realtimevfx.com
Hello,I have been working on my teams University project and during the creation of an Ice FX was started wondering how to create nice curves with textures that flow around or into the player.I have attempted to create one by using a mesh but it did not work the way I wanted it to. Idk if its because my mesh is low poly or the way I set up the curve. I would like to be able to control the timing of the motion, stop the tiling and maybe control the size during the FX.It was my first time trying something like this and I feel like if I learn how to do it properly it would really improve the quality of my FXs.Does anybody know where I can find things about this topic or suggestions?