These Tiny Glade-Inspired Tools Were Created with Unreal Engines PCG
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Everybody loves Tiny Glade for its neat castle building that feels very smooth and satisfying, and the game has definitely inspired many artists since its release.One of them is Tanguy Talbert, who demonstrated a beautiful forest that grew with a couple of strokes and a procedural tower that changes with a hand movement all created with Unreal EnginesProcedural Content Generation (PCG).Its not just a pretty picture, though; the tools help Talbert build environments quickly without needing to look for tutorials.Tanguy TalbertTanguy TalbertThis project was my deep dive into Unreal Engine 5.5s PCG tools: grammar, pathfinding, geometry scripting, and so much more. Beyond exploring the new features, I wanted to centralize all my PCG knowledge into one project. I kept running into that familiar frustration: Wait which video showed that specific trick again? Now, I can just reopen this project and pull whatever I need quick and easy.Tanguy TalbertWeve seen Talberts great procedural bridges made with PCG before, and Im sure all of this together will turn into an amazing toolkit in the future.Follow the artists work on LinkedIn and ArtStation and join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post These Tiny Glade-Inspired Tools Were Created with Unreal Engines PCG appeared first on CG SHARES.
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