How to get the Sane Jewel in Monster Hunter Wilds
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The Sane Jewel is a decoration in Monster Hunter Wilds that is a bit challenging to locate, but the effects granted by it are worth the trouble.If youre struggling on how to get the Sane Jewel, or what it does, read on. We cover what the Sane Jewel is and tell you how to get one in Monster Hunter Wilds.What is the Sane Jewel in Monster Hunter Wilds?The Sane Jewel is a decoration type that can randomly drop at the end of hunts in Monster Hunter Wilds. But because its a rarity-5 decoration, many hunters havent found the jewel until theyve hit a very high hunter rank.The Sane Jewel provides the skill Antivirus, which could be useful in high-level fights found deeper in the game. Antivirus skill description is: Once infected, makes it easier to overcome the Frenzy and increase Affinity when cured. Frenzy is a two-stage status effect inflicted by some high-level monsters, like Gore Magala.GameRant has an excellent guide to Frenzys stages, but to keep this focused to Sane Jewel, its skill helps you harness the Frenzy ability to raise your affinity. The three levels of the Antivirus skill boost affinity between 3% and 15%; slotting the Sane Jewel in some armor with the skill, or while wearing the Sanity Charm, could be very effective if youre aiming to deal more critical damage.How to Meld the Sane Jewel in Monster Hunter WildsIf you havent had luck on random drops, the Sane Jewel is available to craft at the Melding Pot. It costs 80 Melding Points to create one Sane Jewel.The Sane Jewels availability at the Melding Pot seems to be gated behind a specific Hunter Rank. According to discussions on Reddit, some players discovered it after HR 100. These screenshots came from one Polygon team member who is HR 124 and who confirmed they could craft a Sane Jewel.
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