why would I link that, you ask? Well, I've now had to see this weirdness due to researching this article, so it's only fair you do too.If you're after more interesting Cyberpunk 2077 mods that're more handy and, er, less feety than this, here's one that should stop you from accidentally meeting your romantic partner's mute clone if you break into their flat instead of heading to an agreed meeting place.
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  • Helldivers 2's latest patch addresses "a few unexpected slip-ups" with Servants of Freedom warbond weapons and takes care of pesky scope misalignment
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    Following its first big update of the new year dropping last week, Helldivers 2 just got another fresh patch. It's not as big, but it's still definitely worth combing through, as it fixes a couple of "unexpected slip-ups" with weapons from the Servants of Freedom warbond. Read more
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  • As Amazon continues to beef up the cast of its Master of the Universe movie, I still can't help but wonder who thought a live-action He-Man movie was a good idea
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    Choices Were MadeAs Amazon continues to beef up the cast of its Master of the Universe movie, I still can't help but wonder who thought a live-action He-Man movie was a good ideaNot so sure they'll be able to capture that goofiness in live-action.Image credit: Mattel/ Netflix News by Oisin Kuhnke Contributor Published on Feb. 11, 2025 Masters of the Universe seems to be progressing along well enough, and now a couple of new cast members have been added to the fold.Every once in a while I get reminded that a live-action Master of the Universe movie is in the works, and today that comes courtesy of Deadline, who reports that two new cast members have joined the film as part of the titular group of characters. First up is Morena Baccarin, who you'll probably know best as Vanessa in the Deadpool films, as The Sorceress, a magic user that watches over Castle Grayskull. Joining her in joining the film is Jhannes Haukur Jhannesson (Vikings: Valhalla) as Malcolm/ Fisto, who, uh, has a big metal fist. Don't you just love characters that were clearly designed to look cool and to sell toys!To see this content please enable targeting cookies. They join a (mostly) strong cast, including Nicholas Galitzine as He-Man, Camila Mendes as Teela, Alison Brie as Evil-Lyn, Idris Elba as Duncan/Man-at-Arms, Sam C. Wilson as Trap Jaw, Hafthor Bjornsson as Goat Man, Kojo Attah as Tri-Klops, and (here is where they lose me completely), Jared Leto as Skeletor. I do actually think Galitzine is very well cast for the role, if you haven't seen him in Bottoms he's absolutely got the chops for a role as silly as He-Man, and Mendes' tenure on Riverdale certainly suggests she can camp it up. Even still, I really do wonder why a live-action He-Man/ Masters of the Universe project has to happen at all - I know the actual reason why, it's because it's a well-established IP, but it doesn't mean I have to be happy about it. To see this content please enable targeting cookies.A recent look at Galitzine and Mendes training for their respective roles as He-Man and Teela was shared, which you can check out above, and the former certainly looks like he's beefed up for it, so I suppose nobody will be let down in that regard.The film is being helmed by Bumblebee director and stop-motion studio Laika co-founder Travis Knight, and is currently set to release June 5, 2026.
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  • "I want a role to be mine" Yes, Colman Domingo did talk to Marvel about those Kang recasting rumours, but he was never interested in taking on the part
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    A Little Chat"I want a role to be mine" Yes, Colman Domingo did talk to Marvel about those Kang recasting rumours, but he was never interested in taking on the part"Something didnt feel right to me about replacing someone."Image credit: Marvel News by Oisin Kuhnke Contributor Published on Feb. 11, 2025 Your Friendly Neighborhood Spider-Man actor Colman Domingo did apparently talk to Marvel about those Kang recasting rumours, though he just wasn't all that interested.Back in 2023, Jonathan Majors was accused of assaulting his now ex-girlfriend, which he was later found guilty of doing and was sentenced to probation. This, unsurprisingly, led Marvel to move away from Kang as the series' next big villain, but initially there were questions as to whether the character would just be recast or not. Obviously Marvel went the Robert Downey Jr. as Doctor Doom route in the end, though for a while there were rumours that Colman Domingo, who you recently would have heard as the voice of Norman Osborn in Your Friendly Neighbourhood Spider-Man, would be taking on the role. As it turns out, speaking to Josh Horowitz on the Happy Sad Confused podcast, Domingo did speak to Marvel about the role, but it was actually because of the rumours themselves.To see this content please enable targeting cookies. "When it was constantly in the press and on places like Twitter, I was like, Wait a minute. Is this true? Am I being talked about for Kang?' Domingo said. "I literally called up my team and said, Are you guys having conversations that I have no idea about? And they said no. Are you guys being cagey or what? They werent. There had been conversations of me coming into Marvel in some way, so we did follow-up with a sit-down meeting with the heads of Marvel. I did do that."Watch on YouTubeThe actor went on to quite plainly say that they talked "openly about the landscape of Marvel and the Kang rumors. I am all about energy. I want to do things that make sense and bring gentle energy. I want a role to be mine, whatever I develop. Something didnt feel right to me about replacing someone. I want to build something from the ground up that is my own." He also made it clear that the Kang rumours were "never a conversation from my point of view."In the interview Domingo did also say that he would quite like to appear in the live-action side of the MCU, so perhaps we'll be seeing his incarnation of Norman Osborn in the flesh somewhere down the line.
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  • Helldivers 2's Meridia black hole looks close to hitting the first planet between it and Super Earth, provided the community's latest meme hero can't work some magic
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    You know how how Helldivers 2's Meridia black hole has been doing a thing recently? Well, it's looking like it's close to running into the first planet that's standing in the way of its dark energy-powered path towards Super Earth. Read more
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  • "Theres a moment in this that is just absolutely batsh*t" Daredevil: Born Again's showrunner really wants you to know how much more violent his show is than the Netflix series
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    Coming Out Swinging"Theres a moment in this that is just absolutely batsh*t" Daredevil: Born Again's showrunner really wants you to know how much more violent his show is than the Netflix series"The level of violence is way up there for a Marvel/ Disney show."Image credit: Marvel News by Oisin Kuhnke Contributor Published on Feb. 11, 2025 If there's one thing that Daredevil: Born Again showrunner Dario Scardapane really wants you to know, it's that his take on the character will be super violent.You know, these days it feels like the only thing that ever comes up when it comes to the Netflix Daredevil series these days is how Dark and Gritty and Violent and Realistic it was. We got the occasional hit tweet here and there that actually shows off some of the good stuff, but there's been an unfortunate fixation on Daredevil being a serious comic book show, and it seems like Born Again showrunner Dario Scardapane is trying to live up to said fixation. Speaking to Empire, Scardapane shared that his take on the character will go even harder than the Netflix one, saying, "The level of violence is way up there for a Marvel/ Disney show.To see this content please enable targeting cookies. "I dont think theres anything else even in the ballpark. Theres a moment in this that is just absolutely batshit, and way past anything Netflix ever did." Not exactly sure why we have to make this the violence olympics, I'm all for a bit of fictitious violence, but a good show that doesn't make. Kingpin actor Vincent DOnofrio also took part in the interview, himself doubling down on how violent the show is. "Theres a world in which you might think that if that show kept running, wed be in this place eventually, or something like it," the actor said. "But weve gone further in the darkness, the action, the nastiness."Scardapane also isn't looking to repeat what he considers to be the mistakes of the Netflix series, saying, "If you look at how it ends almost every season, they punch the s**t out of each other, Kingpin goes to jail, we know hes gonna come back. I didnt want to do that. This dynamic is way more tense. Theres one scene between them in the first episode that lays it all out. Then we spend the next eight episodes throwing rocks at it." I'm not exactly sure how ever so slightly dunking on the thing that people liked so much they willed it into MCU canon is going to do your show any favours, but what do I know?After a long wait and lengthy delays, you'll finally be able to watch Daredevil: Born Again when it premieres on Disney Plus this coming March 5.
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  • Freshly-released Baldur's Gate 3 custom campaign is all about finding "the dark secret of the Grand Theater", and your musical soul might be nicked in the process
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    Mysterious Mod MusicFreshly-released Baldur's Gate 3 custom campaign is all about finding "the dark secret of the Grand Theater", and your musical soul might be nicked in the process"This is a world where the Red Wizards hold the strings, and youll have to decide whether the cost of fame is worth the price."Image credit: Larian/Moezillaaa/VG247 News by Mark Warren Senior Staff Writer Published on Feb. 11, 2025 Do you long to take your Baldur's Gate 3 gang somewhere a bit more cultured than the Lower City Sewers? Well, a new custom campaign mod looks like it'll let you do just that, as well as offering a chance to delve into a musical mystery woven by the Red Wizards of Thay.Yep, this is another one of these big projects you can play in an initial form right now, like modder SquallyDaBeanz's Forsaken campaign - which arrived the other week as a teaser level that should eventually evolve into the full thing. There are also mods like Path To Menzobarranzan still in the works, because the BG3 custom campaign ball is properly rolling, like a goblin Karlach's chucked down a hill.To see this content please enable targeting cookies. Speaking of Karlach, it looks like you'll be able to take he with you into the fresh location added to the game by this latest custom campaign mod to drop - Moezillaaa's 'The Grand Theater - Sell your Lute to the Devil'It's set in The Grand Theater, a custom-built "imposing, yet strangely inviting structure" on the outskirts of Baldur's Gate, where bards perform amid a very cool pink hue and under the watchful eye of a mysterious group from Forgotten Realms lore."The flickering lights of lanterns and the alluring sound of music draw in travelers from far and wide, promising an experience of unparalleled entertainment," Moezillaaa writes, "However, what lies beneath the polished veneer of extravagant performances and mesmerizing illusions is a darker, more sinister story."The theater is owned and operated by a powerful faction known as the Red Wizards of Thay - arcane masters and manipulative schemers whose true intentions are often cloaked in secrecy. As they push their hidden agendas, they have crafted a show unlike any other: a once-in-a-lifetime opportunity for performers to showcase their talents... but at a cost."Watch on YouTubeThe mod's been released as a "version 1.0" designed to serve as an intro, so it's got a long way to go before it's finished. However, so far you can dive into and explore a bunch of the pretty expansive and deatailed-looking Grand Theater, as well as kick off six custom quests and chat to plenty NPCs that boast 2000 plus freshly-written dialogue lines between them. Oh, and there's a "very rare reward item" to hunt for.Moezillaaa's laid out a roadmap of how they plan to expand this with future updates going forwards, with version 1.1 set to bring the likes of proper combat, more cutscenes, and what sounds like a fully explorable exterior for the theatre.Will you be checking out The Grand Theater? Let us know below, and make sure to stay tuned for plenty more news about BG3 mods.
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  • PlayStation royalty Shuhei Yoshida being revealed as a duck mascot alongside Swery right after leaving Sony wasn't some master plan, it was "complete serendipity"
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    Things Happen Y'knowPlayStation royalty Shuhei Yoshida being revealed as a duck mascot alongside Swery right after leaving Sony wasn't some master plan, it was "complete serendipity"Promise Mascot Agency's devs not only didn't initially plan on casting industry legends - they thought their game might not even have any voice acting at all.Image credit: PlayStation/Kaizen Game Works. News by Mark Warren Senior Staff Writer Published on Feb. 10, 2025 Last month, long-time PlayStation exec Shuhei Yoshida departed Sony after about 30 years of service. His short-term future was revealed pretty much immediately - the voice of a green duck mascot who quite fancies opening a game center in upcoming indie Promise Mascot Agency. Though, as the game's devs explained to me, those two things happening so close together wasn't planned out in advance.As part of a recent interview, I asked PMA's devs - Paradise Killer studio Kaizen Game Works - how both Yoshida and Deadly Premonition designer Hidetaka 'Swery' Suehiro came to star in the open-world mascot management game they're releasing later this year.To see this content please enable targeting cookies. "We initially never thought we would do voice acting because of the cost and effort involved," game director Oli Clarke Smith told me, "But then the people funding the game - Kowloon Nights - thought that it would be a big quality bump, and they were completely right. They pushed for it and so we said, Okay, fine, let's do it. They said, what would be good is, because you've got all these mascots, it would be fun if we've got some games industry cameos in."So, we reached out to some people. Swery we approached because he liked our previous game Paradise Killer, and I think Deadly Premonition is a masterpiece, and so we wanted him. After Deadly Premonition came out, he did a bunch of things, but one the things he did was become ordained as a priest. One of our NPC mascots in the game that will help you and you do a side quest for is an ex-biker gang member that has turned into a priest, so we thought we should get Swery for him."Then, for Shuhei, we had a connection to him through Kowloon," he continued, "They were chatting to him, and he really liked our game, and he'd seen it before. Then our Japanese localiser, he used to work with Shuhei at PlayStation on Jack and Daxter and Crash Bandicoot. So, when we were working together, we suggested reaching out to [Yoshida] and he's like, Oh, that's my old boss, I'll speak to him."The devs reckon this speaking may have taken place at last year's Tokyo Game Show - as good a place to speak to an exec about becoming a mascot as any. "Again, we had a good candidate mascot for him," Clarke Smith explained, "one of the side quest mascots is MonouGe, who wants to open a game center because he loves old arcade games and we thought that was a good role for Shuhei. He said yes, and it just so happened that we announced our voice actors on the day that he left Sony. That was complete serendipity, and we hadn't planned for it. So, we got a lot of buzz out of that."So, there you go. Sometimes life just does a thing, and a guy leaves a big console maker one day, only to be revealed as a green duck guy living in a cursed town before he's proabably even eaten the last of his leaving party cake.If you're keen to find out more about Promise Mascot Agency, make sure to check out our fresh preview of it. I didn't Yoshida or Swery's characters in the bit I played, but there was plenty of other weirdness to go around the taste of mascot management.
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  • Like a Dragon/Yakuza devs offer fans the toughest choice of all-time as the series turns 20: Goro Majima body pillow vs "the cup from that oden shop"
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    Want to have your say in what Like a Dragon/ Yakuza merch will be made to celebrate the series' 20th anniversary? Well, you can do exactly that! Read more
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  • What do you get if you blend Adult Swim, Street Fighter, and Escape from Tarkov? An out-there new fighting game called Longjuice Squeeze
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    Got the juiceWhat do you get if you blend Adult Swim, Street Fighter, and Escape from Tarkov? An out-there new fighting game called Longjuice SqueezeA PvP focused fighting game with a hell of a twist.Image credit: Goblin Delight Article by Connor Makar Staff Writer Published on Feb. 10, 2025 Fighting games are, to a certain degree, a known quality at the moment. While some of the big hitters have added their fair share of interesting quirks and twists, the core gameplay loop has largely remained the same over the past few decades. As such, players looking for something a bit out-there have had to turn to indie developers for boundary-pushers. For truly innovative spins on the genre.One such game, which aims to bridge the gap between fighting games and other genres, is Longjuice Squeeze. Developed by a "Micro-studio" composed of one core developer and various collaborators, you can sign up to playtests for it right now. But if you want to learn more, developer Jeremy Boniface was willing to answer a few questions about the game, what inspired him to make it, its inspirations, and the distinct art style it champions.To see this content please enable targeting cookies. VG247: Where did the idea of blending fighting game and rogue-like deck building mechanics stem from?Boniface: Basically, to solve my own issues with a genre I love, I wanted to make a fighting game with, Meaningful character progression Permadeath PvP loot Low executionI'm not personally motivated by the stakes of the fight being "can I pull off this combo" or "can I get to platinum" -- I like unlocking stuff and customizing my dude. Ultimately, I wanted a fighting game multiplayer loop that kind of feels like playing an extraction shooter (like Tarkov). Roguelite deckbuilding is sort of the scaffolding for these other concepts, where your build is going to be as relevant as your moment-by-moment play.VG247: How do you strike that balance so that fans of both genres can find something to enjoy here?Boniface: Ultimately, I'm making a game for myself to some extent, as someone who loves both genres, and Im hoping that resonates with other people. Now when I see this, I get excited. | Image credit: Goblin DelightI've never been great at learning long combos, but I love the way a fighting game feels once you get to higher level play. I love the strategic, tactical, and interpersonal layers (like mindgames) that come about when you're able to stop mashing and understand the systems. so one of the major motivations in our design is reducing the execution barrier of entry that blocks a lot of newer players from the high-level play experience.The main theme of the game is 1v1 fights with high stakes youre either gaining or losing an item when you queue for a match. Your items gain in value as you use them, and that value gets transferred when you win an item from your opponent. So you can lose your prized items and even your entire character if you lose a match. I wanted to have that Pog or old school marbles dynamic, where you can lose your favorite item and then fight to win it back. Or your opponent could decline to rematch and juice the item to extract all that value you imbued into it during previous fights.VG247: I'm a fan of the art style! What's the artistic inspiration for that? What sort of vibe are you trying to get across?Boniface: Thanks! It's evolved a bit over time but our original inspirations were Samurai Champloo (and that mid-00's era of adult swim in general), Alejandro Jodorowsky's Holy Mountain (which is a wild and just super trippy movie from the 70's), and japanese tokusatsu shows (you can see the sentai influence in some of the gear). I also just like adding a sheen of static and wobble to things. There isn't another fighter that looks like this. | Image credit: Goblin DelightVG247: In terms of fighting games and rogue-likes this plays like, what is Longjuice Squeeze's the closest to?Boniface: It's sort of like.... Rounds by landfall meets Escape from Tarkov? I would say that the moment-by-moment is somewhere between Street Fighter and Nidhogg.VG247: I looked at your website. Tell me what it's like working as what you describe as a "Micro Studio". What are the pros and cons of working as a solo dev with rotating collaborators?Boniface: The main pro is probably just running lean. I don't have a full-time team working on this, so my monthly burn is really low.The main con is that there's no shield between the outcome of this project and my own ego, I guess, ha. There are a lot of decisions that I have to make unilaterally because I don't have another designer to bounce my ideas off of. That's why the upcoming playtests are going to be invaluable to the project.
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  • Missed out on some Monster Hunter Wilds beta time because of the PSN outage? Good news, Capcom's extended the next session to make up for it
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    Don't worry if you missed out on some valuable Monster Hunter Wilds beta time because of the PSN outage, as the second round will be going for longer. Read more
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  • "We don't always go across all platforms simultaneously" Take-Two's boss on whether we'll see GTA 6 on PC at launch
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    Keeping It Timely"We don't always go across all platforms simultaneously" Take-Two's boss on whether we'll see GTA 6 on PC at launchIt's not looking good, PC players.Image credit: Rockstar News by Oisin Kuhnke Contributor Published on Feb. 10, 2025 Multiplatform is the way to go for most studios these days, but it is sounding like GTA 6 won't be available on PC at launch.Look, we all know that GTA 6 is going to sell absolutely buckets no matter what platforms it releases on at launch, but more and more players are preferring to get their games on PC these days. A PC release for GTA 6 is presumably pretty much guaranteed, given GTA 5 has a huge player base there, and Rockstar has released all of its biggest titles on the platform too. But, according to Take-Two boss Strauss Zelnick in a new interview with IGN, it's sounding like you shouldn't expect to be playing GTA 6 on PC when it (supposedly) releases later this year.To see this content please enable targeting cookies. Responding to a question as to whether or not leaving PC players high and dry when it comes to GTA 6, and if that will be a mistake, Zelnick explained, "So with [Civilization 7] it's available on console and PC and Switch right away. With regard to others in our lineup, we don't always go across all platforms simultaneously. Historically, Rockstar has started with some platforms and then historically moved to other platforms."Rockstar has a pretty spotty history with releasing its games on PC, with GTA 5 releasing on the platform a full two years after it was released on consoles (it even came to PS4 and Xbox One before it arrived on PC). Red Dead Redemption 2 fans didn't have to wait quite as long to play on PC, as it came out only a year after it did on console, but all the same, Rockstar does keep PC players waiting.What that means is that PC players will have to wait until at least 2026 to check out the game, though Zelnick did also highlight the importance of it as a platform: "We have seen PC become a much more and more important part of what used to be a console business, and I wouldn't be surprised to see that trend continue." According to Zelnick, PC versions can be as much as 40% of overall sales, potentially even more with certain games, but honestly, with just how successful GTA 6 is guaranteed to be, I think Take-Two will be fine with a console only launch.Earlier this month, Zelnick stressed once again that GTA 6 will be out sometime in the fall of this calendar year, clearly hoping to dispel any fears of a delay, but for now you'll just have to wait for a release date.
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  • Promise Mascot Agency is a game about dominatrixes saving blocks of crying tofu from normal-sized doors, and it's now one of my most anticipated things of 2025
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    Masc OffPromise Mascot Agency is a game about dominatrixes saving blocks of crying tofu from normal-sized doors, and it's now one of my most anticipated things of 2025So far, not-quite-Kazuma-Kiryu helping a finger run a business in a cursed town is just as great and utterly bonkers as it sounds.Image credit: Kaizen Game Works Article by Mark Warren Senior Staff Writer Published on Feb. 10, 2025 The dog wants to play, screams the announcer, THE DOG WANTS TO PLAY DURING A GODDAMN MASCOT EVENT!Hes not wrong. The mascot Ive sent on this job is Trororo, a red cat whose main personality trait is really hating pixelation in hardcore adult videos. Poor guy just cant handle it, and he needs a bit of help to handle this playful pooch.To see this content please enable targeting cookies. Its a good thing, then, that hes a client of the Promise Mascot Agency, run by a rather psychotic finger mascot called Pinky and a banished Yakuza called Michi. The latters voiced by the same actor as the Like A Dragon series Dragon of Dojima, and is something like Kiryus unofficial mascot realm twin, right down to the dry wit and stoic expression. The pair are quick to pull up the live stream of the mascot event, and start using hero cards to chip away at the nuisance health of the disruption.Slam! They enlist the help of two stray cats and a bar mama dressed head to toe in latex, and the dog stops chasing Trororo. The day has been saved, just like it was not too long ago, when To-Fu, a white block of tearful mascottyness, accidentally got stuck in a door frame. Briefly, peril ensued, money was at risk. Then, help arrived.Help from Promise Mascot Agencys key duo, who form an effective, sometimes disturbing, and regularly utterly hilarious pairing as they roam the simultaneously beautiful and unnerving roads in and around the cursed town of Kaso-Machi in their cute little Kei-truck. As youd expect from an open-world narrative adventure mascot management simulator, the job of these two unlikely allies is to revive the towns mascot agency and turn it into a rip-roaring success. We feel you, Michi. | Image credit: Kaizen Game WorksKaizen Game WorksBased out of a former love hotel that's full of creepy mannequins, you play as Michi and serve as the driver, while Pinky sits in the rear of the pickup, waiting for you to ask them advice that might attract a response thatll see their artwork adorned with veins popping out or the disappearance of pupils in response to the saying of spooky things. Awaiting them in the open world are an array of utterly weird mascots to recruit there were three in the demo I played, with the third being a green goth girl called Kofun who likes hanging out graveyards by offering them deals with the agency.Youll have to choose whether to offer benefits like a higher cut or time off every six weeks in order to convince them to join, but once theyre in you can start sending them out on mascot jobs unlocked by twisting the arm of folks around town like Endo, a poor shopping district head honcho whos constantly on the phone with his wife as he chats to you. The goal is to get your agencys fame level up and earn more cash, building a business staffed by weird people wholl be ferried to and from their functions by Shiori, an atomic bomb of a young woman who on at least one occasion during the demo was suddenly surrounded by explosions like an Anime Terminator.Its a fun little gameplay loop thats simple to grasp and delivered with enough irreverent humour to have you perma-sniggering when youre not bopping along to the games soundtrack, which blends funky and haunting better than a zombified Stevie Wonder. The story that gives you a reason to do all of this is very Like A Dragon in the same way that Michi is the Yakuzas been forced to go and hide out in a cursed town because of an underworld deal gone wrong, so naturally he gets roped into overthrowing its corrupt mayor. A true clash of titans. | Image credit: Kaizen Game WorksPinkys the driving force behind this, and is one of the most wonderfully unhinged, but also charming, characters Ive ever encountered in a video game from what Ive seen and heard of her so far. Her dialogue is delivered with terrifyingly cute flair and venom by Legend of Zelda voice actress Ayano Shibuya, who Ive found to be the transcendent voice of whats a very star-studded cast in the just under two hours Ive played. Shes been given a strong role, with everything down to the games cartoony character art feeling like it has more bizarre expressions to swap in for the angry finger mascot than anyone else, but shes really gone all in with it. The result is a bookkeeping Goro Majima dialled up to 1000, whose blade is her sharp tongue and whose eyepatch is a nail on her back that you can paint different colours, because video game.She rides your Daihatsu-looking chariot like Caesar touring the colosseum as it motors around Kaso-Machi, finding villagers with cool little stories to recruit into the mascot saviour ranks, cleaning up Shinto shrines for stat boosts, and gathering up all manner of different collectables either for your own safekeeping, or to help out one of those villagers. Thats a part of the game I can see perhaps getting a bit tiresome towards the end of the full thing, if it starts to feel a bit too fetch-questy, but in the early game bit that is the demo, jobs finish just regularly enough to break things up nicely.Overall, the whole thing has the feel of Like A Dragon/Yakuza spin-off conceived during an evening that saw more drugs inhaled than the entirety of Kamurocho could manage in a month. I say that as a compliment to be clear, this is far more than anything resembling a pale imitation of RGG studios works. Pink sky at night, severed finger mascot sheperd's delight. | Image credit: Kaizen Game WorksFrom what Ive played of Promise Mascot Agency so far, it nails the kind of convivial, often outlandish tone thats still genuine enough to make you buy into the story its trying to tell you often get in those games about Yakuza getting up to hijinks and heartbreak. You never feel like the game is in service of the jokes, but instead that they serve the game, and can be swiftly chased away whenever it wants to switch gears.Its that along with how deftly its collecting elements negotiate the line between engaging tasks and tedious busywork whichll be the biggest test the full version will face. The things that decide whether PMA goes down as just a fun thing that you play for a little while, then put down. Or something that really takes off as a game you can entice your mates to try for the memes, and watch gleefully as they get sucked so deeply into the world of mad mascots that they start quoting Pinky off the cuff in regular conversation.Well just have to see if, like Trororo with that pesky playful pup, Promise Mascot Agency can properly stick the landing and pull off the wonderfully wacky event its trying to stage. So far, Id say the signs are looking good once the rest arrives like a gang of helpful mascot heroes.
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  • Thunderbolts finally teases its villain in its latest trailer, though you probably won't need a PhD to figure out who it is
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    Here Comes SentryThunderbolts finally teases its villain in its latest trailer, though you probably won't need a PhD to figure out who it isThough you might have to read some comic books.Image credit: Marvel Studios News by Oisin Kuhnke Contributor Published on Feb. 10, 2025 It was the Super Bowl this Sunday, so Marvel paid the big bucks to get a new trailer out for the upcoming Thunderbolts movie.We're only about three months out from the release of Thunderbolts, but as of now, it's still a bit unclear what the film is actually about. There was that teaser trailer last September, but that didn't give away much, and now its latest trailer is here to show a little bit more, though not that much overall honestly. The biggest thing you'll see is a brief couple of looks for Sentry, a character that was previously reported to be making an appearance in the film played by Lewis Pullman, who you will have seen in the first trailer as "Bob", clearly meant to act as something of a red herring.Watch on YouTubeYou don't see much of the character in this new trailer, just a handful of shots of him using his superhuman abilities against the film's ragtag group of anti-heroes and random citizens, but it's obviously meant to be him, unless Marvel is setting up another red herring and introduces a completely different villain for them to face off against - that's honestly quite likely, considering the character is a hero in the comics, and has his own villain, the Void. And judging from all the shadowy stuff going on in the trailer, an appearance from the Void doesn't seem too unlikely (there are a couple of cast members who haven't had confirmed roles yet).To see this content please enable targeting cookies. An official logline for the movie explains, "Marvel Studios assembles an unconventional team of antiheroes Yelena Belova (Florence Pugh), Bucky Barnes (Sebastian Stan), Red Guardian (David Harbour), Ghost (Hannah John-Kamen), Taskmaster (Olga Kurylenko), and John Walker (Wyatt Russell). After finding themselves ensnared in a death trap set by Valentina Allegra de Fontaine (Julia Louis-Dreyfus), these disillusioned castoffs must embark on a dangerous mission that will force them to confront the darkest corners of their pasts. Will this dysfunctional group tear themselves apart, or find redemption and unite as something much more before its too late?"Again, really not much to go off of there, but you'll be able to find out more when it comes to cinemas May 2, later this year.
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