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Simulating physics with a computer requires computing forces, acceleration, velocity, and position in discrete time steps. To do this, a method is needed to predict the objects new position at each step, and there are several different methods to choose from.Some of them are faster, some are more stable, and some are slower but give better results. The choice of method depends on the type of simulation youre doing. Programmers often refer to these prediction methods as integration. Common integration techniques include Eulers method, Runge-Kutta methods, and Verlet integration.Claudio Z. shared the results of his experiments with Verlet integration, showcasing a 2D cloth physics simulation using Raylib and C++ that tears when dragged by the mouse. Verlet integration is widely used in many game physics engines today. Its stability makes it ideal for simulations with moving parts that have some degree of freedom yet are all connected and influence each other, either directly or indirectly.If youre interested in learning more about physics simulation and want to try creating your own version, check out this article that explains how to write a cloth simulation that directly benefits from Verlets stability.In the past, we shared some updates to Claudio Z.s DeformableMesh add-on for Godot Engine. Its now officially out, and you can check it out as well:Join our80 Level Talent platformand ournew Discord server, follow us on Instagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Tearable 2D Cloth Physics Simulation Experiments With Raylib appeared first on CG SHARES.