Baldur’s Gate 3’s final* patch is finally here
After a wait of more than six months since Patch 7, Larian Studios has released its eighth and final patch for Baldur’s Gate 3, adding highly anticipated features like cross-play, photo mode, and split screen play for the Xbox Series S. Larian celebrated the patch release with another of the company’s animated shorts featuring the BG3 cast — but this time with a special metatextual cameo and twist ending.
But what’s really got my BG3 diehard friends salivating is the release of 12 new subclasses — one for each of the game’s playable Dungeons & Dragons classes — ready and waiting for exploring new juicy synergies and replaying the whole dang 70-plus-hour game.
Other Patch 8 highlights include:
Updates to the modding toolkit
“Neutral and friendly NPCs will no longer become hostile when, outside of combat, they walk into surfaces created during combat that trigger passives (like electrified surfaces triggering Thunderbolt Strike). Take it easy, lads.”
“Fixed a bug causing non-Dark-Urge avatars to say Dark Urge lines. You’re not all obliged to be wretched things with headaches.”
“Reminded Minthara that ‘knocked out’ does not mean ‘dead’, so she’ll more reliably appear in Moonrise Towers.”
Succeeding on an unexpected Perception check will now ping the thing you noticed on the minimap and in the combat log thank god, I could never whip my camera around fast enough
To check out the full patch notes, including tips on how to use photo mode, how to activate cross-play, and a complete list of subclasses, check out Larian’s deep dive on the company’s own blog.