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Adobe releases Substance 3D Modeler 1.22
html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" Originally posted on 29 January 2025. Scroll down for news of Substance 3D Modeler 1.22. Adobe has updated Substance 3D Modeler, its desktop and virtual reality sculpting tool. Substance 3D Modeler 1.19 adds a new Assets workflow for iterating on designs, making it possible to save export settings for groups of components within a model. Substance 3D Modeler 1.21 adds the option to export multiple assets simultaneously. The software is also now available as part of Adobe’s new Substance 3D Indie subscriptions. Substance 3D Modeler 1.22 is a minor workflow update, but an experimental new Connector plugin syncing Substance 3D Modeler to Unreal Engine is available in beta. Sculpt organic and hard-surface models in VR using a virtual clay workflow Substance 3D Modeler is a SDF-based tool that lets users sculpt both organic and hard-surface models in virtual reality, or in desktop mode using a mouse and keyboard.Workflow combines elements of sculpting and Boolean modelling, with users able to build up forms with virtual clay, then join or cut into them with Boolean operations. You can find more details in this story on Substance 3D Modeler 1.0. https://www.cgchannel.com/wp-content/uploads/2025/01/250129_Substance3DModeler119_tw.mp4 Substance 3D Modeler 1.19: new Assets workflow for iterating on designs Substance 3D Modeler 1.19 introduces a new Assets workflow to the software’s Export mode.It makes it possible to group components within a scene into ‘assets’, each of which can have separate export settings, which the software remembers between exports. The system is intended to make it easier to iterate on designs, removing the need to adjust settings with each successive export. Other new features All of the 3D primitives get a new Shell parameter, which makes the shape hollow, with a user-controllable thickness to the geometry shell. It can also be used on primitive groups.Mesh to clay, used to convert imported polygonal models to SDF for editing, now uses adaptive subdivision, only subdividing areas needed to achieve a given clay resolution. During export, users can now reduce the poly count of an object by a percentage figure, rather than by setting an absolute value. VR mode gets a new system of camera previews. Non-physical objects like gizmos do not appear in previews, and users can opt to smooth the camera movement. Some of the 1000 3D assets available as part of Adobe’s new Substance 3D Indie subscriptions, which include Substance 3D Modeler, Substance 3D Painter and Substance 3D Designer. Updated 18 March 2025: Adobe has released Substance 3D Modeler 1.21, following last month’s beta-only Substance 3D Modeler 1.20.5 update. The update improves export workflow, making it possible to export multiple assets simultaneously, and improving the speed and level of quality with which assets are exported. It is also now possible to adjust the topology detail of individual objects within a scene, controlling where Modeler focuses polygons in exported assets. There are also a number of other workflow and performance improvements, “drastically” improving performance of non-destructive primitives and the surfacing tools. Now available as part of Adobe’s new Substance 3D Indie Subscriptions In related news, Substance 3D Painter is now available via Adobe’s new $24.99/month Substance 3D Indie subscription plan.Available via Steam, it also includes texture painting software Substance 3D Painter, material authoring software Substance 3D Designer, and a library of 1,000 3D assets. Updated 11 April 2025: Adobe has released Substance 3D Modeler 1.22. Version 1.22 itself is a minor workflow and bugfix update, but version 1.21.5, the current public beta, introduces an experimental new plugin syncing Substance 3D Modeler to Unreal Engine 5. It is based on the open-source Connector framework, announced by Adobe last year. Support for other applications, including Blender and Substance 3D Painter, is coming “soon”. Price and system requirements Substance 3D Modeler is compatible with Windows 10+, and these VR headsets.The software is available via Steam, and costs $149.99 for a perpetual license, or $24.99/month as part of a Substance 3D Indie subscription. It is also available via Substance 3D Collection subscriptions, which now cost $59.99/month or $599.99/year, prices having risen last month. Read a full list of new features in Substance 3D Modeler in the release notes Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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