How to get the look of the fire from ZZZ?
realtimevfx.com
Hey everyone, Im working on a ZZZ fan art by Quadtonne (I cant post the images because Im a new user, Im hitting a media limit, Ill try to add all the extra images as comments), and I need some help getting the look to closer to that of ZZZs fires.My blockout uses fast spawning sprites for the fireball, and using a gradient and an additive material, it works alright. I use two emitters, one that stays with the ball as it travels to get the round shape of the fireball, and one that trails behind to make the tail, it gets the color and timing across but it doesnt convey the same shape language or smoothness of it at all.ZZZ tends to get these really smooth fires, made with what I think are deformed meshes, would anyone know good resources or pointers to make this kind of fire/ how to adapt it for my use case? (or even just generally how to achieve the look in this concept art):
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