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Project Files: https://www.patreon.com/posts/123664414 .This is the 9th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In the last episode, we implemented a system to command selected pawns/ characters in game to move around the world. But we were just directly setting their locations. Today, we are going to implemet movement of pawn class when they are commanded to go to a place, they will walk there with animations. Also we will implement a method to turn the base pawn class towards their direction of movement. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev