
Marvel Rivals devs arent balancing for competitive players, and they dont want to
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You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereMarvel Rivals, in the ever-evolving world of hero shooters, continues to attract gamers with its dynamic gameplay and diverse cast of Marvel characters. The title, developed by NetEase Games, has taken a risk with its game systems, putting accessibility and enjoyment ahead of rigorous competitive frameworks.Since its release, the creators have concentrated on creating a fast-paced, 6v6 game that thrives on intricate settings and team-based mechanics such as Team-Ups, in which heroes combine skills to produce spectacular results. Unlike its competitors, Marvel Rivals does not use a standard role queue, giving players the freedom to experiment with unique team compositionsa decision that has attracted both praise and disagreement among its burgeoning community.Recent improvements, such as the Clone Rumble mode and Season 2 content scheduled for April 11, 2025, demonstrate the teams dedication to keeping the game fresh and entertaining. With a roster of 37 heroes and promises to add two more each season, NetEase is merging fan favorites like Spider-Man with unique curveball additions like Jeff the Land Shark, ensuring that variety remains a cornerstone of the experience. Furthermore, in a recent PC Gamer interview, Executive Producer Danny Koo explained their philosophy behind balancing heroes, emphasizing a casual-first approach.This game is built to be more acceptable for casual play, says Marvel Rivals dev on balancing heroes for competitive modesIn an interview with PC Gamer, Marvel Games Executive Producer Danny Koo revealed why the game prioritizes casual players over its expansive competitive player base. So every character we balance for fun, first and foremost, as in if the character is fun or not [to play], thats always number one. And then the team has data on win rates, making sure that no one character is too painful and oppressive so that everybodys still having fun. But thats secondary.Human Torch and Storms abilities were intended to make the game more fun. Image by VideoGamer.While there are numerous exploits the game has, right from Penis invisible mines to Rockets Ammo Invention exploit, all these elements according to devs are just adding to the fun of the game. This game is built to be more acceptable for casual play, Koo revealed. People just want to have fun at the end of the daythat balance for fun is always the key number one priority of anything.At the same time, Koo also said that players like to feel like theyre playing as unique a character as possible in each match and the team has strived for the exact same goal. I mean, the latest content with Human Torch and Storm, the flame and whirlwind combination, becomes a firestorm. That in itself is visually spectacular. But then I think the graphic team also needs to make sure that it doesnt kill your entire graphic resources, especially if youre in the eye of the storm.When asked about his reasons for prioritizing Casual Play over Competitive, Koo says, [Casual and competitive] co-exist, but the majority of the players will not play competitive anyway, thats for sure, Koo says. They just want to have fun with friends and go, Hey, lets queue and do a quick play. But competitive is also important, right? Because [players] also want an avenue to show off their mastery.At the same time Koo also commented on how the devs balance heroes and matchmaking queues across both lobbies, including the absence of a Role Queue in the game, We always look at it and balance it, if necessary, each season to see how fast players progress, and in terms of matchmaking, we always pair you with people with the same level and the same rate as you to make it a comfortable experience. No role queuethats what makes this game so unique.Since theres a drastic division in Marvel Rivals between casual vs competitive players, the Rank Distribution data proves that most players are still sitting at the Bronze III-tier and are mighty comfortable with their spot without having to prove their grind.Marvel RivalsPlatform(s):macOS, PC, PlayStation 5, Xbox Series S, Xbox Series XGenre(s):Fighting, ShooterRelated TopicsMarvel Rivals Subscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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