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ezEngine – The Easiest C++ Game Engine?
ezEngine is an open-source cross-platform C++ based game engine with a focus on ease of use. It provides a full Unity-like editing environment as well as both a visual scripting interface as well as AngelScript support. You may be asking yourself, why would I (or wouldn’t I) choose to use the ezEngine? Well, their website has that covered: When to use ezEngine ezEngine is designed to be a great basis for complicated projects. It provides you with lots of functionality that is tedious and difficult to build, such as efficient STL like container classes, a high-performance scenegraph, resource streaming and much more. It can be used to build the tech for games, as well as for industry applications. In many code bases the lower level functionality is messy and buggy, because it is hard (and boring) to build these parts, and game developers rather spend time on making pretty pictures. In EZ the base functionality is clean, consistent, efficient and fully unit-tested. It builds on Windows, Mac, Linux and Android. Out of the box EZ can be used to create games just with scripting. However, it is meant for people who need or want to build their own technology and are looking for a great foundation to build on top of. The ezEditor is a powerful and robust tool that enables quick iteration on ideas with fast startup-times and WYSIWYG real-time editing. It is also completely optional, in case you need a different kind of workflow. EZ is also a very good fit for students interested in learning how modern game engines work. It is easy to setup, compiles fast, is well documented, and straight-forward to extend. We also welcome contributions in the form of code or art. When not to use ezEngine ezEngine is mainly developed on Windows. The renderer currently uses DX11. A Vulkan port is in development and the tools are being ported to Linux as well, however this is still in the early phase and not yet productively usable. It is also not comparable in feature completeness to commercial offerings such as Unreal or Unity. Although it does support scripting game logic both with AngelScript and Visual Scripting, it is not meant for low-code or no-code development. The scripting capabilities are limited, for many game ideas you need to be comfortable writing C++ code. Key Links ezEngine Homepage ezEngine GitHub Repository You can learn more about the C++ based ezEngine and see it in action in the video below.
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