Post-process messing with emissive materials
realtimevfx.com
Hi,In an empty new level, i put a simple sphere with an emissive red material glowing by multiplying color x1000.UE5.3.2 (cant upgrade right now)normal result:with Color {1 , 0.04, 0}weird result(with or without post-process):with Color {1 , 0, 0}the emissive is up with pure Red color why?light is emitted but the surface doesnt glow.if i make if glow x10000, we get:weirder result:if i add a simple post process actor to the scene, with default settingswith Color {1 , 0.04, 0}it flickerswith Color {1 , 0.04, 004}it flickers too i tried:DX11: the post-process bug is gone, but the emissive with pure color is still theredesactivating AA, exposure.updating GFX driverstinkering ar random with all parameters in the post-processnothing works.whats happening?thanks
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