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Unreal Engine 5 - Skill Tree System - Health Upgrade - Action RPG #167
Project Files: https://www.patreon.com/posts/125822927 . This is the 167th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to continue with the health upgrade skill we started implementing in the last episode as the first skill in our skill tree. Here we will add a MaxHealth attribute to the BaseActorAttributes and that will be used to control the max health character can have. Also as we upgrade the health level, the health bar length will be increased so player can visually see the upgrade. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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