Learn How To Add Depth To Anime Eyes With The Godot Shaders Bible
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Fabrizio Espindola, the author of The Unity Shaders Bible and founder of Jettelly, began exploring Godot Engine last year and is now working on The Godot Shaders Bible, a thorough guide to shader development in Godot.For beginners to Godot, this could be an invaluable resource, as it goes beyond the standard documentation. Much like The Unity Shaders Bible, it offers deep insights, best practices, and tips for optimizing performance. In just four chapters, youll dive into both 2D and 3D effects, learn how to generate and manipulate meshes, use advanced techniques such as HLSL-style matrix operations, and bring your artistic concepts to life.The book is currently in development and is being released chapter by chapter, available in both English and Spanish. If you purchase it now, youll receive all future updates for free until its completion. A portion of the earnings will also go towards sponsoring Godot Engine.You can find more information about the books contents, as well as coupon codes from Fabrizio himself, under this Reddit post. Preorder The Godot Shaders Bible here and read our recent interview with Fabrizio Espindola, who talked to us about his artistic journey and how the industry has changed over the past decade.Also, Visualizing Equations Vol. 2, Fabrizios other book on procedural art development in Unity, has finally been released:Join our 80 Level Talent platformand ournew Discord server, follow us on Instagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Learn How To Add Depth To Anime Eyes With The Godot Shaders Bible appeared first on CG SHARES.
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