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Need some advice on how to create a specific effect in Unity using shader graph
Hello good people, this is my first post here, hope I can be as clear as possible!I saw this pic on pinterest a while ago and thought it would be fun to recreate inside Unity using shader graph and the CPU particle system (the old one for reference, not VFX Graph).I already got the effects on the hands pretty well using particles and some trails, but now Im trying to create the hand itself.I modeled a very basic hand in blender, rigged it for animations and imported in Unity, this is how it looks currentlyThe shader for the hand is literally just a fresnel node that goes in a step node and then multiplied by a color, nothing too fancy, but as you can see the cutoff point of the hand is pretty evident.Now my problem is that I would like to fade the hand in a similar fashion as the one from the image but I have no idea how to achieve this effect. My idea was to unwrap the UVs of the hand in such a way that the base of the hand would be around the 0 coordinate on the X and then map a gradient to it so the base of the arm does something.I would love to know how would you approach this problem and if you could give me some advice. Im by no means an expert VFX artist so consider me a complete noob!Thank you!
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