Proof-of-Concept Knot Generator Set Up With Blenders Geometry Nodes
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Procedural Artist Jesse Miettinen continues to explore digital rope creation, showcasing a neat proof of concept for a knot generator set up in Blender using its Geometry Nodes toolset and the Cloth modifier.Responding to one of the comments, the creator mentioned that the softwares Soft Body Modifier wasnt used for this project because it doesnt allow destructive elements above it in the stack, making it impossible to generate knots for the simulation. Not sure, but maybe I could use the curve radius to fake the knot collisions beforehand, Jesse commented.Currently, the artist is focused on preparing his submission for Clinton Pwnisher Joness latest Chasms Call challenge, so theres a good chance well see these knots featured in the final scene. Here are some of Jesses earlier demos previewing the work:See more of Jesses workshereand dont forget to join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Proof-of-Concept Knot Generator Set Up With Blenders Geometry Nodes appeared first on CG SHARES.
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