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Toon Boom, the creators of the Toon Boom Harmony (and other) 2D animation packages have just announced a new product in beta format, Toon Boom Jump! Toon Boom Jump! takes the animation tools they are known for, but integrates the open-source Godot game engine. Toon Boom already offering a gaming orietned version known as Harmony Gaming, but Toon Boom Jump takes it one step further by actually integrating a game engine. It does appeal from URL naming, Jump! may have been previously referred to as Game Studio.Details of Toon Boom Jump! from the documentation:Toon BoomJumpis a game asset management and game development application.Jumpintegrates with the Godot game engine for game programming. It integrates withAsset Editorfor game animation and art creation and integrates withGame Storyboardfor game storyboard creation.Asset Editoris a 2D animation software used to draw and animate video game assets such as characters, enemies, and backgrounds. These assets may be exported for use in your game engine when they are complete. You may access this application directly fromJumpLauncher application by double-clicking the asset in the Project Details page.TheJumpOnline Help will help you get familiarized withAsset Editors extensive set of features and answer any questions you may have about the applications functionalities. It is divided in the following major sections:The Getting Started Guide contains introductions and basic steps for using the most important and basic features inAsset Editor. Among other things, this short guide will introduce you to the user interface and get you started creating a basic game storyboard.The User Guide contains introductions to the concepts behind every feature inAsset Editorfollowed by step-by-step guides on how to accomplish their intended tasks.The Reference Guide documents in detail each button and option in each view, toolbar, menu, and dialog box in the user interface. It is the go-to section if any specific area of the application raises a question.The Keyboard Shortcuts guide is simply a handy list ofAsset Editors default keyboard shortcuts, which is a great document to have around when you want to learn how to optimize your production speed.The Launcher application houses several templates that you may build from as a starting point when developing your game in Godot.For each asset in the template such as characters, backgrounds, and sprites, you may make modifications to the art and character animations by opening itsAsset Editorproject from the Launcher interface.Toon Boom Jump! is currently available in beta form, although it requires agreeing to an NDA to continue.Click and join ourDiscord CommunityAccess the #get-jump channel, open a ticket, and sign our NDAExplore Beta Build:Dive into the tool, explore its functionalities, and start creatingProvide Feedback:Share your experiences, report bugs and suggest improvements via our dedicated feedback channels in DiscordKey LinksToon Boom Jump Beta SignupToon Boom DocumentationYou can learn more about the beta Toon Boon Jump! with Godot Engine integration in the video below.