Secret Under Cover: This Counter-Strike 2 Tarp Has 100K Polygons
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Sometimes game developers make decisions that baffle players and other creators. Counter-Strike 2 is one of the latest targets of peoples eagle eyes.Valve fan and CS2 content creatorGabe Follower noticed a peculiar detail on the new Cache map: a tarp that looks simple enough but actually has 100,000 polygons a bizarre view and quite unnecessary since more polygons usually means worse performance.However, some X/Twitter users pointed out that this is tessellation and not the map makers attempt at wasting time on complicated shapes.Tessellation is a method of breaking down polygons into finer pieces. In DirectX, tessellation is a technique that allows you to generate primitives (triangles, lines, points, and such) on the graphics card. Specifically, it lets you repeatedly subdivide the current geometry into a finer mesh. This allows you to load a relatively coarse mesh on your graphics card, generate more vertices and triangles dynamically and then have a mesh on the screen that looks much smoother.This is far from the first time we see a simple form containing tons of parts. Do you remember the mesh topology of Pyramid Heads helmet from Silent Hill 2 Remake? And the toothbrush with over 5,000 faces in Yandere Simulator?Proper GoblinWhats next? Well find that the iconic low-poly grapes from Final Fantasy 14 secretly have more geometry than everything else in the game?Join our 80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Secret Under Cover: This Counter-Strike 2 Tarp Has 100K Polygons appeared first on CG SHARES.
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