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Unreal Engine 5 - Gameplay Ability System Save and Load Base Actor Attributes - Action RPG #174
Project Files: https://www.patreon.com/posts/127020436 .
This is the 174th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to implement a save and load system for base actor attributes (FGameplayAttribute) used along with gameplay ability system. As for base actor attributes, we currently use
- Health
- Stamina
- Character level
- XP points
- Skill points
But the system will be able to automatically detect all the FGameplayAttribute variables used on BaseActorAttributes and save and load them accordingly.
Animations are sponsored by: https://www.ramsterzanimations.com/
https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims
Full Playlist :
Action RPG series with gameplay ability system:
https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz
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