Cyberpunk Unreal Engine Night Street with Dynamic Lighting & No Lumen
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This beautiful night street could be a part of Cyberpunk 2077, but no, it is Pasquale Sciontis tech demo he created in Unreal Engine 5.Nowadays, nearly everyone uses UE5s Lumen system for lighting, but Scionti wanted to present a scene using only dynamic lighting: No Lumen, no pathtrace, no RTX, no DLSS, no baked.Inspired by Blade Runner and, of course, Cyberpunk 2077, he went to Nanite with Mesh Distance Field and ambient occlusion with Screen Space Reflections. Scionti manually placed assets from marketplaces and added rain with Ultra Dynamic Sky.The environment is working on his NVIDIA RTX 4090 at 4K Native Epic settings with over 120 FPS, and you can test it on your machine by downloading the demo from here. Follow the artists instructions to get the best result.Hes also demonstrated this scene with Lumen, MegaLights, and hardware ray tracing enabled. Which one is better?To see Sciontis lighting marvels, visit his ArtStation, full of creative decisions, like this concept gameplay for The Witcher 4, aswamp environment, aSilent Hill-inspired game prototype, aneerie abandoned hospital, ascene inspired by Death Stranding, aP.T.-like hall, and more.Also, join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Cyberpunk Unreal Engine Night Street with Dynamic Lighting & No Lumen appeared first on CG SHARES.
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