Unreal Engine 5 Real Time Strategy Game with C++ - Part 15 - Hud Layout - Resource Counters
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Project Files: https://www.patreon.com/posts/124405519 .This is the 15th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to start implementing the HUD of our RTS game. Here we will reference age of empires. We will implement the base layout of the HUD and implement resource counters (wood, food, stone, gold, population). Also we will add a Data table that defines icons, names and other details of each resource type as well. All the structures and enumerations required will be implemented in C++. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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