Terrain3D For Godot Hits 1.0 Release
Terrain3D For Godot Hits 1.0 Release / News / April 5, 2025 / The popular terrain and landscape system for the Godot game engine Terrain3D just hit a major milestone, the 1.0 release. Terrain3D for Godot is being created as a GDExtension primarily in C++ by the folks over at Tokisan Games. We first looked at this add-on back in 2023 and it has only improved since then. Terrain generation and interaction is one of the most glaringly missing features of the Godot Engine when compared to Unity, Unreal and other similar 3D engines making add-ons like Terrain3D essential to many developers.Key Features of Terrain3D for Godot include:Written in C++ as a GDExtension addon, which works with official builds of Godot EngineCan be accessed by GDScript, C#, and any language Godot supportsGeomorphing Geometric Clipmap Mesh Terrain, as used in The Witcher 3.Terrains as small as 64x64m up to 65.565.5km (4295km^2) in variable sized regionsUp to 32 texturesUp to 10 levels of detail for the terrain meshFoliage instancing, with up to 10 levels of detail, and a shadow impostorSculpting, holes, texture painting, texture detiling, painting colors and wetnessImports heightmaps fromHTerrain, Gaea, World Creator, World Machine, Unity, Unreal and any tool that can export a heightmap.Key LinksTerrain3D GitHubTerrain3D Homepage on TokisanDiscord ServerYou can learn more about the Terrain3D terrain generation add-on for the Godot game engine and see it in action in the video below.