Blades of Fire Will be Strongly Narrative-Driven, Players Curiosity Will Reveal More of the Story
gamingbolt.com
MercurySteam has been slowly and steadily revealing more and more details about its upcoming RPG Blades of Fire. In a recent interview with Gamereactor, studio co-founder and game director Enric Alvarez revealed that Blades of Fire will have an emphasis on narrative, while still giving players the agency to decide how much they want to be involved in its story.Alavrez spoke about needing good characters in order to tell a good story, and that Blades of Fire will be strongly narrative-driven. He also spoke about how, despite making use of cutscenes to tell its story, Blades of Fire will also offer players something he calls a kind of organic narrative.It might not look like it because of the freedom the game gives you, but its a strongly narrative-driven game, and characters are the most important thing, said Alvarez. Because you dont have a good story without good characters. So, when writing the story, we wanted to have a certain exposed narrative through cutscenes, other characters, etc., but we also wanted to have a kind of organic narrative, depending on how proactive you are.The players own curiosity will be key in figuring out the story in Blades of Fire, according to Alvarez. An example he gives revolves around character Adso, who can be spoken to at any time, and who will give players cryptic details about their current quest.The curiosity will drive you through important bits of the story, explained Alvarez. For example, theres two mechanics that you can talk to Adso anytime. One mechanic is, okay, tell me what you know about the mission youre accomplishing. And they will tell you vague stuff because they dont know everything about that. So, you, as a player, will know what they know.And theres a second layer, which is, I want to talk about specific topics to Adso. You can stop at any time and say, hey, Adso, tell me about the forgers. Tell me about the hammers. Tell me about the master forgers, or about this castle, or about this new character we just found. All this requires your curiosity and active participation. Theres a lot of narrative delivered in this way. I think between both, we have something quite cohesive and interesting.Capping things off, Alvaraz spoke about how, while Blades of Fire has a story to drive things forward, the player will still have to go out to find it. This will include interact with a colourful cast of characters that will be present throughout the game.In Blades of Fire, most of the story doesnt come for you. You have to go for it, he said. You have to actively pursue wanting to know more. Youll find quite crazy characters in this game that will give you a different perspective on whats going on in the game and many surprises.Blades of Fire was unveiled back in February with a trailer. Being developed by the studio behind Metroid Dread, Blades of Fire will be coming to PC (via Epic Games Store), PS5 and Xbox Series X/S on May 22. For more details about the PC release, here are the recommended hardware specs.
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