Report: Hasbro Is Scrapping Dungeons & Dragonss Ambitious Virtual Tabletop
gizmodo.com
HasbrosSigil 3D virtual tabletop toolwhich recently launched in a messy, unfinished state as an early public playtestis reportedly being shuttered after years of development and being folded into, in some capacity, existing D&D Beyond virtual tabletop system, Maps. Rascal News reports that, in an internal message sent to Wizards of the Coast employees, the studio confirmed thatSigil will transition to aDDB feature, and attempt to release currently developed extra content for users at no additional cost, while most of the Sigil team will be separated from the company this week. After several months of alpha testing, weve concluded that our aspirations for Sigil as a larger, standalone game with a distinct monetization path will not be realized, the purported message reads in part. Although we havent fully realized our vision for Sigil to scale, the team should be proud of their achievements. io9 has reached out to Wizards of the Coast to confirm the veracity of both the message and the layoffs, but had yet to hear a response by time of publication. A LinkedIn post shared last night by Sigil design lead and WOTC game rules specialist Andy Collins already detailed the layoffs, saying that roughly 30 people, including himselfroughly 90% of the current development team, according to Collinswere impacted. Wizards of the Coast first publicly unveiled Project Sigil in the summer of 2024, teasing a gamified VTT system developed in Unreal Engine 5 to allow players and Dungeon Masters to develop customizable, fully 3D maps and environments to share and play in, as well as a host of features and access to high quality D&D character models (notably includingBaldurs Gate 3s Astarion and Karlach, attempting to leverage the viral success of Larians 2023 smash-hit CRPG). But since its splashy reveal Wizards struggled to publicly demo Sigil, climaxing in last months launch of a publicly accessible playtest to subscribers ofD&D Beyonds Master Tier that was met with criticism that beneath its splashy visuals, the system was rife with bugs and user accessibility issues, and extremely limited compared to the grand vision Wizards had teased for the platform.Further reporting by Rascal alleges that development on Sigil was rocked by a lack of clear vision, and divisions between Hasbro upper managementwho had hoped to treat Sigil less as a virtual tabletop platform, and more of a standalone video game that couldve potentially utilized other IP from across the toymakerand its developers, as well as an internal rift between Sigils developers and the D&D Beyondteam as they developed the Maps VTT system, with the latter purportedly denying the former access to internal Beyond data. Now, with a skeleton crew of remaining staff, the Sigil team will reportedly work with theD&D Beyond team to integrate what little of Sigils vision remains into its already existent form. Well bring you more on Wizards plans for Sigil as and when we hear them. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, whats next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.
0 Комментарии ·0 Поделились ·30 Просмотры