How to recreate the helmet effect with fake transparency like in Fortnite? (UE5)
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Hello everyone,Im working on a character with a glass helmet in Unreal Engine, and I want to recreate an effect similar to Rippley vs Sludge in Fortnite. The goal is to see only the characters head through the helmet, without seeing the environment behind it.I have tried several methods: Using transparent materials, but this makes the helmet fully transparent, which is not the desired effect. Opacity masks, but they dont prevent the environment from being visible through the helmet.It seems like Fortnite uses a fake transparency shader, possibly by combining a Render Target with a SceneCaptureComponent2D to display only the head inside the helmet.Does anyone have a precise idea of how to recreate this effect? I would appreciate any help regarding materials, Blueprints, or any other method that could achieve this effect!Thanks in advance for your help!
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