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Unreal Engine 5 - Skill Tree System - Save and Load - Action RPG #169
Project Files: https://www.patreon.com/posts/125995952 . This is the 169th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will look into how to save and load skill tree system we have implemented. So we will save all the details of the activated skills and when we load the game next, the game will read from the save file and skill tree status will be restored by applying activated skills to the character. These will be visible in the skill tree UI as well. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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