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Ex-Blizzard president slams Diablo 4 2025 roadmap as it fails to fix the game’s core issues
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here The Diablo 4 2025 roadmap is here, and Blizzard’s ARPG has some okay plans for the rest of the year. While the next expansion has been pushed into 2026, the standard seasonal updates are continuing with Belial’s return and the ability to steal boss powers to use as your own. (There’s also an uncomfortable focus on IP Collabs.) As it stands, the new Diablo roadmap isn’t impressive, especially not for a game that’s touted as the first true live-service game in the series. While fans are underwhelmed, upset or both, former Blizzard president Mike Ybarra has thrown his two cents into the ring, and he’s also unhappy. Mike Ybarra on Diablo 4 2025 plans Speaking to fans on Twitter, the ex-Blizzard head and current Microsoft executive told Blizzard “don’t ship to check a box”. Ybarra explained that Diablo 4 “season’s need to get off the cycle of shipping, spending two months to fix issues, then repeating”, referring to Blizzard’s recent trend of releasing broken season updates only to spend the rest of the season fixing bugs. “Pause and give the team time to really address the end-game issues,” the ex-Blizzard exec said. “Playing for a week to then one or three shot a ‘uber’ boss 500 times for a unique, then quitting until next season is fundamentally not fun.” Ybarra also explained that the current “expansions schedule is too long” as Blizzard continues to focus on seasons that fail to push the game forward. Instead of adding new Uber Bosses, classes and more, time is wasted on seasonal powers that are completely scrapped once a season ends. It’s not a bad slew of content, but it feels like it’s missing something. “If the cycle continues to just ship w/o fixing the fundamental issues, then I’m not sure where Diablo is going,” Ybarra concluded. “You can add all the end-game activities you want, but you’ll be running in place with the same issues. At some point there’s just so many random things, it’s not worth the effort.” Diablo 4’s move towards live-service is a move that even series creator David Brevik was planning during the original development of D3. However, the current ARPG’s focus is on the wrong thing with new seasons feeling more like fast food than the finely constructed meals of previous Diablos. Let’s face it: if you’re coming back every season, you want to experience something that also lasts beyond it. Diablo 4 isn’t a bad game, but it’s clear that the team is confused about the direction it needs to go. For our money, Ybarra is right: Blizzard needs to focus on bringing value to the game that lasts “more than a few days”. Diablo 4 Platform(s): PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X Genre(s): Action, Action RPG, RPG Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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