Hello Kitty Island Adventure Sales Surpass Half A Million In 30 Days
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@CRB1984 the mobile roots of the game are evident in the game loop; it's sort of half like animal crossing and half like dailies. It's a little odd in that game time mostly isn't dependent on real time so it doesn't matter if you miss a few days but how many actions you do is limited by real days (plus events are seasonal based on real days).The main daily task is to give gifts to all the villagers. And you can also harvest, craft, fish, catch animals, etc. every day. And there are various daily/weekly questsThe main way it is different than animal crossing is the more rpg-ish quest system. Also there are puzzle dungeons and things like that. And a fair amount of exploration.In the long run you also have lots of houses to decorate so that part has a bit of an ACNH happy home paradise DLC feel.Compared to ACNH, all the npcs have both more personality and simultaneously even worse dialogue. Basically talking to them randomly doesn't give dialogue but they all have a lot of plot and lore.Ooh, also you get to be an animal yourself rather than a human which is nice.
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