Remedy Entertainment has released a new update for Control Ultimate Edition out of nowhere, adding all the previously released outfits exclusive to pre-orders. Its available for PC players and will arrive for PS5 and Xbox Series X/S in the near future.The Extradimensional Suit from the AWE DLC, unlocked by finishing the Crowd Control or Deadline challenges from the SHM arcade machine, is also available. However, perhaps the biggest addition is Dr. Yoshimi Tokuis Guided Imagery Experience, with Metal Gear creator Hideo Kojima providing voiceovers. It was previously exclusive to the Digital Deluxe Edition on PS4.Other notable features include HDR support, an Ultra preset for ray tracing, support for rendering resolutions above 4K, up to 48:9 ultrawide monitor support, and more. PC players can even look forward to DLAA and DLSS 3.7. Furthermore, the audio in the end credits isnt related to the issue but the result of unintended channel mixing, which the update fixes.Check out the full patch notes below for more details. You can also check out our review for Control Ultimate Edition here.March 2025 Update (1.30) Release Notes (PC)OUTFITSThe following outfits are now available to all players. The outfits can be accessed and equipped from the Control Point in the Central Executive Sector area.Astral Dive Suit (formerly a pre-order exclusive)Tactical Response Gear (formerly a pre-order exclusive)Urban Response Gear (formerly a pre-order exclusive)Extradimensional Suit (formerly obtainable in the AWE DLC by finishing SHM)MISSIONSAll players will receive the mission Dr. Yoshimi Tokuis Guided Imagery Experience, featuring voiceover by Hideo Kojima. The mission is playable when you pick up the Dr Tokui Tapes collectible in the Extrasensory Lab of the Research Sector. (This mission was previously exclusive to the PlayStation 4 Digital Deluxe version of Control.)GRAPHICSAdded HDR supportAdded new Ultra ray tracing preset, which gets you more rays per pixel and higher temporal stabilityAdded ultrawide monitor support for up to 48:9 monitorsAdded an FOV scaling setting for the gameplay cameraUpdated SDR to 10bit (from 8bit), which reduces visible color bandingImproved graphics adapter detection at startup, with automatic selection between DX11 and DX12Implemented screen aspect ratio fixes for ultrawide monitorsYour current monitor resolution can now reliably be selected from the screen resolution and rendering resolution menusAdded rendering resolution support beyond 4KImplemented texture streaming fixesRay tracing bug fixesDLSS SUPPORTAdded DLSS support for arbitrary resolutionsAdded DLAA supportUpdated DLSS to DLSS 3.7, with higher temporal stabilityFilm grain added back to DLSS SRFixed shadow resolution when DLSS is enabledAdded resolution dependent mip map bias for DLSS. This enhances texture quality, for example when applying the DLSS Performance setting.GENERALUpdated the audio on cinematics and end credits to remove unintended channel mixing. You will no longer hear anything that isnt intended to be heard. (It wasnt the Hiss, it was us. Sorry.)Several bug and crash fixes