Unreal Engine 5 Real Time Strategy Game with C++ - Part 23 - Place Buildings
Project Files: https://www.patreon.com/posts/126188799 .
This is the 23rd part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, we are going to start working on the building placement system. In this episode, we will explore how to go into the building placement mode and how to actually place the building when player click on the ground. While we are in the placement mode, the selected building will follow the cursor and appear on ground underneath the cursor where player intent to place it. Initially we will not consider the conditions or extents of the building to validation the placement. Here we are only focused on establishing the flow of placing/building new buildings on the map in runtime.
Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .
Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
https://www.patreon.com/codelikeme
โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join
Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/
Follow me on twitter : https://twitter.com/CodeLikeMe2
Follow me on reddit : https://www.reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev