DOOM: The Dark Ages Will Leave Room For More Medieval Fantasy Stories Director
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DOOM: The Dark Ages director Hugo Martin has revealed that they would like to tell more medieval DOOM stories in the future. Because of this, DOOM: The Dark Ages wont simply end with the Doomslayer locked way while waiting to be woken up for the events of DOOM 2016.Speaking to PCGamer, Martin said that the ending for DOOM: The Dark Ages will allow the studio some room to work on a follow-up in the same setting down the line. It is worth noting, however, that Martin does not spoil the ending of DOOM: The Dark Ages.Not yet, said Martin when asked if the Doomslayer would be put into a coffin. I mean, that would end the Dark Ages, the medieval chapter of the DOOM saga. This is kind of like the Chronicles of the Slayer.The story is that they collapsed a building on top of him and then put him inside of that sarcophagus that we find him in at the beginning of 2016, he said. And this game doesnt end that way.While this is far from a confirmation about a sequel to DOOM: The Dark Ages, it does indicate that developer id Software might be working on follow-up DLC for the game that would continue the story in some way. We last saw this with DOOM Eternal, which continued its story with its The Ancient Gods DLCs.Martin has spoken about the games use of its medieval setting in the past. In an interview back in February, Martin spoke about how the medieval setting allowed id Software to get dark and sinister with the weapons in DOOM: The Dark Ages. He drew comparisons between the in-game weapons with medieval and dark fantasy torture devices.Part of the reason we chose the fantasy genre is that we could get more dark and sinister with the tool kit, said Martin. When you think medieval, dark fantasy, you think torture devices, ropes, chains, and spikes.Producer Marty Stratton has also spoken about the importance of the story in DOOM: The Dark Ages. In an interview earlier this month, Stratton spoke about how, despite the minimal storytelling in DOOM 2016, the game still got an audience that started speculating on its story.Stratton believes that a DOOM game without any story elements would simply be an arcade game. And that players that would prefer to get to the gameplay as soon as possible can sim ply skip through the in-game cutscenes.A DOOM game that doesnt have a story is just an arcade game, Stratton said. Yes, there are people who like that experience, but, well, thats what the skip button is for.DOOM: The Dark Ages is coming to PC, PS5 and Xbox Series X/S on May 15. Martin and Stratton have also spoken about how the games comprehensive melee combat system could theoretically allow players to finish it without using a single gun. They do, however, warn that the game was designed with that play style in mind, and that a melee-only playthrough might end up not being fun.For more details about the upcoming shooter, here is how the Doomslayer was inspired by Frank Millers take on classic comic book superhero Batman.
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