Experimenting With Crowd Simulation In Blenders Geometry Nodes
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Judging by this behind-the-scenes glimpse, the amount of effort put into this system must be incredible. Alex pointed out that he expects the real challenge will be the dynamic control of the character animation, where Geometry Nodes fall short, so lets hope we get to see more of this project in the future.Alex Martinelli is a Blender enthusiast with a passion for all things procedural, and we often showcase his work on 80 Level. Grab his free flock simulation setup, watch flowers bloom right on your screen, and explore reimagined versions of some of the worlds most famous paintings using Blenders hair system:Take a look at some of Alexs other recent works and follow him on X/Twitter for more:Also,join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Experimenting With Crowd Simulation In Blenders Geometry Nodes appeared first on CG SHARES.
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