RandomControl releases Maverick Indie and Maverick Studio 2025.1
html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" RandomControl has begun its 2025 updates to Maverick Studio and Maverick Indie, its physically based GPU renderers for industrial designers and entertainment artists.The 2025.1 releases extend the software’s animation toolset and support for USD workflows, with USD becoming the recommended format for importing non-CAD data for rendering. Streamlined GPU renderers for visualization and entertainment work Developed by Arion renderer creator RandomControl and launched in 2019, Maverick Studio is a streamlined renderer aimed at product and automotive visualisation.It provides a drag-and-drop workflow for assigning PBR materials, and for setting up lighting and a render camera, plus a physically accurate spectral render engine with built-in denoising. The software is CUDA-based, and supports out-of-core rendering. It was later joined by Maverick Indie, a lower-priced edition aimed at entertainment work, which lacks support for CAD file formats, plus features like NURBS and cross-section rendering. Maverick Studio and Indie 2025.1: updates to animation and USD workflows Maverick Studio and Maverick Indie 2025.1 expand two of the key toolsets introduced in the 2024 releases: the new animation system and USD support.The animation toolset gets a new set of easing modes for keyframes, the option to clone keyframes by [Shift]-dragging in the timeline, and undo support for “most” timeline operations. It is also now possible to import deforming meshes as well as rigid body animation, making it possible to import and render rigged and skinned characters. USD import – described as still “very preliminary” in last year’s releases – has been improved, and is now the recommended way to import non-CAD data into the software. Other workflow and quality-of-life improvements The update also revamps the Move tool, updating both the design of its viewport gizmo and its underlying mechanics, “squash[ing] some long-standing bugs”.Other changes include the option to change the UI theme, and localization of the interface text into 11 languages, including Chinese, French, German, Japanese, Korean, Russian, and Spanish. Pricing and system requirements Maverick Indie and Maverick Studio are available for 64-bit Windows only. Both are CUDA-based, and require a RTX-compatible NVIDIA GPU. You can see a feature comparison table for the two editions here. Perpetual licences of Maverick Indie cost €395.99 (around $449), up €146 on the previous release; rental starts at €19.99/month ($23/month). Perpetual licences of Maverick Studio cost €795.99 ($902), up €296 on the previous release; rental starts at €39.99/month ($45/month). Read a full list of new features in the online changelog Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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