Jessica Canales shares her workflow and methodology for the Mabuse Lab project, explaining how a large-scale scene, composed of hard surfaces and featuring a variety of props, modular pieces, and organic assets, was created with a moody, cinematic vibe.Read here: https://80.lv/articles/how-to-create-a-detailed-large-scale-scene-with-rich-props-assets-in-unreal-engine/