Unravel the Dark Fantasy World of Mandragora: Whispers of the Witch Tree
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SummaryDiscover more about the world of Mandragora: Whispers of the Witch Tree, coming to Xbox Series X|S on April 17.Brian Mitsoda, who penned the story and its fantasy world, shares insights about development.Branching narrative, where choices you make define your characters fate and the fate of Faelduum.Mandragora: Whispers of the Witch Tree is an ambitious action RPG set in a dark fantasy world. Developed by Primal Game Studio, it features challenging Soulslike combat and an expansive story that promises over 40 hours of gameplay.With six classes to master, an intricate Talent Tree system to progress, and a sprawling, interconnected world to discover, this is a world you can truly succumb to.Find out more about how Mandragora: Whispers of the Witch Tree immerses you in its dark fantasy with insights from writer Brian Mitsoda.Defy Your Fate, InquisitorMandragora: Whispers of the Witch Tree is set in the world of Faelduum. Inspired by myths, folklore, and fairy tales, this is a land where magic is very real, but outlawed.City-states are governed by tyrannical archmages, and justice is done upon magic-using heretics by Inquisitors. You play one such Inquisitor, whose fateful decision at the start of the game sets them on a path of defiance that will lead them to the darkness festering in the heart of Faelduum.Personally, one of the things that drew me to the project was the strong Castlevania influence, as thats one of my favorite games series of all time, says writer Brian Mitsoda, who shaped the lore, characters, and worldbuilding in Mandragora together with the team at Primal Game Studio.The dark fantasy elements reminded me of Berserk, and there was also a bit of traditional folk tale and fairy tale influence.Some of that influence can be seen in the monsters. From wild wolves to bloodthirsty vampires and other creatures of the night, theres a veritable bestiary out for your blood. Blades (or spells) at the ready, then.Entropy Is ComingAt the beginning of your Inquisitors quest, they discover that monsters are bleeding into Faelduum through tears in reality created by the mysterious, parallel plane of Entropy. The path forward is clear: Entropy must be cut off if Faelduum is to survive. And to do that, youll have to contend with legions of beasts and even more challenging bosses.But even with world-ending stakes, Brian says its important to keep players focused on having a good time.The most important part of the game is the gameplay, so for me, I always ask how I can complement it without bringing it to a grinding halt, says Brian.For example, if youre fighting a bandit, I want you to know why theyre in your path aside from the fact that theyre called bandits and theyve got enemy HP bars over their heads. If you want to know more, you can get some information from the environments and bestiary. If you pay attention to background dialogue, youll learn more about the state of the area.Characters are vividly brought to life by a cast of incredible voice actorsincluding Aysha Selim (Overwatch 2, World of Warcraft)with many unique regional accents fleshing out the geographical scope and cultures of Faelduum.Ripples Through RealityIve been playing video games since I was old enough to hold a controller, but what made me want to write them is that, unlike traditional mediums, the player can have a more active role in deciding everythingfrom their relationship with a character to the way the world is changed by their actions. Theres an active element in game design that makes everything feel a lot more personal.With Brians background in branching narratives, its no surprise that players will be presented with choices at various points in the game.We let the player define who the Inquisitor is with their dialogue and story choices, so the main characters fate isnt set in stone, says Brian.And though the world is extremely dark and cynical, he believes there is hope for redemption for your Inquisitor. But that choice lies in your hands.Finally, Brian has one piece of advice for new Inquisitors set to begin their quests in Mandragora: Dont sleep on the Caravan character quests. You get to learn a lot more of their secrets if you do these. Really happy with the way they came out!What will you become at journeys end? Mandragora: Whispers of the Witch Tree is coming to Xbox Series X|S on April 17. Add it to your wishlist and discover the fate of Faelduum for yourself soon!Mandragora: Whispers of the Witch TreeKnights PeakGet it nowSlash, burn, and rage your way through Mandragora, a 2.5D side-scroller action-RPG with deep Metroidvania and Soulslike elements. Light your Witch Lantern, enter the dark realm of Entropy, and tear reality asunder.UNIQUE SIDESCROLLING SOULSLIKETraverse 2.5D side-scrolling levels with skill-driven combat that deals punishment and reward in equal brutal measure. From the leering Caretaker to the Vampires of Braer Island, face ruthless foes and uniquely horrifying bosses that will make or break you.FALL INTO A DARK FANTASY WORLDGet lost in a rich and atmospheric world brought to life by timeless painterly art direction and the epic, twisted music of Christos Antoniou. Discover every detail with Metroidvania exploration, tearing down crumbling walls, utilizing new skills such as ground strike, and scaling buildings with your grappling hook.A BRANCHING TALE OF LOST HUMANITYAcquire the legendary Witch Lantern and enter the otherworldly plane of Entropy through tears in the fabric of reality. Make devastating choices in a sinister and immersive story by acclaimed writer Brian Mitsoda.SLAY YOUR WAYFrom Vanguard to Spellbinder, master one of multiple unique classes and customize your skills and powers through a deep and satisfying character development system. Find Artisans to join your Caravan and unlock new upgrades, and craft powerful weapons, armor and trinkets to help you die less and deal death faster. And when all is said and done, restart stronger and wiser with new difficulty levels in New Game Plus.
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